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GTR Review
Long read, but it summarizes it pretty well, not really an intertainment peice of software afterall, aimed at a different market...
There are simulations, and then there's GTR. Simbin's lovingly crafted game observes such painstaking attention to detail that even an electron microscope would struggle to do it justice. It'd give the average Need For Speed Underground fan a nosebleed from 100 paces; and that's just in Arcade mode. Being a racing game fan and a racing fan are quite clearly two very different things, so I apologise in advance to the racing aficionados for my utter ignorance of what the FIA GT championship is all about. My excuse is I'm too busy playing the games to have a real life, okay? Don't hurt me. Apparently it's now in its eighth season and forms part of the LG Super Racing Weekend. As such, GTR leaves no stone unturned in its quest for authenticity, with all the supercars your heart could desire (over 70 race cars, including Porsche 911, BMW Z3 M and Viper GTS-R), all 10 circuits lovingly recreated (Monza, Donington, et al) and 70 AI opponents to, you know, pit your wits (or wit your pits) against. That's the perfunctory 'features' blurb taken care of: what about the game? Arcade? [laughs out loud] AdvertisementIt's important to note - before we get into how much GTR turns out to be a petrolhead's (there, we got it out of the way, third paragraph in, we can move on) wet dream - that it's not all about the simulation aspect. An arcade mode makes life somewhat easier on poor fragile souls not quite up to the rigours of big, hirsute, grown-up driving, with four difficulty levels allowing you to basically dip into any track and drive with any car. The Sunday Driver level is undoubtedly where most gamers will want to start, giving you a quick three lapper, every conceivable driving aid and a somewhat underpowered AI to give an almost guaranteed victory once you've got a feel for the handling and the track layouts. It's sad to note that we're apparently not much better than Sunday Drivers after 25 years of playing driving games, but this is what most gamers will face when they try and drive GTR like a videogame. It's quite clearly so above being a mere videogame. This is feckin' science at work here. Moving up through the ranks is as tough as expected. At first you'll routinely win any course with any car you choose. Move up a notch and they'll be snapping at your heels, but it's not tough to burst through the pack and take the lead. But the third of the four difficulty settings will wipe any trace of smug satisfaction off your chops as it suddenly becomes a real trial to get anywhere near the front, while staying there requires professional levels of racing knowledge; not just the right racing line, but the right revs, gears, you name it. Even an hour of determined practise will tame the flightiest soul. You quickly know precisely what you're up against. It's a brutal introduction to the main Semi Pro/Simulation dish which will really give any serious racing fan a run for their money, and probably lap them in the process and give a cheery wave. The quest for the holy racing grail What is slightly surprising, given how far SimBin has gone in its quest for realism and detail, is how GTR simply gives gamers the option to race every car on every track right from the very beginning. Unlike virtually every other racing game released over the past decade, there's literally no structure, no bona-fide arcade championship or campaign mode to get stuck into. Just all the cars, all the tracks, off you go. I don't know about you, but I believe that the best way to encourage players to hone their driving skills is building a structured sequence of progressively difficult racing competitions that they gradually battle through. This is simple common game design sense, and without it you're literally offered everything, with barely any incentive to play any of it other than offering you much needed practise in order to stand even the remotest chance of being equipped to tackle the Semi Pro and Simulation modes. It doesn't help that from the very beginning you have a bewildering array of cars to choose from. As good as that might sound to old hands with an intimate knowledge of the car industry, mere videogamers who just want to be entertained by a decent driving game will doubtlessly feel slightly intimidated by all of this. Not only do you have little idea of how they compare to one another, you really won't know where to start. The best part of games like TOCA Race Driver 2 and GT4 is this sense that you're always getting better cars as you go along. You drive well, you get rewarded with a better car, and you can genuinely feel the difference instantly. With GTR it's a case of trial and endless error and with no prescribed learning curve to follow you'll simply flounder. If you're not already a massive driving buff with an oceanic reserve of patience then all of this choice will be lost on the casual player, which is admittedly how I approached the game. I'm somewhat torn by all of this: as much as it's somewhat nice not to have to go through hoops to get access to all of the good cars, it also means SimBin has effectively passed up the opportunity to coax the less