View Full Version : GT 5 Prologue is here!
Today Mr UPS delivered my very own shiny copy of GT 5 Prologue Japanese Edition.
Sccchuweeet!
It is busy installing as you read this - yes, Installing - after you insert the BD and click ok through 3 Japanese screens (the only english letters are HDD) I guess you are being told the game needs HDD space, then it says you have enough HDD space then it tells you its about to use the HDD space.
After the install is done, and after I play around with it for a while, I will report back.
Later :P
HeilSvenska
12-18-2007, 01:38 AM
Excellent! Now you can tell us whether or not we should all go out and buy PS3s! :mrgreen:
yg60m
12-18-2007, 01:57 AM
Nice !! Have fun RC :-)
acmarttin
12-18-2007, 01:58 AM
Daaaaaamn. My inner video game nerd feels trumped.
I already need a PS3. This could make things worse.
Quick Update:
Oh My Gawd!!!!
bbl..
Ok - first impressions?
Japanese is a lot harder to read than one might believe - even with a World War 2 GI phrase book ;)
Visually - this game is stunning.... absobloodylutely stunning.
How good looking? I all they did was redo GT4 to look this good they woul dsell every copy tomorrow - thats without making any other changes to GT4.
This is the new benchmark for HD 1080p driving graphics - bar none. Every other driving game from this day forward will be judge against this standard - it is that good.
Features - who are we kidding here? This is a Prologue to the real game so not all the features are modeled yet - but the essentials are here. The game has a career mode, an "arcade mode" that is not really an "arcade" but merely a way to access and use your car in a time trial or quick 16 car faceoff.
The career mode progresses similar to other generations of GT. Nothing new or unique here, and is actually mildly refreshing - oh, and no license tests in this version.
No photo mode either, but - and this is the MOST important bit that EVERY other console driving game team has fucked up royally - there are stunning and fantastic and aweseom and wonderful and unbelievably great REPLAY CAMERAS!!!!!!!!!!!!!!!!!
You can see a review of your race/event in classic GT style - the car modeling is show cased, the stunning tracks are showcased and more importantly, your driving is showcased.
The entire Forza Team sould be FORCED to sit down and actually watch a GT3/GT4/GT5 replay to learn what it is that works FOR THE END USER ;)
G25 is supported 95% - clutch does not work at the moment, but the H-Gate does and 900 degree rotation i supported.
And the crown jewel so far?
GT5 class Interiors. Now you cant glance around like you can in PGR3/4, but they are modelled and fully funtional - complete with gloves drivers hands that leave the wheel to shift as you do.
Sounds: My first objective was to earn enough money to bu a C6 Z06 and take it round the Daytona road course - to see if the GT team had redeemed themslves from their one environmental flaw...
My God did they ever... sound is glorious and accurate... the muffled yet destinctive sound of the stock LS7 is spine chillingly duplicated. No whistling hairdryer sound here.. just a gloriously deep throated V8 snarl - forceful, yet muffled just like the stock car when heard from inside at speed.
Now they would score 100% in sound area, if they didnt have such screechy/scrapy tyre sounds - but I think it may be down to what types of tyre feedback some people like to hear.
I notice different tyres squeal differently on different surfaces - some howl, some scree, some screech and some scuff.
In GT5, they all scree like econo car tyres over concrete in the Walmart parking lot - not a deal breaker for me.
(although I do have a little issue with the lack of front end grip with the stock tyres in the Z06 - but now I am looking for flaws)
AI Drivers: Seems they have spent the last 2 years in driving school, and it has paid off - they are 100% better than the old AI drivers. But dont try brake check them or you will get rammed.. ;)
While there is no damage modelled, you do get time penalties if you try use the other cars as bumper stops :P - no more cheating ;) And if you get off track into the gravel - you are in trouble.
Physics: apperas to be spot on... very predicatable and "life like' and when you review the replays, the car behaves so life-like it is mind boggling.
Summary:
This is going to be another benchmark driving game. It is fantastically engrossing and fun.
I will say it again - if Forza2 had G25 steering wheel, H-Gate support and GT3/4 style replays it would have been the "perfect" driving title - but it doesnt and as such it isn't.
Now, if GT5 final version includes some kind of car painting utility, car modification options and the ability to create custom racelineups and includes the The Nurburgring it will pretty much be "the utlimate driving game" ;)
Now all I have to do is figure how to capture then 1080p replays for you guys to enjoy. ;)
fabro_s
12-18-2007, 02:27 PM
Ok - first impressions?
Sounds: My first objective was to earn enough money to bu a C6 Z06 and take it round the Daytona road course - to see if the GT team had redeemed themslves from their one environmental flaw...
My God did they ever... sound is glorious and accurate... the muffled yet destinctive sound of the stock LS7 is spine chillingly duplicated. No whistling hairdryer sound here.. just a gloriously deep throated V8 snarl - forceful, yet muffled just like the stock car when heard from inside at speed.
Now they would score 100% in sound area, if they didnt have such screechy/scrapy tyre sounds - but I think it may be down to what types of tyre feedback some people like to hear.
I notice different tyres squeal differently on different surfaces - some howl, some scree, some screech and some scuff.
In GT5, they all scree like econo car tyres over concrete in the Walmart parking lot - not a deal breaker for me.
(although I do have a little issue with the lack of front end grip with the stock tyres in the Z06 - but now I am looking for flaws)
AI Drivers: Seems they have spent the last 2 years in driving school, and it has paid off - they are 100% better than the old AI drivers. But dont try brake check them or you will get rammed.. ;)
While there is no damage modelled, you do get time penalties if you try use the other cars as bumper stops :P - no more cheating ;) And if you get off track into the gravel - you are in trouble.
