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Old 03-17-2005, 11:39 AM   #16
tuffguy
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Originally Posted by RC45
How else does one explain that while my B-Spec guy can just about drive a Chaperal for one lap without crashing on any track on setting 3 or 4 --- yet he can pilot an F1, an M3, an SLR and an EVO modified to the max to super-track records on every track he goes on without so much as an error when on setting 5.
Those are better balanced, modern cars to begin with. Have you tried driving a Chaperal?
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Old 03-17-2005, 11:43 AM   #17
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Originally Posted by tuffguy
Originally Posted by RC45
How else does one explain that while my B-Spec guy can just about drive a Chaperal for one lap without crashing on any track on setting 3 or 4 --- yet he can pilot an F1, an M3, an SLR and an EVO modified to the max to super-track records on every track he goes on without so much as an error when on setting 5.
Those are better balanced, modern cars to begin with. Have you tried driving a Chaperal?
Yes I have, and am vastly better at driving the Chaperal than the AI driver, all the AI has to do is slow down sooner - something it apparently can't do, and I didn't mentiion how badly the AI drives a slew of other "modern" cars.

The point I am making is that the AI is better in certain cars on certain tracks - and alwasy the same predictable failures and successes in the same cars. And the list of well-behaving car-AI pairs is not a true indication of the vehicle capabilities - but rather an indication of which car-AI pairs were actually finished.
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Old 03-17-2005, 11:54 AM   #18
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Agreed. Sometimes it does some amazing, at the limit drifting, and sometimes it can't even take a simple turn.
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Old 03-17-2005, 11:56 AM   #19
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Originally Posted by tuffguy
Agreed. Sometimes it does some amazing, at the limit drifting, and sometimes it can't even take a simple turn.
Yes -- this my frustration...
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Old 03-17-2005, 12:03 PM   #20
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Well we don't know how complicated B Spec mode is.

For example, the drivers experience could depend on what type of tracks it drives, what type (power/drivetrain/age/etc), what position it finishes, how long its raced for, how much it wins by, how much time its raced with a particular car etc etc.

Or it could just depend on how many B spec points you have (which depends on races won basically), which going by the results doesen't seem to be the case.

I'm sure all car-AI pairs were "finished" as you can get much faster times by changing the set up of the car - no matter which car. My experience is that it responds better to a more neutral handling car - eg minimum under/oversteer.

Traction control seems to play a major part too - eg on a high powered car, 4,5 or 6 seems to be the optimum setting for minime.

For a lower powered car it seems, 1 or 2 is much faster.

Would be interesting to here from Sony what factors effect B Spec as some areas as you say seem fairly random. There could be flaws or it may just be a fairly complicated system that has many factors introduced.
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Old 03-17-2005, 12:39 PM   #21
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I would have hoped that after 24hrs of racing at LeMans, the AI would be able to remember to brake for the first turn after the Mulsanne - but he seems to randomly forget unless he is in the F1 or M3 for example.

Put him in an LMP and he mostly just blunders off the track into the kitty litter then recovers.

So I would love some kind of explanaiton from PD as to how we should use and expect to use these features.

Such a complex and in depth game wth a 5 page booklet... that spends more time warning about epilepsy and TV damage than howto use the features..
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Old 03-17-2005, 03:19 PM   #22
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Originally Posted by gis
i tried myself and i beat your time Dan WOO HOO,lol see....



i shall be honest though,that was done on lap 2,my first lap was just under half a second slower than your time
ok smarty pants.. 3 more laps and I did this


still fucked up a few times
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Old 03-17-2005, 03:22 PM   #23
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Dan, what is your definition of fucked up? Off the track completely or missing a couple of perfect lines?

Edit: Having done it myself now and taken 30s longer, I think I have answered my own question on that one...
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Old 03-17-2005, 03:50 PM   #24
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Default Re: B-Spec testing

Originally Posted by TT
tuffguy - 8800 points - 8'54.485
Actually, it says in my post that it was 8'35.881 and I only have 8355 points.
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Old 03-17-2005, 03:58 PM   #25
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I am beginning to wonder if as the cars in different versions of the game have different handleing..
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Old 03-17-2005, 04:59 PM   #26
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i remember reading that people who had the japanese version and then bought the US version said that cars handled differently...
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Old 03-17-2005, 05:08 PM   #27
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So they are faking good handling for the Alfas in Europe...
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Old 03-17-2005, 05:38 PM   #28
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Originally Posted by Dan\/6
Originally Posted by gis
i tried myself and i beat your time Dan WOO HOO,lol see....



i shall be honest though,that was done on lap 2,my first lap was just under half a second slower than your time
ok smarty pants.. 3 more laps and I did this


still fucked up a few times
son of a bitch,LOL

right thats it,u know what im gonna be trying 2nite,lol
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Old 03-19-2005, 03:14 PM   #29
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Well - at 115 laps, my mini-me is 21 laps ahead of 2nd place 12 hours into the Nurburgring 24hrs.

He is driving one of my F1 cars... and turning in 5:50ish laps. He gets 2 laps before the medium tryes are shot.

The F1 car used to pull about 208mph down the long straight - but I guess after 6000 miles it is getting wornout - and only pulls about 198mph now.

It also looks like the mini-me AI drive rnever shifts into 7th gear either.

So - 5:50.xxx is the race lap time (in a 6,000 mile old F1 car) - what does your AI driver lap the 'Ring in?
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Old 03-19-2005, 03:22 PM   #30
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Originally Posted by tuffguy
F1 - 5'37.366 (setting 5)
make that 5'37.097

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