informed driving gamers into what is in most other respects a remarkable achievement. More accurately, Arcade mode is simply a Practice mode by any other name. This game is crying out for a decent structure to provide the hook; as it stands it's intimidation by gaming. Noobs beware But if you're prepared to overlook the Arcade mode's deficiencies then there's a game lurking within with (almost too) much to admire if your head is already loaded with technical knowledge about the finer points of understeering on the apex, warming your tyres, adjustable seats (true), three dimensional curbs and all the intricate technical knickknacks you could possibly wish for. Some might find it utterly boring, but, really, this game is simply not for them. Be wary of this fact right away. Instantly accessible this is not. It makes TOCA look like Burnout. Essentially it's a case of plumping for Semi Pro or Simulation; the latter being largely the same apart from the obvious change of difficulty in terms of car control and minute amounts of periphery considerations in each race such as the 'behaviour' of the circuits (in terms of weather effects, rubber on the track etc) and the ability to turn off every single driving aid. Each mode comes with Race Weekend, Championship or Open Practice, each allowing racing fetishists to follow the exact same convention of practise sessions, qualifying - or just skip the lot and get straight to the main event. The main modes are simply a brutal illustration of racing gaming science. There's practically nothing more SimBin could have done to make the game any more realistic than it is in terms of the driving physics and how the car physically reacts to the environment. It's getting close to the limit of what you can do on a PC to recreate a driving experience. Of course, no matter how accurate the physics may be, there's still one very important factor no driving game could ever represent - that of actually being in the car itself. It would be very interesting indeed to see how a real professional driver gets on with GTR, because without the real force feedback of the road and things like peripheral vision there's simply nothing anyone can do to simulate that adequately without some insane hydraulics solution and a VR headset. SimBin has tried to solve the latter issue by even going as far as providing TrackIR support, which somehow manages to scan where you're looking and adjusts the in-game camera automatically, but without the necessary hardware I wasn't able to try that cunning-sounding feature out. You can always map it to a joypad (as I did with the rather excellent dual stick wireless Logitech Rumblepad 2, which comes highly recommended, by the way), but it's something of an added distraction when it's already really hard work keeping your car on the road as it is. Only the oil was missing In terms of the rest of GTR, as a visual spectacle you can't help but feel it's one of the only things left that could be improved in terms of accurately simulating the sport. As things stand, even with a beefy Geforce 6800 GT under the bonnet, the game doesn't quite leave us quite as breathless as we were expecting. The cars are truly exceptional, but what lets it down ultimately is the generally flat and lifeless trackside detail, a few inexplicable frame rate hitches (where the game noticeably stutters every so often regardless of resolution) and less than stellar weather effects. Sure, you can feel the difference when it's pelting it down, but we were left with the sense that what we were seeing didn't really do the handling effects justice. What we really need at this advanced stage in the PC's history is a next-gen racer that not only pushes the physics envelope but looks the part too. GTR never really gets close to that elusive sense of photo realism that we all want someone to nail at some point. What you're left with is a stunning simulator that true racing enthusiasts will be able to marvel at for months, but one that will be an incredibly daunting prospect for those of us just merely looking for racing entertainment. It truly goes off the scale in terms of difficulty if you've any intention whatsoever of playing it remotely seriously, and I've never come across anything quite this brutal. Even professional racing drivers would have a tough job, which begs the question whether it's really fair to rate it as an entertainment product? It's a marvellous achievement on paper, but our real-world experiences felt like a whole lot of hard work. Ultimately I have to try to score it as fairly as I can from our my perspective as a gamer who wants to be entertained and also appreciates what it's trying to do. There's definitely lots to recommend about it, and what you put in will be rewarded in time. But maybe I'm just not the sort of person that has the patience or the will to get so heavily involved, so take my opinion as a guide of simply what I think, not necessarily what its target audience thinks. Much like the driving in GTR, approach with extreme caution; the game's only as good as you are. http://www.eurogamer.net/article.php?article_id=58236 |
what no comments ?
sounds good to me 8) |
You know, ive had the game a little while now, and for all the rave reviews in the press, i just didnt find it that exciting.