Physics: apperas to be spot on... very predicatable and "life like' and when you review the replays, the car behaves so life-like it is mind boggling.
Summary:
This is going to be another benchmark driving game. It is fantastically engrossing and fun.
RC, I know maybe you are excited with the new game, LOL we all do when getting a new one, but can you PLEASEEEEE SWEAR ON GOD that the sounds on the cars are accurate?? I mean every single car featured in it, including the Ferraris? believe me, I cant believe it, what about AI, is it really 100% better, or a 50% to 60%? I know graphically this game will kick everyones ass, but the rest of the game, is it really that improved???? I cant believe my eyes....:?:
5vz-fe
12-18-2007, 02:32 PM
RC are usually quite critical on his comments, especially when it comes to driving games. I will take his words.
And the flat cacophony of the 2002 Viper GTS engine note is also pretty well done - I don't have enough credits to buy one of the Ferraris yet, but I think people in general will be dissapointed with the bland ounds of a modern street V8 Ferrari anyway - I know when I hear them in real life they sound more like racing 4 cylinder sallon cars than V8's ;)
As long as the Vette and Viper have good sounds I am ok with it :P hehe
Skaala
12-18-2007, 04:41 PM
thanks for the writeup. your enthusiasm made me go on ebay myself :D
rave426
12-18-2007, 05:08 PM
Did you get the game off ebay........Tell me NOW....I must GET IT!! HELP
And whats with this G25 steering wheel. Is it the best from logitech?? I will have to get it as well....Ima beast with dualshock...LMAO...
PS3 has no regional lockout correct?
HELP :)
Minacious
12-18-2007, 06:01 PM
RC, you better be right about the sounds. That has always been a serious flaw of the GT series.
RC, you better be right about the sounds. That has always been a serious flaw of the GT series.
What you gonna do if I am lieing? Arrest me?
Oh - wwait.. bad example :P hehe
I am making a Video to let you guys decide for yourselves..
Overall I am very satisfied with my early Christmas present :)
Is it perfect? No... is it great - YouBetcha.. :)
Am I 100% satisified with the sounds? No.. 90%.. the constant single skree sound of the tyres is no twhat I would like to hear, I woul dprefer a tyre sound that changed with surface, tyre type and driving aggresison, but hey - maybe that will be in GT6 - which I hear will ship in March 2014 hehe
5vz-fe
12-18-2007, 08:08 PM
YouTube
A pretty good in car vid I found
Vansquish
12-18-2007, 08:16 PM
Not to steal your thunder RC, but I managed to dig up a video with in-car footage of the F430 for those particularly interested in how the Fezza's sound. I will admit that it sounds miles better than the cars in GT-GT4 did, and even better than the GT5 Prologue Demo, but you can still detect that undercurrent of sort of monotonous droning that was the basic sound of every car in the older titles.
PS3 GT5 Prologue - F430 / London - Mode Pro - YouTube - F430
YouTube - Integra Type R (otherwise known as the Acura RSX - S in the states)
YouTube - Lotus Elise S1 (not sure if it's the 190 or 111S or not)
Minacious
12-18-2007, 09:26 PM
I wonder what PD's fascination with that one specific screech sound is that has them using it since the GT1 days?
That video of the 430 sounds nothing like a 430.
Are the in-car cameras going to be modeled for every car in the game?
5vz-fe
12-18-2007, 09:58 PM
From the F430 video, I think I know what RC is talking about on the tyres squeal
Actually guys - those sounds you hear are what it sounds like in many of these cars... remember everyone hears cars from the outside in all the TG and 5G videos... they cut to the "nice" outside sound - incar, when wearing a helmet (and in some cars even without one) the true engine note is muffled and what you record or hear is nto what you expect ;)
So far, the F-Cars and P-Cars I have been in have sounded nothing like their driveby equivalents - and the F430 doesn't really sound like much in real life anyway - as I say, the only cars I am interested in are the US ones :P
Also remember that the encoded audio may account for some lost frequency as well.
Functionality Update:
100%$ G25 support - Press the green triangle to turn on/off Auto Clutch at the start of each race.
:)
And auto cutch off menas you cannot shift (up or down) without using the clutch in a manual transmission car ;)
And use directional pad to glance left and right as in PRG3/4 and look back when in the incar view.
:)
So - in car views, manual clutch, advanced physics, pretty good sounds - the full GT5 is going to be a blast. :)
^So this is not the full GT5?
^So this is not the full GT5?
No - this GT5 Prologue... the prequal to the full game.
Like the prequals to GT3 and GT4. The full game should be out at the end of 2008.
I see. Thats a long wait then...
I see. Thats a long wait then...
Which is why they keep the interest with the Prologues :)
5vz-fe
12-19-2007, 12:47 AM
No - this GT5 Prologue... the prequal to the full game.
Like the prequals to GT3 and GT4. The full game should be out at the end of 2008.
Or hit delays until Q1 of 2010
Motorworld Unique Video Uploaded:
http://www.motorworld.net/videovault/index.php?cat=17
http://www.motorworld.net/videovault/screenshots/thumbs/2019.jpg http://www.motorworld.net/videovault/screenshots/thumbs/2020.jpg
Minacious
12-19-2007, 03:27 AM
I'll check them out. Make me proud.
