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-   -   Random Questions for XBOX 360 users (http://www.motorworld.net/forum/showthread.php?t=42675)

fabro_s 11-05-2006 08:15 PM

Random Questions for XBOX 360 users
 
Hey guys, I want to buy a 360 by the end of the month but I just want to know some things, hope you can help me.....

Can I create my own soundtrack with my own songs when I play a game?
Can I play Forza or PGR2 on XBOX 360?
Can I use an USB to transfer songs, photos etc, from my computer to my XBOX Hard drive?
What is the differnece between XBOX Live Silver and Gold?
Do I have to pay a monthly fee or do I have to pay something for having XBOX live, or just with my DSL connection I can play online?
Is there a big difference between a normal TV and an HD TV in terms of XBOX 360 graphics?

Well hope you can help me with this one fellas!!

Thanx in advance!!

Daggernite 11-05-2006 08:21 PM

Hi

Yes you can create you own soundtracks with you own songs.

Yes you can play forza and PGR2, I play Forza on mine and it works fine, but some games can glitch in little ways with music and slow down time to time.

You can use xbox360 to view pictures from USB, CD, windows media(pc needed) but Im not sure if you can store them on your 360HD.

Xbox live silver membership lets your view videos, and downloadble content for games, But Gold membership is required for online gaming.

You have to pay. Here in england its £40 a year I think, you can pay it monthly which eqaute to a slightly high yearly fee overall. So its best to pay it off in one go.

High definition is the way to go. You can go to a demo booth in a game shop to see it running in 720p (i think thats what it is) but rember now xbox360 has been updated over xboxlive to support 1080i.

fabro_s 11-05-2006 09:50 PM

Thanx alot Daggernite! oh and by the way, I almost forgot, downloadable content cost you extra right? are they cheap or are they expensive for 360?

acmarttin 11-05-2006 09:53 PM

Quote:

Originally Posted by fabro_s
Thanx alot Daggernite! oh and by the way, I almost forgot, downloadable content cost you extra right? are they cheap or are they expensive for 360?

There is some free content, but they range from about $6 to $15 USD

fabro_s 11-05-2006 09:54 PM

thanx alot dudes

acmarttin 11-05-2006 10:04 PM

No problemo

twboy1999 11-05-2006 11:31 PM

u should mod ur xbox360 with firmware :P

Zot09 11-06-2006 12:49 AM

Deffinitly use a high-def TV with the 360, it makes a huge difference. Enjoy!

fabro_s 11-21-2006 02:10 PM

Hey guys, I was downloading some free stuff on XBOX live, and some things need microsoft points, so my question is, are the microsoft points value in dollars, I mean, my Xbox 360 tells me that 500 microsoft points are worth 60.53$ but I want to know if that amount is in dollars or in my country currency?, because I cant believe that a PGR3 download of 12 cars costing 400 microsoft points equals like 50$, I mean is almost as the total price of a new game... So I was thinking maybe it is showing the amount in my country currency of 60 pesos for 400 microsoft points that equals like 6 dollars...

Well I hope you can help me on this one :|

crazidude 11-28-2006 11:20 PM

It's your currency. 500 points is like 6 bucks USD.

ViperASR 11-29-2006 12:02 AM

Quote:

Originally Posted by fabro_s
Hey guys, I was downloading some free stuff on XBOX live, and some things need microsoft points, so my question is, are the microsoft points value in dollars, I mean, my Xbox 360 tells me that 500 microsoft points are worth 60.53$ but I want to know if that amount is in dollars or in my country currency?, because I cant believe that a PGR3 download of 12 cars costing 400 microsoft points equals like 50$, I mean is almost as the total price of a new game... So I was thinking maybe it is showing the amount in my country currency of 60 pesos for 400 microsoft points that equals like 6 dollars...

Well I hope you can help me on this one :|

What cars are available for download? I'm too lazy to take my box out and connect to XBOX live, its a pain in the ass to bypass the LAN here

TNT 11-29-2006 12:46 AM

Mini Cooper S
365 GTB4
CTS-V
STS-V
RS4 (V8 )
XLR-V
GPR-V12
V8 Vantage
Firepower Concept (chrysler)
Evo VIII FQ-400
Z8
M3 CSL
GTO
Skyline z-tune
612 Scag
M6
Gallardo SE
Ruf Spyder 3.8
CLK DTM
Ruf RT12
F430 challenge
Viper SRT-10 Coupe
Apollo Coupe 4.2
Saleen S7 twin turbo
SR8 radical
C6 z06
zonda f

ViperASR 12-04-2006 03:16 PM

^^^
wow :shocked!: thanks for the list!

