Yeah, yeah - so I broke down and bought one after all
My quick review of Project Gotham Racing 3, now that I am 24% complte and had a chance to rtry the features out.
First off, as Jabba posted before Christmas, the visuals are off the fucking chart for a console... and border on some of the best PC game graphics ever seen... the full interior cockpits are really good.
Second.... the richness of the sound is farging awesome - they did their homework on this title - saounds are even richer than Forza, which was already very good.... and miles better than GT4.
Now the reality check - this is a fun arcade game, designed for buddies and friends to meet online and race casually and enjoy slightly easier driving physics. Pretty much what you would expect, a next generation of PGR2... duh...
But - let it be known that even though this an arcade game, the control and "realism" and "handling" of the cars are waaaaaaaaay better then NFS:Unlimted and NFS:Vinyl and NOS Edition etc.
The cars actually behave differently, and if you get into a bumpy braking zone too quickly in your Enzo, you find yourself pulling Stephen "the crook" move as the back end of the Enzo passes the front... and you are thankfull that damage is not really modelled that well
Try the same move with the Viper SRT-10 and you have a car that behaves just like the USA-Bashers describe (even if it is not quite right

), but you can oppostie lock a huge slide through the bend and collect a zillion Kudo's in the process...
Try the same move with an Ultima GTR and the no-nonsese chassis rewards finess with a blistering corner entry speed and a Schumacher exit with little fuss.
So - all in all the cars actually feel BETTER than the cars in PGR2 did. But you still need to collect those D1GP style Kudos points by pulling all sorts of far fetched moves in order to rank up.
The good part is that all the "realism" and "atmospjere" of Forza rubbed off on this game, no surprise as many of the Forza team were on the PGR3 team.
But......
The biggest let down is the Nordschleife... :x :x :x :x
The track is clearly based on the PGR2 version, not the Forza one - so it is far too wide and smooth and level in some places....
And they moved the freaking start AGAIN - and placed it at thegantry at the start of the straight away.
Other than am ability to mimic the Bridge to gantry run, I cannot fathom why they put the start there - it menas you cannot end a lap with a 1 mile top speed run
....and it means you start a lap with a blistering top speed run, which I am sure is a recipe for disaster online. (I still ahvene't ventured online - too many 11 years bolds outrank me

)
The plus of the Northloop, is the inclusion of the GP track, and the ability to run a full loop of "The Mother' of all tracks..
You can also choose to run just the GP track, or any of a number of point to poiint bits of the Nurburgring... and you even get to run it backwards.
That was an interesting trip let me tell you.
To few cars...
There are too few cars, and even possibly to many uber-super cars - and no BMW M5's or SL65's or Z06's or other interesting "regular" models.
Thankfully there are not 44 Skylines, but a few more "fun" cars would have been nice.
Maybe they will fix this with content downloads - for sure they need to add tracks... London, Tokyo, New York Las Vegas and the Northloop.. that's it.
Now granted, there are many sub-tracks within those city tracks - AND you have the ability to make your own routes through the cities. This is a different aproach, but because there are no cameras steup, you cannot save replay of your a run on your custom route (at least I have not yet found a way to do so)
Maybe ther are extra tracks to unlock, I don't know - ther are some prototype and concept cars you can unlock as you gain Kudos.. but not nearly an interesting enough line up.
Yet another intersting mode, id the one that lets you spectate on other online races... this is pretty cool. There are many dumbass Enzo and MC12 drivers out there - turn one crashers are the norm it seems
Verdict
The game is fun, superb looking and sounding and has a small smudge of realism built into the handling - but it is ideally suited as an online social racing game

;P *hint* *hint*
If this is any indication of how good Forza 2 can be, and provides some clue as to how amazing Test Drive: Unlimited might be, then holy smokes are we in for some treats - but then again both those titles might trun out crap
No forxe feedback wheel is a bummer, but I think the game is so arcady in its intentions, that a controller will do just fine, but I sure would liek to be able to steer into and out of thos elong slides in my Viper with a steering wheel
The abilty to set up races with your own list of cars on the grid, coupled with great replay camera angles and the superb graphics and sounds, means you can really make some nice videos