There is so much stunning eye candy between the cars, the photomode videos (fly arounds of you rgarage cars in the future photomode locations - complete with swaying grass and butterflies hehe), videos o fthe race tracks, HD download movies on GT TV, the driving is just one facet - so replay videos don't impart the entire ambiance and environment ....
And I think it does help I am doing the GT5 thing with the Playseat racing seat, G25, home theatre surround sound with visuals being handled by a 60" 1080p Sony Bravia TV.
If Forza looked half as good with these replay cameras and G25 support then Polyphony would have a challenge on their hand ;)
Minacious
12-19-2007, 04:13 AM
Good stuff. The visuals truly are stunning. There is so much detail on the cars. The sound though, ugh. It completely takes you away from the feeling that you are really behind the wheel. You mentioned that the sound of the tires never changes and you weren't kidding. The pitch never even fluctuates. Not even just a little. I also noticed that the tire smoke hasn't improved through the years either. It is pretty non-existent.
Ah well, I still look forward to GT5.
acmarttin
12-19-2007, 05:17 AM
Nice vids. Not like there really is a game out there that sets a great example. I suppose Forza 2 is one of the better ones.... But the AI is still pretty "botty" Por ejemplo, in the first video, Corvette segment, the Merc SL that hit you looked to be clearly turning on a "track" and didn't recognize that you clearly had the advantage into the corner.
So like I said, it would just be cool if they could come up with a killer AI system for the actual game. Then it would be G-O-L-D. And I'll call that 800 number and get $100 for it (US people probably only have seen that commercial - sorry for the regionalism.)
silentm
12-19-2007, 10:11 AM
wow the game sounds like a blast... now i need to find the money fora PS3, a G25 and a proper television :tard:
could you post some high def screenshots please? :)
rave426
12-19-2007, 11:10 AM
Woohoo! Just orded it off ebay yesterday.
1080p goodness here I come!
RC:
How do you have your G25 setup. I want to get one, but I'm curious about how people placing everything in a sturdy position. Gotta picture of your driving setup?
fabro_s
12-19-2007, 11:55 AM
Ok this is my review from the videos RC uploaded:
Visuals: you have to see them to believe them, theres no racing game in this world that matches those visuals, they are superb, they are perfect, they are stunning.. What did you expect from Polyphony and Kazunori??
Sound: The Viper and Vette sound really good, not perfect, but very very similar to the real life ones. The tire sounds are the same from GT1 they are trully annoying and you would expect some good tire sounds, I mean the visuals are what you expected from PS3 and Polyphony, so I dont get why the sounds are not any good. In general they can do much much better in the sound department for GT5, but I bet they wont change them.
A.I.: I can see like a 20% to 30% of A.I. improvement, but it looks like the same chunky stupid A.I. that crashes you if you get on its way, its disappointing comparing it to the A.I. found in Forza 2 for example, you expected again a much much better A.I. responsiveness in this GT but then again, its Prologue, I hope they get it 70% to 80% better in the final game.
In-car view: Looks great, all the small details look superb, the gloves, instrument panels everything looks pretty good, but you dont see a hand movement to the gear shift when you change gears, and I think thats a very important detail I hope PD doesnt forget, lets see if in the final game is fixed.
Details: I loved the way grass and dust fly by when you get off the track it looks excellent much much better than Forza 2, the tires look very very real I liked that, but then again you dont have tire marks or good real life tire smoke, is the same non existent disappearing tire smoke from GT1 which I hate. The main menu with the car in a photomode location, the intro before racing with your car on the pits, its superb, it makes the game feel real, it makes the game experience turn from good and fun to real and interesting. Replays then again, you have to see them to believe them, you have Top Gear camera views in those replays, they are stunning.
In general, theres much that PD and Kazunori have to work to get fixed, this demo can give you an intro of what you can expect from PD in GT5.
In-car view: Looks great, all the small details look superb, the gloves, instrument panels everything looks pretty good, but you dont see a hand movement to the gear shift when you change gears, and I think thats a very important detail I hope PD doesnt forget, lets see if in the final game is fixed.
Yeah - that is a detail that has been modelled in real time, but not in the replays.
So while you are driving with in car view on, you see the driver shift - in fact, if you hold the revs to top of the RPM range, he even takes his hand off the wheel, and puts it on the shifter in anticipaiton of the upcoming shift... the same way I do in when I drive so as to be sure not to mess up/rush the red line shift hehe.
But in the replay - he leaves his hands on the wheel.
Strange.
And just in case anyone missed the technical update a few pages back - hte G25 clutch is supported 100% - with the clutch mode on, you cannot shft without using the clutch :)
I think the AI in GT3/4 was so bad, that this improved AI is 100% better - but it is not 100% complete, I will agree with the "30% complete" assesment... but they do try and most of the time won't ram you.
And if you ram them, you get a time penalty where you become a ghost and your throttle does not work.
fabro_s
12-19-2007, 12:14 PM
Yeah - that is a detail that has been modelled in real time, but not in the replays.
So while you are driving with in car view on, you see the driver shift - in fact, if you hold the revs to top of the RPM range, he even takes his hand off the wheel, and puts it on the shifter in anticipaiton of the upcoming shift... the same way I do in when I drive so as to be sure not to mess up/rush the red line shift hehe.
But in the replay - he leaves his hands on the wheel.
Strange.
Now thats very very strange, how does it look when you see it RC, does it look real, or does it look like PGR3 or PGR4 where the guy just move the hand to nothing and not even at the same time you are changing gears, how does the man behind the wheel in GT5 responds when you change gears???
