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Old 05-13-2005, 11:05 PM   #16
gobs3z
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PGR3 comparison shot



Project Gotham Racing 3 E3 2005 Preshow Report


Though Microsoft had officially confirmed that Project Gotham Racing 3 was in development for the Xbox 360, we finally got a first glimpse at the game during the MTV unveiling of the next-generation console. The original Project Gotham Racing and its sequel delivered some great racing experiences for the Xbox, so the stakes will surely be high for this next installment. Sure enough, our admittedly-brief look at the game made us very excited to see more.

The most striking aspect of the visuals we saw had to be the realistic in-cockpit camera angles that occasionally flashed onscreen. Most racing games offer a static in-cockpit camera, usually with a totally transparent heads-up display--so it's like you're disembodied, rather than at the wheel of a high-performance sports car. Well, PGR3 seems to offer that high-speed you-are-there feel that most racing games lack. We could see the driver of the car shuddering from all the G forces, even as the car itself shook as it roared across the pavement. Whether the game will really be playable from these angles remains to be seen, but it's a cool effect.

The exterior shots of high-performance concept cars and at least one nice Lamborghini looked great...though, not necessarily so jaw-droppingly great as to be suggestive of a massive technological leap, especially in the wake of the outstanding, recently-released Forza Motorsport for the Xbox. We never got to see more than a couple of cars onscreen at a time, either, and the action all took place on what appeared to be a single track, set within an urban environment that could have been Los Angeles or something similarly filled with high-rises and spectators. Still, it was a satisfying first look at the game.

Previous Project Gotham Racing titles have flaunted massive amounts of content--near-countless unlockable cars and tracks, plus tons of music. We'd expect nothing less from PGR3, in addition to some fancy Xbox Live support. We'll bring you more information on this one as soon as possible.
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Old 05-13-2005, 11:17 PM   #17
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So is this thing backwards compatible?
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Old 05-13-2005, 11:24 PM   #18
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Yup, apparantly so
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Old 05-13-2005, 11:47 PM   #19
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Probably not

http://www.gamesindustry.biz/content...e=dev&aid=3645
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Old 05-13-2005, 11:56 PM   #20
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Just remember that article is about 9 Months old Evo?.. Raises some good questions though, regarding the licensing issue with Nvidia and its old technology.
Can't remember where, but an E3 preview stated that the 360 was infact backward compatible. I guess all will be revealed next week though.. Fingers crossed.
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Old 05-14-2005, 12:10 AM   #21
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That's probably why MS was vague on backward compatibility. MS and NV are probably quoting numbers.
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Old 05-14-2005, 12:14 AM   #22
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Originally Posted by evoWALO
That's probably why MS was vague on backward compatibility. MS and NV are probably quoting numbers.
Ten they have effectively cut there market share by 2 thirds.

At least PS2 allowed people to use their PS1 games during the ransition years - no compatibility would really sow sales as parents say "not at that price" - and game playing adults say "kiss my arse"..
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Old 05-14-2005, 12:19 AM   #23
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NV doesnt care about 360. ATI's doing the graphics this time around. Maybe this is where VirtualPC comes in to emulate w/o stepping on NV's IPR.
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Old 05-15-2005, 09:48 PM   #24
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What 360 won't have....

* HD DVD support - It looks DVD is going to have to hold you. [Update: Brian@Kotaku swears Microsoft told him it will support HD DVD, but he also eats paste.]
* iPod-like MP3 hard drive - The unit can be removed to take with you, but does not function as a standalone MP3 player
* Media Center PC functions - While it will serve as a Media Center extender out of the box, it will not record shows or have a TV tuner.
* DVD Burner - This seemed like a long-shot, but some people were convinced.
* Wireless-only controllers - The default mode of operation is wireless (and that’s good), the controllers can be plugged in to USB slots to deal with charging and low-power.
* A proper logo font - In fact, the typeface being used for the logo looks awful, especially embossed on the tray door.
* Backwards compatibility - It is possible that the Xbox 360 can play regular Xbox games, but nothing has been said for sure.

from gizmodo.com
most of this is a repost but some it wasn't talked about
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Old 05-17-2005, 08:09 AM   #25
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I took the time out to compare and contrast between the Xbox 360 & PS3 and I came to to this conclusion.

Xbox 360 has a CPU FPS of 115.2 GFlops*
PS3 has a CPU FPS of 218 GFlops

Xbox 360 has a GPU FPS of around 884.8 GFlops
PS3 has a GPU FPS of 1.8TFlops

Xbox 360 has a combined FPS of 1TFlops
PS3 has a combined FPS of 2.18TFlops

Xbox 360 has a DVD-ROM
PS3 has a BD-ROM

Xbox 360 is WiFi ready
PS3 is WiFi built-in

Xbox 360 has 3 x USB 2.0 ports
PS3 has 6 x USB 2.0 ports

Xbox 360 has support for 4 wireless controllers
PS3 has support for 7 wireless (Bluetooth) controllers

Xbox 360 uses Memory Units
PS3 uses MS Standard/Duo/Pro, SD standard/mini & Compact Flash Type I/II

Xbox 360 has support for select Xbox1 games
PS3 has support for PS1 & PS2 games

Xbox 360 has support for 1 720p & 1080i display
PS3 has support for 2 480p, 720p, 1080i & 1080p displays

Note:
* Derived from CPU Game Math Performance of 9 billion dot product operations per second

Source:
Wikipedia's PS3 Tech Specs
Official Xbox 360 Fact Sheet
Xbox 360's reported CPU GFlops
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Old 05-17-2005, 03:45 PM   #26
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I forgot to save the link, but backwards compatability has been confirmed. It seems not all games will have it though.
I'm guessing it'll be a lot like it was with the PS2. Most PS1 games would work, but there were a few that wouldn't.
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