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Old 06-14-2004, 02:16 PM   #9
TT
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Join Date: Jun 2003
Location: Lugano, Switzerland
Posts: 23,178
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Originally Posted by RC45
Oh, and for the uninitiated, the significance of the digital control, among other things, is that multiple cars can be independently controlled - even in a single lane.

But one of the things that I love as a sports car enthusiast, is the varied performance of cars.

Some are great handler with less top end, but awesome acceleration, some are so-so out of the gates but will top out at 200mph etc etc.

Now I know the slot-car crowd are used to balls-to-the-wall zip-zap ricocheting around the track with a little sled that happens to have a body attached... but what about if the cars behaved in relation to each other as they look in relation to each other?

Well - this is what I am working on now. DCC allows for many programmable Configuration Variables to be altered.

Values of these CV's affect all sorts of thing. The main ones I am playing around with now, are the ones that affect acceleration, deceleration and top speed. (custom speed mappings is what they are)

So now the F360 Challenge will outrun the F355 Cup car on top end, but maybe not acceleration - and there is no way the Citroen WRC car will out gun the Enzo flat out, but it may stop and turn easier.

In short, I am setting the performance of all my cars to prototypical settings relative to each other, with the top speed ratcheted down to a slightly more realistic level.

Another cool feature? A car with a certain address is easily controlled - if you want to generate some "computer controlled traffic" simply give a bunch of cars the same address and voila - instant rush hour.
It was already impressibe w/o all these infos, but now I'm literaly speechless
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