5vz-fe
12-19-2007, 01:47 PM
A very important question, can GT5P do a proper donut?
Now thats very very strange, how does it look when you see it RC, does it look real, or does it look like PGR3 or PGR4 where the guy just move the hand to nothing and not even at the same time you are changing gears, how does the man behind the wheel in GT5 responds when you change gears???
The animation of the drivers hands does look pretty real and seemed to be well timed from what I recall - I will make some real-time captures as soon as my 1080p HDMI capture card arrives.
A very important question, can GT5P do a proper donut?
Yes... I do seem to recall doing donuts... I'll check when I get home later this evening.
blinkmeat
12-19-2007, 02:20 PM
looks pretty good - a real sim should have rudimentary damage and better music imo ... but what do i know, i just decide with my wallet
looks pretty good - a real sim should have rudimentary damage and better music imo ... but what do i know, i just decide with my wallet
Well, having now lived through Forza2's "rudimentary" damage, it may as well not be there and just give you a time penalty, because the real damage - mainly to the engine - complete failure, never happens so its really just eye candy - and any "real" driver would be trying their best to avoid damage ;)
You don't like soothing relaxing fake elevator jazz? Music while driving on track is for the birds anyway :)
If only the morons who created Forza could have at least played ONE game of GT3/GT4 to see what a great steering wheel does to enhance the experience, and see that great replay cameras helps with the replay value - especially since they let youcustomize your ride so much.
If Forza had G25 support and GT style replays, then no amoutn of eye candy from GT5/GT6 or even GT7 could take away from Forza2 being one of the best driving games ever created... but they didn't so in the final analysis FM2 is really just a cool game to kick back on the sofa with a drive by controller between real world gigs - when it could have been the hardcore driving experience that GT5 will hopefully be.
In GT5 the tyre sounds should either go or be tunable by volume... I can live with bad AI as I enjoy hotlapping - but the tyre sounds are the major flaw for me at the moment - everything else has improved from GT3/GT4 and the GT5 Demo.. except the tyre sounds.
Can you imagine what the final polished graphics and movement modelling of the cars on track is going to look like ? ;) -- only to be offset by the sound of a large bag of salt being dragged around the Walmart parking lot by a bicycle everytime a tyre slips. :P
blinkmeat
12-19-2007, 02:48 PM
Ya - Damage should be more simulated to real-life within reason ... or it should be an option so that piling into a corner at 150mph becomes less of a strategy and more of a lesson .
Nope can't say I'm a fan of the music - But I agree who needs it in the gameplay .. but just damn! :thumbdown: clearly not in the budget there
As for Forza - Send an email ... and do they publicly traded? lol
fabro_s
12-19-2007, 02:57 PM
Can you imagine what the final polished graphics and movement modelling of the cars on track is going to look like ? ;) -- only to be offset by the sound of a large bag of salt being dragged around the Walmart parking lot by a bicycle everytime a tyre slips. :P
Whats been PD promising for the final game RC? I heard that they are including Top Gear track, even theres a rumor that they are including my local Fundidora Park Circuit, the first mexican circuit to be featured in a GT game, how about amount of cars etc?
acmarttin
12-19-2007, 07:43 PM
Well, having now lived through Forza2's "rudimentary" damage, it may as well not be there and just give you a time penalty, because the real damage - mainly to the engine - complete failure, never happens so its really just eye candy - and any "real" driver would be trying their best to avoid damage ;)
+ Online racing will be much, much better without damage because it eliminates the satisfaction immature gamers feel when they take someone out of a race. That was something I HATED about FM2. It was so hard to find serious racers online. And even if you found 7 serious racers, the chances were still high to have that 8th asshole in your room...
grrr....
rave426
12-20-2007, 03:09 PM
GT5 Online may just be the new crack. I think it is going to exceed everyones expectations.
I cant wait.
Yay! GT5P should be here in a few days! :)
Well, if we are to assume there is a little reality in the way the cars feel in GT5, then the C6 Z06 is awesome, the '05 Mitsu Evo is well behaved but a slow with only 280ps, the Mustang GT has a gloriuos sound track but moves like a lead balloon in a straight line - and the new Nissan GT-R is like Jesus come back to earth... ;)
dutchmasterflex
12-24-2007, 02:38 AM
Having a quality surround sound setup definitely helps.. I'm sure the engine noise has been improved in GT5, sad to hear about the tire screeching though.
GT4 even sounded pretty good when connected to my roommate's aluminum cone audiophile setup(minus the crap engine recordings). Best part were the rumble strips, seriously sound and felt like you were driving over them.
Not going to run out to pick up a PS3 anytime soon.. but by the time the full version of GT5 is out and the new Grand Theft Auto, the PS3 will definitely go though at least one price drop.
I also doubt they will implement damage with the full game... especially if they want to release it within the next 5 years.
ViperASR
12-24-2007, 06:07 PM
I also doubt they will implement damage with the full game... especially if they want to release it within the next 5 years.
+1 I saw something on TV where the creator was saying that in order to create damage in the game, they would have to create 2 models of every car. So see the game in 5 years with damage...
+1 I saw something on TV where the creator was saying that in order to create damage in the game, they would have to create 2 models of every car. So see the game in 5 years with damage...
Well - that is the correct way to do it.
Current damage models in games like Forza are crap - steel bodies crumple and dent like CF bodies in FM.. even plastic bumbers that should tear or split, dent (and even have silver metal under neat ;))
CF shoul dshatter, steel crumple, plastic tear etc.
