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-   -   3D model of Ferrari 308QV GTB (http://www.motorworld.net/forum/showthread.php?t=4436)

racer_f50 01-08-2004 04:39 AM

3D model of Ferrari 308QV GTB
 
Here's a screenshot of a Ferrari 308QV that I modelled for the game RACER: Free Car Simulator.
The model has about 8100 polies for the body alone (including interior). The wheels are about 940 polies apiece. I felt it was important to make it as detailed as I could.

I figured it should go in Car Gallery since it's a car, and it's a nice looking shot :D

CLICK HERE

zevolv 01-08-2004 04:43 AM

that's a really well rendered car. good job

Chaos in 1983! 01-08-2004 05:10 AM

wow...that's an amazing job man...looks great...what did you use to make it?

racer_f50 01-08-2004 02:14 PM

i modelled that one in Zmodeler, a free modelling program.
that's a shot using Racer's game engine, which is really well done.

i've since moved on to Alias Maya, so hopefully i'll have some nice renders to share with you guys eventually. :D

i've also modelled an Enzo for that game, it's not as good of a model since it was my first (i'm gonna totally redo it eventually), but i'll see if i can get a shot of that up.

ENZO PIC ON MONZA IN RACER

Fleischmann 01-08-2004 02:38 PM

wow...the detail level of this car is epic. A piece of art, this is :)

Minacious 01-08-2004 03:18 PM

Great work. Modeling is part of what I do for a living, so I love to see others work, especially well done pieces like yours.

allan_leung 01-08-2004 03:46 PM

wow

this guys musta put alot of time in 3dmax

Erez 01-08-2004 05:02 PM

the cars look great but the handling in the game and the physics sucks..

racer_f50 01-08-2004 10:59 PM

Quote:

Originally Posted by allan_leung
wow

this guys musta put alot of time in 3dmax

never used 3DSMax. that model as i said above was done in Zmodeler (free).

i've moved on to Maya, though.

@Erez_Avital: sorry to hear you don't like the handling/game physics, as the handling was made based on lots of real-life values and tuned to handle how stock 308s handled based on owner comments (the crappy stock tires, Michelin TRX, tended to understeer beyond belief, that's why most 308s don't have stock tires anymore), and the game is still only at version .5, so it's still beta, but the physics engine is being made for the utmost realism in mind.
that's cool if you don't lik eit of course, we're all into different stuff :wink:

thanks for all the compliments. i'll post a shot of the interior soon.

PaulGT2164 01-09-2004 01:08 AM

racer is a great game i love it! and it free! whihc is even better, and Erez_avital, if you dont like the handling, then change it, racer comes with all the toolz

hey Racer_F50 what track are you on in that, it looks fun? id like to have it

PennStateFSAE 01-09-2004 01:23 AM

308, ahh if I had to pick the most tasteful product of the 1970's this would be it. Good job

zevolv 01-09-2004 02:42 AM

the game is hard to control which tools are for the control

racer_f50 01-09-2004 01:00 PM

Quote:

Originally Posted by PennStateFSAE
308, ahh if I had to pick the most tasteful product of the 1970's this would be it. Good job

indeed it's a beautiful car. this one's an 80s model (Quattrovalvole) :wink:

@PaulGT2164: the track is Torr's Physics test track. you can probly still find it on racesimcentral's Racer forums.

@zevolv: what controller input are you playing the game with? i admit that the best way to appreciate the game is with a wheel/pedals setup, but if you're on keyboard/mouse, some say it can be pretty smoothly controlled. you can change parameters of your controller by opening the Data\Ctrlsets\ directory in the Racer folder and changing values in the ini you're using.
for more help go on racesimcentral.com/ and go into the Racer forum. lots of friendly help on there :)

Erez 01-09-2004 03:59 PM

racer_f50... the games physics aren't right.. and it doesn't run smoothly..
but i'm 100% sure that a smooth version will apper! :D

Fleischmann 01-09-2004 04:03 PM

Damn...I have a GeForce 2MX and when playing on the camera view behnd the car I get around 4 fps at 640x380 and 16 bit textures :(


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