It uses the exact same platform as many other games. I know for a fact (as ive played them all) that it is almost identical to EA's F1 career which has a huge modifcation following, so there are hundreds of add-ons to turn the game into a GT series, a BTCC, or classic f1 simulator (to name just a few) rFactor uses the same platform, and in my opinion is much more playable and even more realistic than GTR - one of my very favourite games, and its still only in the very early stages of development. Think of it as a case of the old ford galaxy - VW Sharan and seat alhambra - all exactly the same car just with extremely minor alterations and different packaging. But when it came down to it - they all looked the same. Or for a more recent example, the peugot 107 v Toyota Aygo v Citroen C1 All the same car with different wrappers. I dont understand why GTR is being hailed as such a fantastic game, its just a clone of an already used platform. Its so obvious to see once you have played the others. All the menus are virtually identical in their function, the generic controller setups are identical, with identical operation. Thye ganmeplay is also very similar, the same pre-set camera views - even with the same buttons to change them. The cars all handle the same, with only minor differences, althoguh i would say that rFactor is easily the better in all departments. the graphics are sharper, the handling is spot on, and the sound is miles, miles better. I just dont understand the rave reviews. I installed GTR, and then found myself (after about 15 minutes,) quitting the game and starting rFactor! |
^^ I agree... The whole point of computer game's is that they're fun - whether fun for you is a simulation or arcade is irrelevant. I prefer the games that are more realistic, whether they're driving or shoot em up but at the end of the day they've got to be fun - GT4 does this a lot better IMO.
If i want fun and realism i'd save up a few hundred quid n get myself down to a track day, simple as that... |
I will play it at my buddys for sure man! :D Its a really nice and accurate game from the Demo I have played! :D
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Sorry mate but if you dont know shit about it then dont fucking talk because you just look silly, ok there buddy? Now dont get angry at me. The only thing the SimBin used that is not theirs is the MOTOR 1.0 Code from ISI. Care to elaborate on the genious? Since you know so much. Period. Open code which at the end was slightly similar to what they started with. Do you know anything about the gaming industry at all? If not then STFU. Half the bloody FPS games use the good old quake engine. Know anything about that? I bet you couldnt even tell that the games use the same platform. There are "rFactor uses the same platform, and in my opinion is much more playable and even more realistic than GTR"??? Much more playable. Simulators are not about "playability" sims are about simulating a certain event, device or a machine. The words play dont come in. Havent your genious ass noticed that Rfactor has basicly "all the same options" anyway what do options do you want the game to have that should be differet??? Man I keep on going making you look bad but fuck it. So all the reveiwers are a bunch of stupid idiouts and your are the genious kiddy? Who the hell are you to talk about realisim, for fucks sake you play GT4, and you play it with a wheel while in external view.......Just shut the fuck up :D Next time think twice, beause you just sound like an idiot kiddy who's trying to look smart. Oh brother what did I get self in to, fighting with kids......... |
april fools finished at 12:00 mate.
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It has nothing to do with fun. |
Has someone stuck a stick up your arse this afternoon?
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I dont even have the time for this, your shit at pranks though. You might as well have I'M WINDING YOU UP writen at the top of the screen |
Alex, relax :|
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Alex, go to bed, your embarrassing yourself.