I can do with out cosmetic damage, its the mechanical damage I want to see modeled properly as int GT Legens and GTR on PC etc.
Clutch wear from abuse, failed intenrals, over heating, HEAT SOAK for blower equipped street cars etc.
When you tak eyour car to the track, you avoid damage at all cost - so why not the same thing in game ;)
ViperASR
12-24-2007, 08:13 PM
Well - that is the correct way to do it.
Current damage models in games like Forza are crap - steel bodies crumple and dent like CF bodies in FM.. even plastic bumbers that should tear or split, dent (and even have silver metal under neat ;))
CF shoul dshatter, steel crumple, plastic tear etc.
I can do with out cosmetic damage, its the mechanical damage I want to see modeled properly as int GT Legens and GTR on PC etc.
Clutch wear from abuse, failed intenrals, over heating, HEAT SOAK for blower equipped street cars etc.
When you tak eyour car to the track, you avoid damage at all cost - so why not the same thing in game ;)
I agree that the damage is a bit off, but it is still there. When you hit a wall, you can tell you hit the wall. When you run off-road, the car gets dirty. Like you said, you avoid damage at all costs, including tapping the car in front and crumpling your bumper.
Adding the other stuff would be more realistic, but would the game be as much fun? Part of the "fun" of a video game, is going out and running the cars flat out. It may be fun to a few people to run the car at 90% because things could break, but it would not appeal to the masses of people that want a game where they can run the cars flat out.
Again, its a game, not real life. If you want it to be real, go take the Z06 to the track (which I know you do and give you props for taking such a beast to the track, where it belongs)
I agree that the damage is a bit off, but it is still there. When you hit a wall, you can tell you hit the wall. When you run off-road, the car gets dirty. Like you said, you avoid damage at all costs, including tapping the car in front and crumpling your bumper.
Adding the other stuff would be more realistic, but would the game be as much fun? Part of the "fun" of a video game, is going out and running the cars flat out. It may be fun to a few people to run the car at 90% because things could break, but it would not appeal to the masses of people that want a game where they can run the cars flat out.
Again, its a game, not real life. If you want it to be real, go take the Z06 to the track (which I know you do and give you props for taking such a beast to the track, where it belongs)
Forzas damage is mediocre at best - it really is cosmetic only as the damage from htting a wall at speed is not well modelled at all - they didnt even bother to paint the damage appropriate fo the material being damaged - and their mechanical damage is a facre at best.
Since you are no longer competitive with the damage you do recieve, why not retire from the race with a broken radiator - the way it is right now, it may as well not be modelled.
I would rather have proper reply acameras in place of "damage" that is so poorly implemented.
For goodness sakes, even Need For Speed ProStreet has race ending damage with pretty much the same fully licensed cars Forza has.
And damage can be turned on or turned off, so that will allow the players to choose what they want.
First GT5 Prologue patch is here :)
December 25th (the fire) ' the グランツーリスモ 5 prologue ' update was executed.
Sign in doing in PLAYSTATION ョ, Network when ' the グランツーリスモ 5 prologue ' you start, because the message which urges update is indicated, following to the indication of the picture, please do update.
The function which is added by the latest update is as follows.
- Online (online)
It reached the point where it can enjoy the online race/lace event/the online time trial event.
- Ranking (ranking)
It reached the point where it can do the register indication of online ranking.
- It reached the point where it can retain ベストラップリプレイ.
- It reached the point where it can load ベストラップリプレイ as the ghost.
- Museum (museum)
My Page (the my page) with Museum (the museum) it reached the point where it can enjoy.
- Option (option)
It reached the point where with "the steering wheel" of the "ロジクール steering wheel controller" it can modify the strength of fourth feedback in 10 stages.
In "the picture" "of the device" resolution of the picture/it reached the point where it can modify the verification and brightness of display type.
With in addition "it reached the point where it can delete the data which" "network" is acquired from the setting and network of UPnP temporarily.
- MANUAL (manual)
Explanation of various addition items with update was added.
Yep - I am enjoying this GT5.. maybe a little too much hehe ;)
That's my curent ranking at Daytona Infield C6 Z06 - until the 12 year olds start logging on and post 1:30s with FWD Civics... :P
http://img176.imageshack.us/img176/7510/gt5z06recordhu3.th.jpg (http://img176.imageshack.us/my.php?image=gt5z06recordhu3.jpg)
rave426
12-27-2007, 11:27 AM
Looks good. I have been out of town, so I wont be able to open the game till this evening.
Give me a few days, and lets see if you can hold that time RC. Im coming for ya :)
We really gotta start a "Motorworld" GT5 clan. I wonder if that will be possible in the actual game. Probably not....but hopefully Poly will make the online interface very detailed and optioned...I dont like it when the game says "play online"...u click it...and it basically throws you into match....thats stupididty....
Since I couldn't sleep, I figured it was time to take back the #1 ranking ;)
http://img167.imageshack.us/img167/161/gt5z06record2bc8.th.jpg (http://img167.imageshack.us/my.php?image=gt5z06record2bc8.jpg)
rave426
12-28-2007, 12:00 PM
Finally! I started playing GT5P yesterday........and I must agree that the visuals are simply AMAZING. Similar to RC, im running at 1080p (HDMI), but on a 42 inch Sharp Aquos LCD. I dont know what standard def television will look like, but I must say the HDTV is well worth the eye candy!
