![]() |
Random Questions for XBOX 360 users
Hey guys, I want to buy a 360 by the end of the month but I just want to know some things, hope you can help me.....
Can I create my own soundtrack with my own songs when I play a game? Can I play Forza or PGR2 on XBOX 360? Can I use an USB to transfer songs, photos etc, from my computer to my XBOX Hard drive? What is the differnece between XBOX Live Silver and Gold? Do I have to pay a monthly fee or do I have to pay something for having XBOX live, or just with my DSL connection I can play online? Is there a big difference between a normal TV and an HD TV in terms of XBOX 360 graphics? Well hope you can help me with this one fellas!! Thanx in advance!! |
Hi
Yes you can create you own soundtracks with you own songs. Yes you can play forza and PGR2, I play Forza on mine and it works fine, but some games can glitch in little ways with music and slow down time to time. You can use xbox360 to view pictures from USB, CD, windows media(pc needed) but Im not sure if you can store them on your 360HD. Xbox live silver membership lets your view videos, and downloadble content for games, But Gold membership is required for online gaming. You have to pay. Here in england its £40 a year I think, you can pay it monthly which eqaute to a slightly high yearly fee overall. So its best to pay it off in one go. High definition is the way to go. You can go to a demo booth in a game shop to see it running in 720p (i think thats what it is) but rember now xbox360 has been updated over xboxlive to support 1080i. |
Thanx alot Daggernite! oh and by the way, I almost forgot, downloadable content cost you extra right? are they cheap or are they expensive for 360?
|
Quote:
|
thanx alot dudes
|
No problemo
|
u should mod ur xbox360 with firmware :P
|
Deffinitly use a high-def TV with the 360, it makes a huge difference. Enjoy!
|
Hey guys, I was downloading some free stuff on XBOX live, and some things need microsoft points, so my question is, are the microsoft points value in dollars, I mean, my Xbox 360 tells me that 500 microsoft points are worth 60.53$ but I want to know if that amount is in dollars or in my country currency?, because I cant believe that a PGR3 download of 12 cars costing 400 microsoft points equals like 50$, I mean is almost as the total price of a new game... So I was thinking maybe it is showing the amount in my country currency of 60 pesos for 400 microsoft points that equals like 6 dollars...
Well I hope you can help me on this one :| |
It's your currency. 500 points is like 6 bucks USD.
|
Quote:
|
Mini Cooper S
365 GTB4 CTS-V STS-V RS4 (V8 ) XLR-V GPR-V12 V8 Vantage Firepower Concept (chrysler) Evo VIII FQ-400 Z8 M3 CSL GTO Skyline z-tune 612 Scag M6 Gallardo SE Ruf Spyder 3.8 CLK DTM Ruf RT12 F430 challenge Viper SRT-10 Coupe Apollo Coupe 4.2 Saleen S7 twin turbo SR8 radical C6 z06 zonda f |
^^^
wow :shocked!: thanks for the list! |
Note that these downloads don't make the game any less sucky. ;)
|
Quote:
Thats why I don't have one :wink: |
I like PGR3, its much better than NFS although not as good as Forza, which in my opinion is a better game than GT4
|
Quote:
|
Quote:
No - really, one of the only reason we kept it around is it still supports Forza ;) Quote:
Forza is not "better" than GT4, it is just different. It doesn't look as good, or have as good replay system, or as good multi player.. but if you like to smash into other people to win a race, then yes - the damage model can help keep things equal... but the damage model is so far removed from real life, it may as well not be there at all. Forza2 has a lot to deliver, and it would seem it is going fall just as far short of expectaitons as GT4 fell short of post GT3 expectations. I regret being an early XBox360 adopter.. which is why PS3 will need some fatastic titles to get my sale. |
Quote:
|
Quote:
PGR3 could have been fantastic had there been a proper replay systema and an way to get your pictures out fo photo mode to the PC easily. My concern is that these same shortcomings will hamper Forza2. I mean what makes GT3/GT4 and even TT on the PS2 so good is great graphics, pretty good simulaiton and great controllers - combined with pretty good replay system and very clever photo mode. Forza never met the hype in all the areas it was supposed to - lets hope Forza2 delivers. |
replys don't make a game sorry RC, and the physics on GT4 are junk, geta 700hp rwd car no traction or skid control and mass the gas mid corner and what does it do..... understeer. the photo mode i will agree with its harder to get your photos out. But the graphics are important and PGR and GT are eqaul in most areas. But gameplay and multiplayer is all Forza and PGR.
|
Quote:
The physics in GT4 are 1000x closer to reality than PGR3. Last I checked a high hp car with no traction or skid control mid corner would oversteer if you applied throttle.. not understeer. PGR3 and GT4 are not quite equals. :) Game play on PGR3 is really no better than PGR2 which is an arcade game. Forza gets a score of zero in the reality department simply because you are limited to using a consloe hand controller or that crappy german force feedback Fanatech wheel. The fact that I was able to get Forza on the XBox360 and can use the Logitech Forcefeedback wheel has kept the Xbox360 around a bit longer. On paper you amy think Forza is "more real' than GT4, but it's on;y cause it feels the way you think it would feel if was real. But it's not. I have gone back to back doing test of a Caterham Superlight R in real life and then compared that to the the Caterham in GT4 and Enthusia and they are pretty damnn close... You know why? Because I was able to use a decent wheel and shifter. Thats what makes the difference. And thats why when I hear of people saying "X Game" is more real that "Y game" only to see they dont have comparable control mechanisms.. I wonder.. ;) |
Hey RC what are your predictions with Forza 2 and Gran Turismo 5???
