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Old 05-23-2007, 10:39 AM   #1
ARMAN
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Default New NFS on may 31?



"Teaser" -> http://www.ea.com/nfs/carbon/

This might be just a BS list but at least some info

Hmm... Well this looks nice Smile And it looks good judging by the teaser...



Need for Speed: Legacy Beach©

Experience the world of street racing in an all new view where you take on your competition in the city, canyons, and the beach!

Story/Background:

After taking over Palmont City and reclaiming your territory, you head out to Legacy Beach to see some old friends from your home town. They explain to you how the town has changed since you were there and now is a street racing hell. Parties go on constantly with people showing off there rides and challenging others. Be there is nothing neat about this. Cops are dirty and paid a certain amount of money, will make things happen to your advantage. They describe more about what goes on. When its time to go get something to eat you walk out to your car were it is missing. Somebody just stole it. You plan to get it back but your friends say in this town it will probably be cut and sold in pieces within an hour at chop shops. Now you’re out for revenge to bring your city back together and rule the streets. On the way you meet people who join the crew and introduce you to new cars and parts in the game and what there advantages are. You use an old abandon garage to store your cars which you buy at the beginning of the game and do “mission” to fix it back up to a 5 star garage. There are many different territories over 1000 miles of road ruled by different types of cars (listed below) and people. Even the cops control a territory.

Territories Types:

~City
~Canyon
~Industrial Area
~Beach
~Residential Area

Car Types:

~Tuner
~Muscle
~Exotics
~Truck/SUV

Car List:

~Acura Integra
~Acura RL
~Acura TL
~Alfa Romeo Brera
~AMC SC/Rambler (’69)
~American Motors AMX (’69)
~Aston Martin DB9
~Audi Le mans Quattro
~Audi TT
~BMW M3 GT
~Buick GSX (’70)
~Cadillac CTS
~Cadillac Escalade
~Chevrolet Avalanche
~Chevrolet Cobolt
~Chevrolet Camaro Concept
~Chevrolet Camaro SS (’69)
~Chevrolet Chevelle SS (’71)
~Chevrolet Corvette Z06
~Chevrolet El Camino SS (’70)
~Chevrolet Nova SS (’6Cool
~Chevrolet Silverado SS
~Chevrolet SSR
~Chevrolet Tahoe
~Dodge Challenger Concept
~Dodge Charger R/T (’6Cool
~Dodge Charger SRT8
~Dodge Dakota
~Dodge Dart (’69)
~Dodge Viper SRT10
~Ford F-150
~Ford Five Hundred
~Ford GT
~Ford Mustang Boss 302 (’70)
~Hemi Super Bee (’ 70)
~Honda Civic
~Honda Ridgeline
~Honda S2000 Roadster
~Hummer H1
~Hummer H2
~Hummer H3
~Mustang GT (‘07)
~Mustang GT (‘67)
~Shelby GT500 (‘07)
~Shelby GT500 (‘67)
~Shelby Saleen (‘07)
~Jaguar XK
~Koeninigsegg CCX
~Lamborghini Gallardo
~Lamborghini Murcielago
~Lotus Elise
~Mazda MX-5 Miata
~Mazda Speed3
~Mazda RX-7
~Mazda RX-8
~Mercedes-Benz McLaren SLR
~Mercedes-Benz CLK500
~Mercedes-Benz SL65 AMG
~Mitsubishi Eclipse GSX
~Mitsubishi Eclipse GT
~Mitsubishi Lancer Evolution IX MR
~Nissan 240SX
~Nissan 350Z
~Nissan Frontier
~Nissan Maxima
~Nissan Skyline GT-R R34
~Nissan Titan
~Plymouth Hemi Cuda (’70)
~Plymouth “6-Pack” Road Runner (’69)
~Pontiac GTO
~Pontiac Firebird (’6Cool
~Pontiac Trans Am (’71)
~Porsche Carrera GT
~Porsche Caymen S
~Porsche Carrera S
~Porsche Turbo S
~Renault Clio V6
~Scion TC
~Scion XB
~Subaru WRX STI Imperza
~Toyota Supra
~Toyota MR2
~Toyota Tacoma
~Volkswagen Golf R32
Cop Cars:

~Police Civic Cruiser – Heat 1
~Police Civic Cruiser Undercover – Heat 2
~Police Civic State Cruiser (GTO) – Heat 3
~Police Civic State Cruiser Undercover – Heat 4
~Police Corvette Interceptor – Heat 5
~Police Corvette Interceptor Undercover – Heat 6
~Police Rhino – Heat 3 & Up



Races:

~Circuit
~Sprint
~Drag
~Drift
~Downhill Drift
~Street X
~Beach Style
~Tournaments (Drift, Drag, Circuit, Sprint, etc.)

Things you’ll encounter while playing:

~Level 6 Heat
~Higher Difficulty
~Much Longer Career Mode (3x that of Carbon)
~6 + Territories
~In game Advertising
~Great Music
~Real Car Sounds
~Autosculpt
~Greater Selection Realistic Cars
~Realistic Effects
~Realistic Weather
~Over 1000 Miles of Free Roam Territories
~Beaches, Theme Parks, Urban, Stadiums, Airports, and other kinds of landscape and buildings
~Challenge Series
~Reward Cards
~Secret Cars (Unlock through Reward Cards or Challenge Series)
~Hidden Bonus (Cars, Performance, Body, Money, etc.)
~Online and Offline Play
Performance Parts:

~Engine
~Transmission
~Nitrous
~Tires
~Brakes
~Suspension
~Turbo
~Supercharger
~Chips
~Air Intake
~ECU


Exterior Parts:

~Rims
~Body Kits
~Spoilers
~Exhaust Tips
~Mirrors
~Tail lights
~Head lights
~Neons
~Nitrous Purge

Interior Parts:

~Instrument Cluster (Gauges)
~Seats
~Neons
~Sound System (Trunk)
~TV\'s
~Game Systems
~Rollbar

Shops:

~Body Shop
~Interior Shop
~Paint Shop
~Specialty Shop
~Performance Shop
~Car Lot
~Safe House

Features:

~Individual Shops – Go to specific stores to get what you’re looking for like the Performance Shop, Body Shop, Specialty Shop, Paint Shop and more!
~Autosculpt – Make your ultimate dream car but sculpting anything you put on it from Body Kits to Rims.
~Show your Car – Drive up to car show rooms and participate in shows. If people like your look enough, you could make it onto the cover of a magazine or even a DVD!
~Day/Night – New 24 hour clock letting you live the intense racing life during the day and night.
~Dyno/Test Track – The Dyno and Test Track are back, you can now test your horsepower and tweak your car all from the Performance shop.
~Over 80 Realistic Cars – Tons of cars to pick from to and many types to show your personality.
another info

1. This is EA. EA wouldn't put out a teaser, and a SPECIFIC DATE, if they weren't sure that people would like this game. How would they know? possible reasons are: new features. crashing(P.S. they obviously added crashing because they seen the huge boost in sales of burnout).
2. These may not be actual ingame video footage, BUT theres no doubt in my mind that the graphics will look this good, if not better BECAUSE this last year, the ps3, and the wii have been released. both systems have killer capabilities so obviously ea wants to throw out a good game for people to buy.
3. They have been working on this for a F***ing long time because they've known about the ps3 release and wii release for a while now(much longer than any of us) and also, carbon was actually something they had a SEPERATE team to start working on DURING the production of this game. EA knew that new systems were being released so they didnt want to put this game out until they knew capabilities of systems, and sales of systems. the reason they put out carbon was because they wanted to wait for these systems to come out, and they didnt want to disapoint people by not bringing a game out at the time they said they would, the reason they didnt want to wait to release that is because they would make people mad, and they everyone would think down on ea and not even bother to buy this game.