The models, as always, are right on. The Z06 looks incredible, and my favorite BMW M3 looks just as tasty. Gameplay is still good ole GT, so dont go looking for anything drastically different. Neverthelss, it does seem like that they have done some minor tweaks to the dynamics (weight transfer during braking and cornering seems a little more realistic)
Engine/Exhaust noise seems to be a nice bit better also. I running 5.1 thorugh optical, so that may make a big difference.
All in all, I cant ait for the real GT5. I think I'm going to online-race my life away.. :(
P.S. Made some nice gains there RC. I'm trying to DL the update today, but wireless is kinda unstable and its going slow.....I have to work up my credits to get my Z06, but gimmie a bit and I'll give you a run for ya money! :)
A few pointers on the patch - if you have replays or ghosts saved, they may not work on the patched Daytona infield - they changed the barriers to prevent cheaters online.
It also seems the 2nd patch changed the tyre sounds a little. I can't be certain, btu it seems there is less screechinh and ther emay even be two tones of tyre feedback sound.
The patch will take a while to download, then it does an install then it asks you to restart the game (all in Japanese, so it helps to to remember what the english prompts may have been for any other english games you have had patched).
Look forward to seeing you online.
sameerrao
12-28-2007, 02:07 PM
What track were you racing at RC?
http://www.npr.org/programs/morning/features/2001/aug/spyvsspy/spy2.gif
Shhh.. come this way... be sure no one is tailing you
;) - those times are for the Daytona 24 hour Road Course.
rave426
12-31-2007, 10:39 AM
RC, you gotta pretty good time up there on Daytona....If you look I think I'm up to 6th place so far at 1:48.....way off your mark so far, but I know where I am losing time....just having trouble putting it all together.
That track is very tricky with a high hp RWD car. The BMW M3 matches it well, but for some reason the Z06 is just a monster on that course. My problem is that I NEVER use braking markers - I always brake off instinct....this works well for me, but its not consistent, and when I do get it wrong its usually braking to late.......so u can see my problem coming into that first corner at 300km/hr ------that speed and late braking doesn work to well......ha
HeilSvenska
01-29-2008, 11:29 PM
YouTube
If you were lazy to learn Japanese, or don't have a PS3 because you're poor like me, the US version of the Gran Turismo 5: Prologue is available from April 17.
-$39.99
-Blu-ray
-High Definition (HD) video feature "Beyond the Apex."
-60 cars, 16 racing at once
-1080p @ 60fps
-Dualshock 3 support... you all know this stuff already.
Already pre-ordered and pre-paid hehe - am I sick or what? ;)
5vz-fe
01-30-2008, 01:14 AM
^Nah, you just wanna give them more money so that GT5 will be more of what you expected.
HeilSvenska
01-30-2008, 05:34 PM
Already pre-ordered and pre-paid hehe - am I sick or what? ;)
Might as well, since who knows when GT5 will actually come out. And I'm sure you'd rather understand whatever those squiggly words mean anyways. ;-)
rave426
02-08-2008, 12:43 PM
I gotta get me an Obutto chair and a G25.
The joystick is starting to become uninvolving........
Pokiou
02-25-2008, 07:06 AM
i got my jap version a few weeks ago and been playing heaps :d
im so glad i got rid of the xbox360 ;D
.
http://www.youtube.com/watch?v=UVzzbEbGAMQ
If you were lazy to learn Japanese, or don't have a PS3 because you're poor like me, the US version of the Gran Turismo 5: Prologue is available from April 17.
-$39.99
-Blu-ray
-High Definition (HD) video feature "Beyond the Apex."
-60 cars, 16 racing at once
-1080p @ 60fps
-Dualshock 3 support... you all know this stuff already.
And its been reported that the "updated" GT5 Prologue for Europe and the US will have amongst other cars, the F40 and 512BB.
Oh - and the Highspeed Ring from GT1.
HeilSvenska
03-07-2008, 05:19 PM
^Yup.
Acura NSX '91
Alfa Romeo 147 TI 2.0 TWIN SPARK '06
Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
Amuse S2000 GT1 Turbo
Amuse/Opera Performance Gran Turismo 350Z RS
Art Morrison Corvette'60
Aston Martin DB9 Coupe '06
Audi R8 4.2 FSI R tronic '07
Audi TT Coupe 3.2 quattro '07
Blitz Dunlop ER34 '07
BMW 135i Coupe '07
BMW 135tii '08
BMW M3 Coupe '07
BMW Z4 '03
Chevrolet Corvette Z06 (C6) Tuned Car
Chevrolet Corvette Z06 '06
Citroen C4 Coupe 2.0VTS '06
Clio Renault Sport V6 24V Tuned Car
Daihatsu Copen Active Top '02
Daihatsu OFC-1 '07
Dodge Viper GTS
Dodge Viper SRT10 Coupe
Dodge Viper SRT10 Coupe Tuned Car
Ferrari 512BB '76
Ferrari 599 '06
Ferrari F40 '92
Ferrari F430 '06
Ford Focus ST '06
Ford GT '05
Ford GT Tuned Car
Ford Mustang V8 GT Coupe Premium '07
Honda Integra TYPE R '04
Honda NSX Type R '02
Jaguar XK Coupe '06
Lancia Delta HF Integrale Evoluzione '91
Lexus IS F '07
Lexus IS F Tuned Car
Lotus Elise 111R '04
Lotus Elise 111R Tuned Car
Lotus Elise '96
Lotus Elise Tuned Car
Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
Mazda RX-7 (FD) Special Tuned Car
Mazda RX-7 Spirit R Type A (FD) '02
Mazda RX-7 Spirit R Type A (FD) Tuned Car
Mazda RX-8 Type S '03
Mercedes-Benz SL 55 AMG '02
Mine's BNR34 Skyline GT-R N1 base '06
Mini Cooper-S '06
Mitsubishi Lancer Evolution IX GSR '05
Mitsubishi Lancer Evolution X GSR Premium Package '07
Mitsubishi Lancer Evolution X GSR Tuned Car
Mitsubishi Lancer Evolution IX GSR Tuned Car
Nissan Fairlady Z Version S '07
Nissan GT-R '07
Nissan GT-R Proto '05
Nissan Skyline Coupe (V36) Tuned Car
Nissan Skyline Coupe 370GT Type SP '07
Nissan Skyline Coupe Concept '07
Nissan Skyline GT-R V-spec II Nur '02
Nissan Skyline Sedan 350GT Type SP '06
Peugeot 207GTI '07
Peugeot 307cc Premium AVN '04
RE Amemiya FD3S RX-7
Renault Clio Renault Sport V6 24V '00
Subaru Impreza Sedan WRX STI spec C Type RA '05
Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
Suzuki Cappuccino '95
Suzuki Cappuccino Tuned Car
Suzuki Cervo SR '07
Suzuki Swift Sport '07
Suzuki Swift Sport Tuned Car
TVR Tamora '02
TVR Tuscan Speed 6 '00
Volkswagen Golf GTI '01
Volkswagen Golf V GTI '05
Suzuka Circuit
Eiger Nordwand
Fuji Speedway
London City Track
Daytona International Speedway
High Speed Ring
And a (shudder) drift mode.