Do you have good expectations with forza 2?? |
Quote:
|
Quote:
Forza2 promises so much that needs a proper gated shifter and clutch pedal.. but I think its going to fall short. GT5 has so much to overcome to make up for the grap that was sold to us as GT3.5... again, I am not that hopeful. The saddest of all is that all the while the PC is the platform to support great games and the best you get is GTR, GTR2, GTL etc - and they have mediocre atmosphere surrounding their supposedly great physics engines. I wonder if the developers these days have the power to keept the marketing clowns out of the titles long enough to deliver what we have been promised. :P |
GT4's throttle position isn't progressive enough
GT4's steering should be less lock, as full lock in a real car is a conciderably tighter turn GT4's engine sounds = poooooh GT4's quantity of japanese cars, and variants on years = retarded GT4's potrayal of some cars is grosely innacurate (2000 Cobra R for example) GT4's lack of the big sportscar names like Porsche, Lamborghini, Ferrari... Vector was noticably absent :( GT4's hit and pass technique... while good for noobs, just annoying GT4's Crash at 200 mph, and no damage.... no encuraging good racing i guess.... GT4's feel of spinning the tires was missing.... no kicking sidways... it always feels like an open differential GT4's force feedback is a little strong, and wears on your hands after just a few hours everything else, its pretty good; as long as you werent'a GT3 player :mrgreen: vs. Forza? Steering wheel with true force feedback as RC said, this is the single greatest detractor from the game Tracks feel too flat, and too smooth, and too wide. refer to complaint one. In car camera is either on the ground (aka 4" off it) or on the front bumper, and too low to be effective, and the other cameras just dont feel right either racing line.... i dont get teh same sence of speed in Forza as i do in GT4, so it is harder to judge corner entrance speed. a bit cartoony, but crisp (962, Nuf said LOL) |
Personally, as I do think that using a wheel and pedals makes it more realistic, it dosnt make gameplay completly or even increadably realistic. To me it has always felt good, but not exactly real. The steering on my Sidewiner wheel and the forcefeedback are excellent, but the pedals really lack realism. I dont think that a videogame will ever be exactly like real life, without being in a simulator, and if you have that type of money, buy the real thing...
That said, I still dont like GT4. I played it at my friends, both with the controller and with a wheel, and it just wasnt as good as Forza with the 360 controller. The lack of damage was gay, so racing againt anyone turns into a crashfest. It was too hard to determine what the car was going to do going into a corner (oversteer/understeer), and the graphics seemed shabby. I have high hopes for Forza 2 (unlike nth) as it seems like there is alot of development going into the game. I will admit that some of the customization stuff is odd and dosnt attract me to the game anymore, but I suppose they had to put that in to compete with the NFS and such. |
sidewinder wheel for what system?
GT4 feels lightyears more real then Forza; while both are arcade games, GT4 feels much more real to the real sims out there. Also, when playing at your friends, the only way to setup multiplayer is in full arcade mode with stupid traction control, and stability control (numbs the feel of under/oversteer) Try running the NS in practice with/out any aids in GT4, then try again in Forza... there is simply no comparison; even when running the same car. |
Quote:
Quote:
Sadly all the cars that are wrong are most of the cars we like ;) Quote:
Quote:
The AI is pretty stupid in high end races in difficult mode, but the AI is the hotlapping sessions seems to have a better chance of behaving semi normally on track, putting the respocsibilty for racing cleanly in your hands.. just like in real life - and finally try not to wreck, just as in real life - because even though Forza has damage it is extremely downplayed and reduced - so it may as wlel no tbe there at all ;) Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
How is that realist? ;) And the nature of the damage is rather random and no where near realistic. If you go off the track at 80mph and put a wheel on the grass you spin.. and then you violantly smash into the tyres etc.. you dont just lose a head light and dent your fend and maybe kink you radiator. You are out for the weekend and get your car towed to the pist put it on the trailor and go home. This is why damage needs to be race ending, or not modeled.. ;) |
Quote:
So you have only really played the arcade 2 player version? Quote:
Quote:
Quote:
Graphics seemed shabby? Hmm - thats odd - in a blind test of console illiterate people everyone I have shown GT4 and Forza to have said the GT4 display is 'almost like the real thing' while Forza looks like a game.. you know its not real, it is not photrealistic. PGR3 is good.. but also never looks real in the way GT4 looks real.. |
Quote:
Quote:
Quote:
|
All this GT vs Forza is more how they complement each other.
Forzas graphics aren't thet great, and the cars may not handle as realistic as GT, but its their first game, and its a close competitor to GT. As for the damage I don't think it'll ever be crash and you're done type of thing, it would just take a lot of fun factor to it, I prefer a great coding on Force Feedback than on crashing, but the Forza type of damage is great, much better than not having any damage. Forza 2 seems promising, I recently bought the FF XB 360 Wheel which is designed for Forza 2... Maybe it won't be the most real thing but I have fun, yeah more real would be much better but so far they're doing good... |
Who's the clueless idiot at Microshaft that signed off on a steering wheel for $150 and "designed for Forza2" that appears to not have a stick shift?
What a joke.. ;) Seriously... aren't 90% of the cars in Forza 2 going to have stick shifts? |
Quote:
|
| All times are GMT -4. The time now is 08:24 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.