RC45 12-04-2006 03:20 PM

Note that these downloads don't make the game any less sucky. ;)

TopGearNL 12-04-2006 03:27 PM

Quote:

Originally Posted by RC45
Note that these downloads don't make the game any less sucky. ;)

LOL

Thats why I don't have one :wink:

ViperASR 12-04-2006 03:28 PM

I like PGR3, its much better than NFS although not as good as Forza, which in my opinion is a better game than GT4

TNT 12-04-2006 03:37 PM

Quote:

Originally Posted by ViperASR
I like PGR3, its much better than NFS although not as good as Forza, which in my opinion is a better game than GT4

agreed and i am waiting for the new Forza in Feb.

RC45 12-04-2006 03:39 PM

Quote:

Originally Posted by TopGearNL
Quote:

Originally Posted by RC45
Note that these downloads don't make the game any less sucky. ;)

LOL

Thats why I don't have one :wink:

The dumbest purchase I ever made.. XBox360. :P

No - really, one of the only reason we kept it around is it still supports Forza ;)

Quote:

Originally Posted by ViperASR
I like PGR3, its much better than NFS although not as good as Forza, which in my opinion is a better game than GT4

PGR3 is great in a novel sort of way - the novelty wares off once you have unlocked everything.

Forza is not "better" than GT4, it is just different. It doesn't look as good, or have as good replay system, or as good multi player.. but if you like to smash into other people to win a race, then yes - the damage model can help keep things equal... but the damage model is so far removed from real life, it may as well not be there at all.

Forza2 has a lot to deliver, and it would seem it is going fall just as far short of expectaitons as GT4 fell short of post GT3 expectations.

I regret being an early XBox360 adopter.. which is why PS3 will need some fatastic titles to get my sale.

TopGearNL 12-04-2006 03:43 PM

Quote:

The dumbest purchase I ever made.. XBox360.
WOW that coming from you Ill definately not buy one! :shock: :P

RC45 12-04-2006 03:48 PM

Quote:

Originally Posted by TopGearNL
Quote:

The dumbest purchase I ever made.. XBox360.
WOW that coming from you Ill definately not buy one! :shock: :P

Yeah - if you are a sports game fan, or into console FPS titles then you will love the X360... but for a non-arcade driving game fan it's not really worth it IMHO.

PGR3 could have been fantastic had there been a proper replay systema and an way to get your pictures out fo photo mode to the PC easily.

My concern is that these same shortcomings will hamper Forza2.

I mean what makes GT3/GT4 and even TT on the PS2 so good is great graphics, pretty good simulaiton and great controllers - combined with pretty good replay system and very clever photo mode.

Forza never met the hype in all the areas it was supposed to - lets hope Forza2 delivers.

TNT 12-04-2006 04:50 PM

replys don't make a game sorry RC, and the physics on GT4 are junk, geta 700hp rwd car no traction or skid control and mass the gas mid corner and what does it do..... understeer. the photo mode i will agree with its harder to get your photos out. But the graphics are important and PGR and GT are eqaul in most areas. But gameplay and multiplayer is all Forza and PGR.

RC45 12-04-2006 09:13 PM

Quote:

Originally Posted by TNT
replys don't make a game sorry RC, and the physics on GT4 are junk, geta 700hp rwd car no traction or skid control and mass the gas mid corner and what does it do..... understeer. the photo mode i will agree with its harder to get your photos out. But the graphics are important and PGR and GT are eqaul in most areas. But gameplay and multiplayer is all Forza and PGR.

Junk?

The physics in GT4 are 1000x closer to reality than PGR3.

Last I checked a high hp car with no traction or skid control mid corner would oversteer if you applied throttle.. not understeer.

PGR3 and GT4 are not quite equals. :)

Game play on PGR3 is really no better than PGR2 which is an arcade game.