So... what are the bold font for? It's just the cars that I'd probably spend the most time with in the game. That's all. :mrgreen:
HeilSvenska
03-11-2008, 06:07 PM
F40!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!
http://img233.imageshack.us/img233/2617/thumb1280x1280232660768tt4.th.jpg (http://img233.imageshack.us/my.php?image=thumb1280x1280232660768tt4.jpg)http://img233.imageshack.us/img233/8620/thumb1280x1280232660764yu5.th.jpg (http://img233.imageshack.us/my.php?image=thumb1280x1280232660764yu5.jpg)
I wish I had $660 lying around somewhere. :-(
http://img233.imageshack.us/img233/4102/131600024sg5.th.jpg (http://img233.imageshack.us/my.php?image=131600024sg5.jpg)http://img233.imageshack.us/img233/7082/131600028mc7.th.jpg (http://img233.imageshack.us/my.php?image=131600028mc7.jpg)http://img217.imageshack.us/img217/7541/131600022qk0.th.jpg (http://img217.imageshack.us/my.php?image=131600022qk0.jpg)http://img233.imageshack.us/img233/4509/13160011x2l3kz9.th.jpg (http://img233.imageshack.us/my.php?image=13160011x2l3kz9.jpg)
http://img218.imageshack.us/img218/2008/ss08xlnr0.th.jpg (http://img218.imageshack.us/my.php?image=ss08xlnr0.jpg) http://img81.imageshack.us/img81/3711/aq0018bq1.th.jpg (http://img81.imageshack.us/my.php?image=aq0018bq1.jpg)http://img81.imageshack.us/img81/3193/ss010xlts7.th.jpg (http://img81.imageshack.us/my.php?image=ss010xlts7.jpg)http://img80.imageshack.us/img80/1594/aq0007bp6.th.jpg (http://img80.imageshack.us/my.php?image=aq0007bp6.jpg)
http://img80.imageshack.us/img80/7999/aq0005fq8.th.jpg (http://img80.imageshack.us/my.php?image=aq0005fq8.jpg)http://img218.imageshack.us/img218/1710/013wz5.th.jpg (http://img218.imageshack.us/my.php?image=013wz5.jpg)http://img81.imageshack.us/img81/7001/016lc2.th.jpg (http://img81.imageshack.us/my.php?image=016lc2.jpg)http://img81.imageshack.us/img81/3253/garage135tii1rz6.th.jpg (http://img81.imageshack.us/my.php?image=garage135tii1rz6.jpg)
fabro_s
03-11-2008, 09:27 PM
That F40 is infuckinnnnnnnnnnnnnnnncredibleeeeeeeeeeeeeeeeeeee eeeeee!!!!!!!!!
Oh my god, those F40S from Forza and PGR look like a joke compare to this one
Oh my god, those F40S from Forza and PGR look like a joke compare to this one
This is what we have been saying all along ;)
Not only that, but now imagine the sheer enjoyment of "driving" the F40 with a proper steering wheel, H-gate shifter and a clutch pedal??
Instead of a controller .. :)
HeilSvenska
03-11-2008, 10:06 PM
Not only that, but now imagine the sheer enjoyment of "driving" the F40 with a proper steering wheel, H-gate shifter and a clutch pedal??
http://img81.imageshack.us/img81/3711/aq0018bq1.th.jpg (http://img81.imageshack.us/my.php?image=aq0018bq1.jpg)
Is this screenshot correct? Did they really go as far as to render the rearview in the cabin?!
dutchmasterflex
03-11-2008, 11:45 PM
Must.. find.. new.. job.
http://img233.imageshack.us/img233/4102/131600024sg5.th.jpg (http://img233.imageshack.us/my.php?image=131600024sg5.jpg)
I like how the GT series has the names of the factory colors (unlike a certain other game that I play all the time) that seem to be well-recreated.
http://img81.imageshack.us/img81/3711/aq0018bq1.th.jpg (http://img81.imageshack.us/my.php?image=aq0018bq1.jpg)
Is this screenshot correct? Did they really go as far as to render the rearview in the cabin?!