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Is that a good opinion? No, I didnt even say why I didnt like it, you cant just go talking shit about something or somebody withouht having a reason for it. Oh and Tom is not the one being abused, he abused a peferctly fine sim withouht any justification. |
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You are actually taking the piss arent you. If not, then you are quite possibly THE most mentally inept person i have ever had the misfortune to come across, the helmet thing was a joke, only a complete fuckwit wouldnt understand that. Stop this circus act before you make an even bigger twat of yourself.
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BTW leave off the mini what did it ever do to you :P Really guys this is a pointless arguement, there are more important things in life :roll: |
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Why would i want to play something that bored me to death? :? Driving a fast car is fun Playing on a simulator that isn't fun obviously isn't that good of a simulator as i can imagine driving a 360 GT car would be a hell of a lot of fun. A decent simulation needs to be realistic AND fun, GTR doesen't do it for me.... GT4 has enough realism and represents real world driving yet is actually fun to play. If they stuck GTR's physics engine in GT4 then that would be a great game, as it is, IMO GT4 wins hands down. As i said, if i wanted realism i'd go book a few hours in a proper performance car :P |
SFDMALEX,
Tom's comment simply stated his experience with a game (would you call a racing sim, a game?), and expressed his opinion on it. He didn't jump all over you personally. I appreciate your knowledge in this area of gaming; and i suggest you consider others right to speak on a topic without having to be criticised for it - unless justified, which in this case it's not. Your understanding of SIM's is way beyond most of us, and if anyone was to know what they are talking about in this area it's you. With that, perhaps consider helping others understand what they don't know by educating them, not raging on them. |
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Just because i thought your review was wrong, i didnt go mental at you and put fuck in every sentence, and launch on a PERSONAL assault. If you burst out like that in a bar or club, just cos someone countered your opinion, you would get laid out, simple as that. They would fucking well lamp you, so what makes you think you can get away with it on here? |
Jezzz people, have you ever heard of time zones?
I give up. Your all a bunch of tools.......not just Tom. |
I think you'll find i gathered in my first post. Then i went along with it. You still made an arse of yourself though.
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So i'm a tool now? Lets step outside...
...... unfortunate about the time zone thing, it's not the 2nd of April here i guess i missed your sarcasm. :roll: |
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And for your info this is not the first time I did this to Tom. :wink: |
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From the description it sounded like you spend every single minute of your free time sitting at the computer playing games. And you yourself said "over 4 years" it just seemed like you took it all rather serious. I'm done arguing anyway, im off to bed here, as we run in GMT, and therefore it is 3:00 2nd April morning.
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And I sad I've been sim racing for 4 years now, what does that have to do with anything? And whos arguing? Im not arguing. Are you? |
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I can assure you now, that stepping into a prodrive 550, any decent driver would be able to drive it - not neccesarily at race pace, but i can assure you now, driving a pro gt car at any speed would be a million times more fun than ANY computer "simulation". At the end of the day, hardcore sim fans don't group the likes of GTR and GT4 together. I do, because they're both computer games, they're both racing games and they're both a hell of a lot different from being in a real car and driving it..... You can't learn any more from GTR than you can from GT4 in terms of relating to real life driving.... So if they're both just games, and far far different from real life.... then how do you judge how good each game is compared to each other? For me, its the fun factor, and IMO GT4 wins hands down.... |
You know whats the problem with people like you? You know absolutly nothing about structure of GTR, you have no idea how the physics model that it is build around, you know nothing about it period. All you did was install it, try for for a few seconds, realize that your rubbish at it, and give up. You can not expect to sit down and drive like a pro, hell if you didnt have fun with GTR, I want to see you try GPL, now you'd probably say its the most unrealstic thing out there...Now it does not take a genious to figure out that driving the thing in real life is much more fun then driving one in a simulator.