hope all that helps

P.S. sources= sisters brother-in-law
he works with ea but doesn't have anything to do with NFS
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Old 05-23-2007, 10:44 AM   #2
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so yet another NFS game is released in just over a weeks time?

actually just read through that entire list,and to be honest sounds a bit of BS to me.1000 miles of open road? thats what TDU had,wouldnt have thought NFS series would have that,also the use of hondas in it,i was once told honda didnt want there cars in NFS games anymore
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Old 05-23-2007, 10:47 AM   #3
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last NFS was Carbon or not? I dont follow them after NFSU :bah: Apparently they was working on it while doing the last game(see second quote).
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Old 05-23-2007, 11:24 AM   #4
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It kinda makes sense that they been working on this for a while because Carbon frankly was a load of shit,lol.really easy to complete,i got it at xmas and had finished it after a few days,and i wasnt really playing it loads as i was geeking out on gears of war,lol

the NFS games were always fun to play and NFSU was the better ones they did,but after that they went downhill on the fun factor,most wanted was....ok
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Old 05-23-2007, 08:33 PM   #5
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No all the NFS where shit .. the only ones that was good was NFS1 and NFS3 oh and Porsche Challenge
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Old 05-23-2007, 08:37 PM   #6
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^^in that case not all NFS were shit were they
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Old 05-23-2007, 09:18 PM   #7
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Apparently this game is legit but as for the May 31st date thing I doubt it'll be the release date, it's probably just the day that more "official" info will be released... I could be wrong but w/e... last one sucked and this one looks more of the same.
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Old 05-23-2007, 09:45 PM   #8
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nfs sucks

the classic nfs rocks, liek hot pursuit and stuff


these street racing games, get boring very quickly
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Old 05-31-2007, 05:48 PM   #9
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so apprently this is going to be "a brand new game". apparently it's going to be "the world's first street racing simulator"

May 31, 2007 - The new Need for Speed is here: Pro Street.

Don't get confused. This isn't like other EA Street titles with over-the-top arcade slam dunks and impossible maneuvers. This is Pro Street. In fact, EA did the exact opposite and created an entire new genre of racer: the street racing simulation. "The Fast and the Furious" meets Forza.

Well, don't tell that to producer Michael Mann. His team at EA Black Box, responsible for NFS: Most Wanted, wants to distance Pro Street as far away from "The Fast and the Furious" as possible. Pro Street isn't about a glowing, fluorescent purple underbelly to your car. Pro Street is 100 percent about performance and the culture of street racing.

And if you didn't know, street racing happens to be illegal. To accommodate, professional race tracks are opening their doors to street racers in unheard of numbers. Pro Street will feature real world locations like Sears Point Raceway (now Infineon Raceway) near Sonoma, Calif. While EA wouldn't go into detail on the other tracks, it did say that you can expect a number of "iconic locations" in Asia, Europe and the States.

What we didn't expect from EA was just how "real world" it was taking NFS. We watched a developer do a quick lap at Sears Point and this is unlike any NFS you've ever seen. It actually looks real. Sears Point was bordering on photorealism. More importantly, the sense of intense speed is gone -- this game plays more like Forza than previous NFS titles in which you dodged cops and knocked opponents off cliffs. We watched as he apexed turns and scratched our heads as he used these strange contraptions known as brakes.

The biggest question we had for EA was this: Why? Pro Street is a not really a sequel -- it's a distinct departure from the franchise's roots, a turn in a completely new direction. Quite simply, said EA, street racing fans have been demanding real-world believability. That all starts with the race weekend.

It's then that the street racing community gathers, car enthusiasts that like to build and show off their high-performance racers. They do that in a number of ways, and EA has included a few in several events that comprise the race weekend in Pro Street: Drag, Drift, Grip, Circuit and Speed Challenge. The career goal is focused around working your way up the ladder in each event and eventually becoming "king of the street."

