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Old 12-24-2007, 08:13 PM   #2
ViperASR
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Join Date: Apr 2004
Location: Florida
Posts: 2,120
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Originally Posted by RC45 View Post
Well - that is the correct way to do it.

Current damage models in games like Forza are crap - steel bodies crumple and dent like CF bodies in FM.. even plastic bumbers that should tear or split, dent (and even have silver metal under neat )

CF shoul dshatter, steel crumple, plastic tear etc.

I can do with out cosmetic damage, its the mechanical damage I want to see modeled properly as int GT Legens and GTR on PC etc.

Clutch wear from abuse, failed intenrals, over heating, HEAT SOAK for blower equipped street cars etc.

When you tak eyour car to the track, you avoid damage at all cost - so why not the same thing in game
I agree that the damage is a bit off, but it is still there. When you hit a wall, you can tell you hit the wall. When you run off-road, the car gets dirty. Like you said, you avoid damage at all costs, including tapping the car in front and crumpling your bumper.

Adding the other stuff would be more realistic, but would the game be as much fun? Part of the "fun" of a video game, is going out and running the cars flat out. It may be fun to a few people to run the car at 90% because things could break, but it would not appeal to the masses of people that want a game where they can run the cars flat out.

Again, its a game, not real life. If you want it to be real, go take the Z06 to the track (which I know you do and give you props for taking such a beast to the track, where it belongs)
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