Any decent driver can drive a 600bhp race car? That has to be the funiest thing I have ever heard, that statement is an insult to any race car driver out there. A 600bhp race car, with slicks, any decent driver car drive that? :lol: Ok. :lol: And again you got it all wrong. GT4 is a computer GAME. GTR is a computer SIMULATOR. If you say that you cant learn more from GTR then from GT4 then again your proving how misinformed, or just not informed at all you are. HOw do I compare which is better? Well it depends what you are talking about. If you are talking about which is the better game, then the better game is GT4, because its actually a game, if you are talking about simulators then I will take GTR. Lastly why do you keep brining up the fun thing? Forget about fun, for different people fun is a different thing. For you its games for me its sims. I will no longer reply in this thread unless someone wants to have an intelligent conversation about the differnt sims physics engines etc, cause I dont have the time to waist to prove things to people who do not even bother researching the subject they are talking about. |
Sfdmalex, i have limited experience with simulators and racing games; but if you're the guy to talk to then i have a couple of questions. I understand theres a difference between a game, and a simulator. I'd like to buy a simulator, and enjoy playing it. Is there a steep learning curve? Which would you recommend? What sort of equipment do you need? Can it be fun (rather than pure frustration), as a rookie? :)
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When I first started off with sims, like GPL at first I found it very frustrating, very hard. But when I finally got a hang of it, its an unbeatble feeling. At first it will be very hard, that is the bottom line, but if you are willing to learn it will not take that long to become competative, to be very fast takes a lot of practice. To start off again I will recomend GTR because in GTR you can enable driving AIDS such as ABS and Traction control. At first you drive with those and then when you become more cofrfatble you switch them off and learn how to modulate the throttle etc, when you are done with that take off ABS and learn how to brake... It will take a lot more technical knoledge to set up the car(if you want your own custom crafted setup) and it will take some time to learn how the telemtry system works etc, its not that hard actually, you have tons of graphs which you have to learn how to read so you can see what the car is doing on the track and setup the car accordingly. As far as equipment, all you need is a very good wheel pedal set. I recomend the MoMo Racing by Logitech, or if you have more money go for the Logitech Driving Force Pro, its a PS2 wheel but it works on PC flawlesy. Bottom line, it is not easy, but if you are driven and are willing to go through it you will be very satisfied and its the best expriance you will have, unless you can drive the real thing, which sim strive to be to as close as possible. |
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And they may be different genres of games; simulator and more arcade, but at the end of the day they're both GAMES. If you read reviews of GTR and GT4 in genuine car magazines such as CAR and EVO who happen to test all the real supercars, they lump them all in the same group. Both of them are way too unrealistic to be classed as a pure simulator - they're both games. The physics model in GTR may be better than GT4 in terms of realism, but its still unrealistic.... PC's aren't good enough yet to make a very accurate physics model for GAMES. A simulator is the kind of thing the US government spends millions on to train their astraunauts and pilots, where by they get trained on it and then immediately can fly the actual fighters/choppers etc.... not something you can run on your PC :P A proper simulator enables you to go from the virtual to the real with little in the way of differences. I don't think you can go from GTR to a 600bhp race car and pull off the same kind of lap times - no way.... |
SO maybe i dont know much about the game model,a dn the physics mapping used, but then, who does? realistically what percentage of buyers are going to know exactly how the game works, and has all the right equipment to play it (in order to actually stop being crap at it)??? I dont think it will be anywhere near over 1/4. So thats a really dam low amount of people who will enjoy the game - and dont give me any of that simulator shit, maybe it is billed as a simulator, but thats just a sub-genre, its a fucking Game, outright. So if such a low amount of people enjoy the game, then that surely makes it one of the very worst games in a long while. We buy games to enjoy them. They are entertainment, they are meant to make us feel good and happy, and if you cant get that feeling straight away from a game - then surely it has failed in its only purpose!