This focus on driving culture culminates in customization. For each event, you will need to swap out parts and toggle a staggering number of options. You're not going to use your drift car for a drag race. EA's goal here is to create a system that is both accessible and deep. If you're not into customization, you can choose an event car based on a blueprint template. If, on the other hand, you live for tuning your gearbox and have a hard time deciding between intercoolers, you can build your car part-by-part using real-world, high performance components. NFS: Carbon's autosculpt system was accessible, yes, but it was purely aesthetic. In Pro Street, every modification has an effect. If you really want that new spoiler, you will sacrifice speed for grip. Thankfully, there is instant feedback that will show you exactly what effect each part will have. And unlike traditional motorsports like NASCAR, there are no rules designed for your safety or the safety of others. In fact, screw that. You can push the envelope as far as you like using brand-name, high performance parts. EA has yet to mention what brands it has partnered with, but you can bet there will be many.

Once you build the perfect car, don't get too attached to it. Pro Street is bringing the danger back to racing. Each bump, each scrape, each head-on collision with a wall has consequences. We sat in awe as a target video showed a car exploding into hundreds of pieces. Keep in mind this isn't Burnout. The car doesn't just explode and you respawn seconds later. Black Box is devoting a significant amount of time to a persistent damage system that emulates real-life collision in hope of showing the raw, violent power of these cars. Yes, there are real consequences -- beautiful, thrilling dangerous consequences that will jolt you out of your shoes, and probably your checkbook.

None of this would matter if the game looks like butt, so Black Box dedicated itself to creating a fresh visual look. If by "fresh" Black Box means "gorgeous and completely unexpected," then it succeeded. At Sears Point, the setting sun cast an orange glow over the track and glistened off the car's pristine paint job (Cars are currently modeled with about 21,000 polygons.). When cars burn out, thick gray smoke wraps around the spinning tires and leaves an ominous cloud in the middle of the road. More than just fun to look at, the smoke will obstruct the vision of your competition, at the risk of spinning yourself right into a wall. On the final stretch of a race, blowing smoke on your opponents it the ultimate insult. You might as well get out of your car, spit on their windshields and flip them the bird.

Despite our initial surprise, we like EA's decision to depart from Need for Speed's arcade roots with Pro Street. Realistic street racing is a completely new genre in gaming. But will EA actually pull it off? Time will tell. All we can say is that we will happily run a string of red lights on our way to our first hands-on session with this new breed of speed.
- IGN.com
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Old 05-31-2007, 06:12 PM   #10
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I am abit skeptical on this...but would welcome such game if it turns out to be what it said.
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Old 05-31-2007, 06:25 PM   #11
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its for real now how good it will be is still up in the air

http://www.gamespot.com/xbox360/driv...result;title;0


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Old 05-31-2007, 07:21 PM   #12
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I have no respect left for NFS games!

They completely abandoned their original fans and only concentrated on what is going to give them the most money at the present situation, the tuner market.

Even if NFS comes back to it's original roots I would think twice before I would consider buying it.


Test Drive Unlimited is what NFS should have been a year ago.
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Old 05-31-2007, 09:53 PM   #13
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I just want the game to stop being made for 10year old kids and stupid people that cant play them.. I dont want arcade games.. i want grand turismo 3 for the PC.!
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Old 06-01-2007, 12:02 AM   #14
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^ There is fun that can be had in both arcade and simulation games if done the right way!
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Old 07-08-2007, 10:35 PM   #15
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Need For Speed Pro Street:
Due on 10.31.07
Screenshots:



More here:
http://prostreet.nfsgame.net/screenshoty

Link to a video showing how Porsche helped with the in-game physics (with short but sweet Porsches drifting)
http://cosmos.bcst.yahoo.com/up/play...790&cl=3263781

I love that the E92 M3 and RS4 are included in the game but I don't like the vinyls!! I hope this turns out better because Carbon was pointless!

Q: Will the handling of the vehicles feel like NFS Underground, NFS Carbon, or like a simulation game (Forza, Gran Turismo)?
A: Handling is very different to previous NFS games and is definetly more like a simulation (GT or Forza). Driving without assists will be pretty challenging even to a pro in those two games.
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