Forza gets a score of zero in the reality department simply because you are limited to using a consloe hand controller or that crappy german force feedback Fanatech wheel.

The fact that I was able to get Forza on the XBox360 and can use the Logitech Forcefeedback wheel has kept the Xbox360 around a bit longer.

On paper you amy think Forza is "more real' than GT4, but it's on;y cause it feels the way you think it would feel if was real.

But it's not.

I have gone back to back doing test of a Caterham Superlight R in real life and then compared that to the the Caterham in GT4 and Enthusia and they are pretty damnn close...

You know why? Because I was able to use a decent wheel and shifter. Thats what makes the difference.

And thats why when I hear of people saying "X Game" is more real that "Y game" only to see they dont have comparable control mechanisms.. I wonder.. ;)

fabro_s 12-04-2006 09:24 PM

Hey RC what are your predictions with Forza 2 and Gran Turismo 5???

Do you have good expectations with forza 2??

TNT 12-04-2006 09:26 PM

Quote:

Originally Posted by RC45
Quote:

Originally Posted by TNT
replys don't make a game sorry RC, and the physics on GT4 are junk, geta 700hp rwd car no traction or skid control and mass the gas mid corner and what does it do..... understeer. the photo mode i will agree with its harder to get your photos out. But the graphics are important and PGR and GT are eqaul in most areas. But gameplay and multiplayer is all Forza and PGR.

Junk?

The physics in GT4 are 1000x closer to reality than PGR3.

Last I checked a high hp car with no traction or skid control mid corner would oversteer if you applied throttle.. not understeer.

PGR3 and GT4 are not quite equals. :)

Game play on PGR3 is really no better than PGR2 which is an arcade game.

Forza gets a score of zero in the reality department simply because you are limited to using a consloe hand controller or that crappy german force feedback Fanatech wheel.

The fact that I was able to get Forza on the XBox360 and can use the Logitech Forcefeedback wheel has kept the Xbox360 around a bit longer.

On paper you amy think Forza is "more real' than GT4, but it's on;y cause it feels the way you think it would feel if was real.

But it's not.

I have gone back to back doing test of a Caterham Superlight R in real life and then compared that to the the Caterham in GT4 and Enthusia and they are pretty damnn close...

You know why? Because I was able to use a decent wheel and shifter. Thats what makes the difference.

And thats why when I hear of people saying "X Game" is more real that "Y game" only to see they dont have comparable control mechanisms.. I wonder.. ;)

I agree with you on the using a wheel over a controller. But in most cases when i was playing GT4 is would not behave like a normal car. and since when are you not able to do a burnout/donut/drift/spin in a high horsepower car? the rest of the physics are on par or better the PGR, but when it comes to "reckless" driving GT4 is lacking.

RC45 12-04-2006 11:24 PM

Quote:

Originally Posted by fabro_s
Hey RC what are your predictions with Forza 2 and Gran Turismo 5???

Do you have good expectations with forza 2??

I so want Forza2 to be the game to set thigns right for the XBox360... but with Microsoft refusing to support standard USB devices for controlling and refusing to make a deal to get true ForceFeedback support in their crap I am not hopeful.

Forza2 promises so much that needs a proper gated shifter and clutch pedal.. but I think its going to fall short.

GT5 has so much to overcome to make up for the grap that was sold to us as GT3.5... again, I am not that hopeful.

The saddest of all is that all the while the PC is the platform to support great games and the best you get is GTR, GTR2, GTL etc - and they have mediocre atmosphere surrounding their supposedly great physics engines.

I wonder if the developers these days have the power to keept the marketing clowns out of the titles long enough to deliver what we have been promised.

:P

nthfinity 12-04-2006 11:43 PM

GT4's throttle position isn't progressive enough

GT4's steering should be less lock, as full lock in a real car is a conciderably tighter turn

GT4's engine sounds = poooooh

GT4's quantity of japanese cars, and variants on years = retarded

GT4's potrayal of some cars is grosely innacurate (2000 Cobra R for example)

GT4's lack of the big sportscar names like Porsche, Lamborghini, Ferrari... Vector was noticably absent :(

GT4's hit and pass technique... while good for noobs, just annoying

GT4's Crash at 200 mph, and no damage.... no encuraging good racing i guess....

