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Originally Posted by SFDMALEX
If you mean the car setup then you better go out and buy some books, attend a few lectures at some college on mechanics or something. But dont worry, there will be setups present.
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No - by "setup" I mean how many of these files and those files and these add ons and then you have unzip this here, and place a text file here, and edit two lines in this ini file there... then if you want correct sound, down load this wav file and place there - then place these menu images here etc etc.
Then if you want the correct season of GT-skins gte this guys image pack - and unpack and repack the imported images with a null value file here so the game starts up... etc etc etc
Which is what happens the moment there is a "mod community" for a particular game.
Been there - done that - more of a hassle than fun - especially if you put a game down for 6 months and then try play a quick round, only to find there is a patch for the tracks and audio and now you can't play with this video card because of an upgrade etc etc.
That's what I mean by "user friendly setup"
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Originally Posted by SFDMALEX
And ohh this sim will be out on XBOX also with a sim mode and arcade also.
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Without a decent Force Feedback steering wheel there can never be a "sim" for the XBox - no matter how "realistic" anyone thinks the game

is - if you have to play it with a control pad because all the steering wheels suck so bad - it is still an arcade game
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Originally Posted by SFDMALEX
Now when I'm talking SIM, Im talking sim not grand tursimo 3 "sim" on the box. This makes GPL look like NFS.
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It could be as realistic as racing shopping carts on ice - but if it isn't emersive and fun to play (after all it is for "play") then it is a bust.
Afterall, if one want's "realist" just turn off the computer and go for a "real" drive in a "real" car...
That is what the GT3 and the PS2 have - that
nobody else has been able to capture... yet...

Let's see how these folks do.