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If you say that computers are not capable if simulating a proper lets say Car model then you again are proving how misinformed or straight up not informed you are. Do your reaserch mate. Did you know that the Swedish airforce uses Falcon 4 for their simulators? I guess not. Didnt know that did you? A contries airforce uses a publicaly availible simulator to train their pilots. Do you know what is the only difference between my falcon 4 installtion and the Swedish Airforce one? They have an actuall cockpit resembling the aircraft with all the controll panels at their hands, were I have to use the keyboard as my controll panel. Do your reaserch. I flew one of those "million dollar" simulators here in Canada. Apart from sitting in actual cockpit its no different then lets say LOMAC. My god lomac had a better model. Did you ever hear of PS1? Well let me tell you, ITS A DOS based 737 simulator. Costs about 300$, install it on a 233 and fly. It simulates 90% of the systems in the 737, the other 10% which are not simualted are the coffee maker systems on board. Did you know thats what they use to train pilots? I guess not. Ever heard of Ian Bell? He's the head honcho of Simbin, jumped out of GTR straight into a Viper race car, drove around and a very good pace and said that the only difference is the fact that you are afraid of crashing since you can die(something sims can never simulate) and simply the physical vibrations from the car. Period, many said it over thousands of time. I know a guy who tracks his car everyweekend and he uses GTR/GPL to practice his driving skills. I have a friend who's 16. In the States, if you want I can actually dig up a thread that he started on the subject. Well he's 16 and he just bought an 80s Quattro, the guy never rallied his car in his life, few weeks ago he went to his first little rally event and was second fastest. All his prior experiance was Richard Burns Rally, he wrote a whole thread saying how rbr helped him. Anything else? The only things computer are not capable of simulating is fear. Fear of death and proper G force simulating. Period. Mindgam3 have you even looked at the motec telemetry in GTR? Did you know that that telemetry is exatctly the same thing as all the teams in FIA GT have in their laptops? Everbothered to look what type of telemetry data GTR is logging? I guess not. Just tell me what GTR doesnt simulate. Well it doesnt simulate air density and its effect on engine combustion, thats about it. But thats just nitpicking. So if you want to continue talking then do your reasrch because you know absolutly nothing and are trying to prove something that you have no idea about. Your entire post was a bunch of silly assumptions. Such as the airforce simulators. Proved you wrong there didnt I? Obviously you know nothing about computer simulators period. You have no idea of what computers(yes your PC) are capable of simulating. My father is an RF engineer, they have systems running on standart P4s simulating 13ghz military transmission systems. Naval acadimies run boat simulators on standart PCs. Did you ever know that Mircrosoft Flight Sim simulates different air densities etc which directly affects the flight model? Have you ever bothered to look at how Richard Burns Rally models the entire differential system? Did you know anything about the GTR tire model? How its simulated? How it is affected by road temprature in real time? I can go on and on... As Im going to say to Tom, if simulators dont make you happy then play the dumbed down for the masses race games. Man I love playing PGR2, its tons of fun, GT4 is tons of fun, but in no way are those simulators. No console today has the proccesing power to run a good physics model. You got to have a really big ego if you expect to sit in a race car and drive it any pace at all withouht any practice. |
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Realisticly simulators dont sell because the level of diffculty is to high for regular people who just want a fun racing game, a fun flying game. Hence there are barely any out there. You can count them on your fingers, because GTR would sell a few thousand copies if it didnt have an arcade mode implanted which was only there so they could actually make some money off of the game. You are the type who injoys GT4 and Crimson skies. Ever tried flying a proper flight sim? Lomac, or Falcon4? Obviously you are going to say thats its rubbish because you have to read a whole manual on how to start the jet turbines spinning. And you have to read another manual about 200pages long on how to work the radar. You'll also have to read a book on basic flight controll, missle evasion...You'll have to read another book one weapons, their range, their speed, which to use on who and how, at what alltitude and what speed. Or is this shit because you just cant jump in and fly? Fuck mang, jet fighets are a bunch of dumb idiots then, you just jump in the cockpit hit the take off button and start launching rockets at full rate hoping you can take someone down. These are simulators. You tried GTR, and bam you suck, but you expected to sit in and drive off doing 2.10s at spa didnt you? I guess you can do that in real life to? Jump in the lister storm strap in and lap like crazy? Bottom line, learn your shit and play your games. If simulators dont make you happy then they obviously arent for you, stick to your NFSU2 and GT4 while Ill stick to my LOMAC, GTR and GPL, along with that moon landing dos based simulator I have. |
