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Old 09-22-2005, 06:42 PM   #31
SFDMALEX
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Originally Posted by simongibson
Interesting thread, SFDMALEX do u work in computer games?
Did some work with SimBin yes.
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Old 09-23-2005, 07:59 AM   #32
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any one knows the price of it?
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Old 09-30-2005, 10:20 PM   #33
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Originally Posted by SFDMALEX
Holy SHIT!

Who ever designs these cars is pathetic to have so many polys going sorry.

A good desginer can make a much better model with half the polys.

Anyone can make a a mega poly model, it takes skill to make one that looks like a 40 000 poly whilst its only 15 000.
but that also means someone who is very good with 15k polys can make something perfect with 40k.

xbox - polygon performance: 116.5M/s - Forza Motorsport - about 15k+ polgons

xbox 360 - polygon performance: 500M/s - PGR3 - 40k+ polygons

its not even using full graphics power.

xbox 360:

pixel fill rate: 16G/s

Shader Performance: 24G/s(128-bit)

what makes 40k better than 15k you say.

lets make a bottle with 10k polygons is looks kewl but its only a solid object, lets add 30k polygons now you have a bottle with a removable cap, insides and maybe even a liquid.
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Old 10-01-2005, 12:16 AM   #34
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^^^^6
you can still do those same details with a 15k poly model.

what you do with the lighting/shading environment takes um a lot of the processing power, not to mention the physics engine, and AI engines running at the same time. having a well balanced approach seems much better idea to me.
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Old 10-01-2005, 12:33 AM   #35
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about using half the power of the 360 i'm sure they won't have to change anything for anything else to make this game balanced at all, damn you guys are acting like they are using 100% of the power on the console. This is next-gen you can now have great lookings games with great AI and Physics but don't expect realistic AI or Physics in this game because its an Arcade game.

CPU transistors and process: 165M on 90 nanometer
CPU Performance: 21.6G/s

about the polyons again, so you want the game developers to take a step back and stay this gen or do you want them to make a game with unbelievable textures and models? If you want 15k stay on xbox if not stop talking down to the 360. 0X
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Old 10-23-2005, 08:20 PM   #36
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Just played the game, lits really good IMO...
i could only play with the CS, as it was a demo, and the graphics werent too polished too, but this is gonna become better....

the thing i liked the most is that u have an ON BOARD CAMERA, really cool, finally a game where u see the hands and gauges and the inside of the car, definelty a must have if you like the series
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Old 10-23-2005, 10:12 PM   #37
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Originally Posted by bmagni
Just played the game, lits really good IMO...
i could only play with the CS, as it was a demo, and the graphics werent too polished too, but this is gonna become better....

the thing i liked the most is that u have an ON BOARD CAMERA, really cool, finally a game where u see the hands and gauges and the inside of the car, definelty a must have if you like the series
Is it still unrealistic arcade crap like PGR1 and 2?
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Old 10-23-2005, 11:55 PM   #38
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Originally Posted by RC45
Originally Posted by bmagni
Just played the game, lits really good IMO...
i could only play with the CS, as it was a demo, and the graphics werent too polished too, but this is gonna become better....

the thing i liked the most is that u have an ON BOARD CAMERA, really cool, finally a game where u see the hands and gauges and the inside of the car, definelty a must have if you like the series
Is it still unrealistic arcade crap like PGR1 and 2?
yeah, still arcade...
there wasnt that much power sliding (which i guess will be more needed in the final version), and you had to do more breaking before the turn and stuff like that, but dont expect too much
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