GT4's feel of spinning the tires was missing.... no kicking sidways... it always feels like an open differential

GT4's force feedback is a little strong, and wears on your hands after just a few hours

everything else, its pretty good; as long as you werent'a GT3 player :mrgreen:

vs. Forza?

Steering wheel with true force feedback
as RC said, this is the single greatest detractor from the game

Tracks feel too flat, and too smooth, and too wide.
refer to complaint one.

In car camera is either on the ground (aka 4" off it) or on the front bumper, and too low to be effective, and the other cameras just dont feel right either

racing line.... i dont get teh same sence of speed in Forza as i do in GT4, so it is harder to judge corner entrance speed.

a bit cartoony, but crisp

(962, Nuf said LOL)

ViperASR 12-05-2006 12:22 AM

Personally, as I do think that using a wheel and pedals makes it more realistic, it dosnt make gameplay completly or even increadably realistic. To me it has always felt good, but not exactly real. The steering on my Sidewiner wheel and the forcefeedback are excellent, but the pedals really lack realism. I dont think that a videogame will ever be exactly like real life, without being in a simulator, and if you have that type of money, buy the real thing...
That said, I still dont like GT4. I played it at my friends, both with the controller and with a wheel, and it just wasnt as good as Forza with the 360 controller. The lack of damage was gay, so racing againt anyone turns into a crashfest. It was too hard to determine what the car was going to do going into a corner (oversteer/understeer), and the graphics seemed shabby. I have high hopes for Forza 2 (unlike nth) as it seems like there is alot of development going into the game. I will admit that some of the customization stuff is odd and dosnt attract me to the game anymore, but I suppose they had to put that in to compete with the NFS and such.

nthfinity 12-05-2006 12:47 AM

sidewinder wheel for what system?

GT4 feels lightyears more real then Forza; while both are arcade games, GT4 feels much more real to the real sims out there.

Also, when playing at your friends, the only way to setup multiplayer is in full arcade mode with stupid traction control, and stability control (numbs the feel of under/oversteer)

Try running the NS in practice with/out any aids in GT4, then try again in Forza... there is simply no comparison; even when running the same car.

RC45 12-05-2006 01:34 AM

Quote:

Originally Posted by nthfinity
GT4's throttle position isn't progressive enough

GT4's steering should be less lock, as full lock in a real car is a conciderably tighter turn

Sounds like controller calibration issues.

Quote:

Originally Posted by nthfinity
GT4's engine sounds = poooooh

GT4's quantity of japanese cars, and variants on years = retarded

GT4's potrayal of some cars is grosely innacurate (2000 Cobra R for example)

This is also countered by some cars that seem spot on and sounds that are realy good.

Sadly all the cars that are wrong are most of the cars we like ;)

Quote:

Originally Posted by nthfinity
GT4's lack of the big sportscar names like Porsche, Lamborghini, Ferrari... Vector was noticably absent :(

I can live with this... if you need Porsche there is always Enthsia ;)

Quote:

Originally Posted by nthfinity
GT4's hit and pass technique... while good for noobs, just annoying

GT4's Crash at 200 mph, and no damage.... no encuraging good racing i guess....

I dont consider it a racing title.. just a hot lapping title - I only raced to open locked items - then after than just hotlap.

The AI is pretty stupid in high end races in difficult mode, but the AI is the hotlapping sessions seems to have a better chance of behaving semi normally on track, putting the respocsibilty for racing cleanly in your hands.. just like in real life - and finally try not to wreck, just as in real life - because even though Forza has damage it is extremely downplayed and reduced - so it may as wlel no tbe there at all ;)

Quote:

Originally Posted by nthfinity
GT4's feel of spinning the tires was missing.... no kicking sidways... it always feels like an open differential

GT4's force feedback is a little strong, and wears on your hands after just a few hours

I enjoy the over-the-top force feedback - since there is no other strain put on your body ;)

Quote:

Originally Posted by nthfinity
everything else, its pretty good; as long as you werent'a GT3 player :mrgreen:

Yep - especially if you hacked cars and had fun with the Porsche GT3 and Lamborghini hidden away in the game :)

Quote:

Originally Posted by nthfinity
vs. Forza?

Steering wheel with true force feedback
as RC said, this is the single greatest detractor from the game

Bingo...