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FYI, i've never played crimson skies, I play GT4 along with the millions of other people because it is fun, something GTR isn't. Which is the point i was making in my previous post, however you are obviously far too illiterate in order to understand it. So this time, ill make it nice and clear for you, ok? GTR IS NOT FUN. GAMES SHOULD BE FUN. therefore, GTR IS NOT A GOOD GAME. Better for you? Oh, and i do fly simulators, i enjoy FS2004 greatly, and yes i fly it as a simulator, not as an arcade type game. i use 2 joysticks - one of which is the throttle/rudder combo, the other being the yoke. I use the analogue throttle roller as the trim adjuster, and the digital throttle on the other stick as the flaps control. However, i imagine this is far too 'amateur' for you. And lets face it, so what if I am the type who enjoys GT4 - are you decrying all those who do? What exactly are you trying to say, when you use such a comment as an insult? I used to have a lot of respect for you alex, as i do have for all the other members of JW, however, they aren't in the habit of starting stupid fucking arguments (apart from RC, but then we expect that! :P ) |
Have you ever spoken to F1 engineers about the simulations they do?
Their computers, which aren't exactly shit can take hours, even days to do calculations with one single element of an F1 car. Even F1 teams are just beginning to simulate transient aerodynamics - eg what happens when their car is cornering rather than going down a straight. So don't tell me that GTR can simulate real life air flow and the effects on the cars aerodynamics because thats just bullshit. And that's just one element of the car. Tyres and their interaction with the tarmac is far more complicated than GTR simulates. Data analysis (motec) only takes measurements whether real or virtual - not really very impressive - even GT4 does that :P So your mate drove a rally and came second did he? I don't play simulators often, if at all and I was faster round rockingham, UK in an M3 that a guy who actually owns one. I drive a 1.2 clio.... some of us are just more natural than others :P;) |
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why? it is a game afterall - something you dont seem to realise.
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A racing sim is a simple input output peice of software. THey get data from telemetries etc which already tells them all the values that are needed to simulate a tranny. When input x=123 output y should =134ew. When somebody builds a simulator they know what the result should be of a given input. F1 stress simualtors etc are build to find out the outcome of a given input. Tottaly different things mate. Quote:
F1 teams cant simulate aero effects? LOL :lol: were do you get your info. What do you think they do before putting a model in a wind tunel? Airflow simulation is present on friggin GPL which is like 8 years old mate....do your reaserch please....My god man, why did I even bother replying here when you do not even know something as simple as that. I guess all those flight sims are modeled to fly in vacum environments. How can a sim even be considered a sim withougt airflow? My god man, dont you use the CFD moddeling software at your school? Quote:
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It doesnt take a genious to figure out that we will never be able to simualte the effect of the bug on tire model that I ran over while cornering. But these things have such minor effect that there is no sense in moddeling them. We will never be able to simulate everysingle peice of matter, because even a fart from a spectator has an effect on the race, everything affects everything, to the 0.000000000000000000000000000000001 maybe but it has an effect somehow on someting, but no one is going to model that. Honestly my last post here, because you are clearly unaware of what is simulated and what is not. Just assumptions and specultions. How can you even talk about GTR if you have no idea of the systems it simulates? How? All you do is assume. You have not bothered to look at the telemetry even, you have not bothered to do the reaserch on the physics engine but you still argue. :lol: Anyway, adios, play your games and be happy. P.S Read this http://www.aerorocket.com/aerocfd.html to get an idea of what we are able to simulate these days since you've been under a rock for the last 10 years. |
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