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Old 05-30-2008, 04:26 AM   #3
79TA
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Join Date: May 2006
Location: SoCal
Posts: 1,570
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Well, after the first good hard sweeping turn, I had the immature thought that, "this is like Forza 2!"

While the simulator at the Grand Prix anesthetized the experience with all sorts of aids and a lack of feedback, this was much more communicative, but actually not too different. GT5P seems to have gotten the IS-F sounds down along with the driving dynamics as well. In short, GT5P would have been better had some of the aids been off . . . GT5P aids do not, of course, mimic the aids in the actual particular cars.

In GT5P , the IS-F's limit of grip was discernable only by loud tire squeeling and even louder squeeling. The simulated feedback always just feels kind of on-off and random. In reality, there is good feedback, inertia, and the tires do not scream arbitrarily or so absurdly loud. Unsurprisingly, the real gas and brakes had a much better feel in reality than did the sim. When you floor it and let the car go through the gears itself, it really does look and sound like the IS-F in GT5P. Of course, the real thing is much more visceral.

High speed in the IS-F was interesting. The pro driver got us up to 110 on the straight but it didn't feel exciting enough to be that fast. I'm inclined to think it felt too numb, but I guess that's what you'd call refinement, so good job Lexus.
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