Quote:

Originally Posted by nthfinity
Tracks feel too flat, and too smooth, and too wide.
refer to complaint one.

Bingo again...

Quote:

Originally Posted by nthfinity
In car camera is either on the ground (aka 4" off it) or on the front bumper, and too low to be effective, and the other cameras just dont feel right either

Bingo yet again... ;)

Quote:

Originally Posted by nthfinity
racing line.... i dont get teh same sence of speed in Forza as i do in GT4, so it is harder to judge corner entrance speed.

a bit cartoony, but crisp

(962, Nuf said LOL)

I would add that the damage model is too much of a compromise - even carbon and fibreglass cars just dent the body work.

How is that realist? ;)

And the nature of the damage is rather random and no where near realistic.

If you go off the track at 80mph and put a wheel on the grass you spin.. and then you violantly smash into the tyres etc.. you dont just lose a head light and dent your fend and maybe kink you radiator.

You are out for the weekend and get your car towed to the pist put it on the trailor and go home.

This is why damage needs to be race ending, or not modeled.. ;)

RC45 12-05-2006 01:42 AM

Quote:

Originally Posted by ViperASR
That said, I still dont like GT4. I played it at my friends, both with the controller and with a wheel,

So you dont actually own the game then?

So you have only really played the arcade 2 player version?

Quote:

Originally Posted by ViperASR
and it just wasnt as good as Forza with the 360 controller.

What controller? A hand held XBox360 wireless controller ?

Quote:

Originally Posted by ViperASR
The lack of damage was gay, so racing againt anyone turns into a crashfest.

Hmm - sounds like you guys wanted to crash into each other - it takes self control and restraint to race without crashing into others.

Quote:

Originally Posted by ViperASR
It was too hard to determine what the car was going to do going into a corner (oversteer/understeer), and the graphics seemed shabby.

Then you must not be using a force feedback controller ;)

Graphics seemed shabby? Hmm - thats odd - in a blind test of console illiterate people everyone I have shown GT4 and Forza to have said the GT4 display is 'almost like the real thing' while Forza looks like a game.. you know its not real, it is not photrealistic.

PGR3 is good.. but also never looks real in the way GT4 looks real..

ViperASR 12-05-2006 10:51 AM

Quote:

Hmm - sounds like you guys wanted to crash into each other - it takes self control and restraint to race without crashing into others.
No, I like actually racing. Most people however, including online, thats all they want to do to win. I will admit that the damage model on Forza SUCKS, but at least it is there. A personal favorite of mine is when it lags the damage a second and the car bounces off the wall, comes to a rest, then the bumper falls off...

Quote:

sidewinder wheel for what system?
The sidewinder is for my PC.

Quote:

Also, when playing at your friends, the only way to setup multiplayer is in full arcade mode with stupid traction control, and stability control (numbs the feel of under/oversteer)
I will have to run over to my friends over break and try it not in mulitplayer, because it felt like crap in multi.

bmagni 12-05-2006 01:10 PM

All this GT vs Forza is more how they complement each other.
Forzas graphics aren't thet great, and the cars may not handle as realistic as GT, but its their first game, and its a close competitor to GT.
As for the damage I don't think it'll ever be crash and you're done type of thing, it would just take a lot of fun factor to it, I prefer a great coding on Force Feedback than on crashing, but the Forza type of damage is great, much better than not having any damage.
Forza 2 seems promising, I recently bought the FF XB 360 Wheel which is designed for Forza 2...
Maybe it won't be the most real thing but I have fun, yeah more real would be much better but so far they're doing good...

RC45 12-05-2006 01:54 PM

Who's the clueless idiot at Microshaft that signed off on a steering wheel for $150 and "designed for Forza2" that appears to not have a stick shift?

What a joke.. ;)

Seriously... aren't 90% of the cars in Forza 2 going to have stick shifts?

bmagni 12-05-2006 07:54 PM

Quote:

Originally Posted by RC45
Who's the clueless idiot at Microshaft that signed off on a steering wheel for $150 and "designed for Forza2" that appears to not have a stick shift?

What a joke.. ;)

Seriously... aren't 90% of the cars in Forza 2 going to have stick shifts?

don't think so, but also they don't have a competition wheel, 2 pedals and a steering lock @ 270° so...


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