You betcha darn tootin they do.. this GT... "going as far as..." is the name of the game. ;)
Bizi Jones
03-15-2008, 07:55 PM
http://forums.autosport.com/showthread.php?threadid=100010
Heres the whole story ;)
http://www.gtplanet.net/forum/showthread.php?t=103447
HeilSvenska
03-18-2008, 01:33 PM
F2007 Screenshots in full 1080 glory
http://img237.imagevenue.com/loc200/th_61227_2342245284_2feec6f40a_o_122_200lo.jpg (http://img237.imagevenue.com/img.php?image=61227_2342245284_2feec6f40a_o_122_20 0lo.jpg)http://img183.imagevenue.com/loc352/th_61229_2341414259_6af791d03c_o_122_352lo.jpg (http://img183.imagevenue.com/img.php?image=61229_2341414259_6af791d03c_o_122_35 2lo.jpg)http://img15.imagevenue.com/loc782/th_61243_2342244278_1053aca5e0_o_122_782lo.jpg (http://img15.imagevenue.com/img.php?image=61243_2342244278_1053aca5e0_o_122_78 2lo.jpg)http://img210.imagevenue.com/loc574/th_61267_2341410581_628ea05f2e_o_122_574lo.jpg (http://img210.imagevenue.com/img.php?image=61267_2341410581_628ea05f2e_o_122_57 4lo.jpg)
http://img124.imagevenue.com/loc733/th_61269_2342240504_173d2f7014_o_122_733lo.jpg (http://img124.imagevenue.com/img.php?image=61269_2342240504_173d2f7014_o_122_73 3lo.jpg)http://img165.imagevenue.com/loc1054/th_61278_2341413283_4a1ea0d155_o_122_1054lo.jpg (http://img165.imagevenue.com/img.php?image=61278_2341413283_4a1ea0d155_o_122_10 54lo.jpg)http://img172.imagevenue.com/loc913/th_61286_2341412637_62fbc8fd08_o_122_913lo.jpg (http://img172.imagevenue.com/img.php?image=61286_2341412637_62fbc8fd08_o_122_91 3lo.jpg)
http://img139.imagevenue.com/loc1085/th_61288_2342239582_a2ed36fef9_o_122_1085lo.jpg (http://img139.imagevenue.com/img.php?image=61288_2342239582_a2ed36fef9_o_122_10 85lo.jpg)http://img164.imagevenue.com/loc786/th_61291_2342239690_981884a9bb_o_122_786lo.jpg (http://img164.imagevenue.com/img.php?image=61291_2342239690_981884a9bb_o_122_78 6lo.jpg)http://img218.imagevenue.com/loc98/th_61299_2342242136_970c43eef1_o_122_98lo.jpg (http://img218.imagevenue.com/img.php?image=61299_2342242136_970c43eef1_o_122_98 lo.jpg)
nthfinity
03-18-2008, 03:02 PM
doh....
so the F40 is for US release.... then why is it not hte US version of the F40?????
HeilSvenska
03-18-2008, 03:13 PM
^Lol. Like with the huge chin and the ungainly arse? :mrgreen:
The F40 is also in the PAL/European release... already been debuted in the link I posted.
nthfinity
03-18-2008, 04:21 PM
^Lol. Like with the huge chin and the ungainly arse? :mrgreen:
Beautiful high downforce chin... and slightly fatter ass ... and supposedly more power ;)
04RCSTI
03-18-2008, 04:25 PM
Thats insane, kinda making me wish I had a PS3. I guess GTR and a G25 steering wheel will do for now :)
rave426
03-18-2008, 10:57 PM
Woohooo! F40
Vansquish
03-19-2008, 10:21 AM
Yeah...F40, 512BB, and...wait for it...wait for it...
http://img246.imageshack.us/img246/4585/granturismo5prologuescrai6.th.jpg (http://img246.imageshack.us/my.php?image=granturismo5prologuescrai6.jpg)http://img148.imageshack.us/img148/5076/granturismo5prologuescrnv3.th.jpg (http://img148.imageshack.us/my.php?image=granturismo5prologuescrnv3.jpg)
HeilSvenska
03-19-2008, 12:25 PM
^1920x1080 pics already on page 3. ;-)
Vansquish
03-20-2008, 12:25 AM
haha...damn...I'm too slow :-P
twboy1999
03-20-2008, 06:25 PM
i guess the f2007 is the earlier version of the car
after montreal, they have the wheel cap
HeilSvenska
04-16-2008, 04:38 PM
Must... force... friend to buy it... and an HD TV...
http://media.video.ign.com/ev/av.html?dlURL=http://ps3movies.ign.com/ps3/video/article/866/866786/gt5prologue_vidreview_041508_flvhighwide.flv&object_ID=949777
rave426
04-21-2008, 06:58 PM
^^^^ You def need to get the game! Its very fun, and you NEED an HDTV to fully experience it.
Try the Sharp Aquos 42" 1080P TV.....its one of the best out right now along with Samsung and Sony
I got mine for 1300 last summer, so they may have some for great prices now :)
Visually its STUNNING...2 HDMI's, 2 components i think, PC input, fiber optic out.
HeilSvenska
04-21-2008, 07:56 PM
I've tried it. Hooked up to Virtual GT simulator and 1080P TV (and 5 other machines). It was very good.
Small niggles. Real time on-car shadow rendering had some issues. I don't know what was up with the anti-collision thing. (It made sense, but it only worked selectively, not the entire time, so I didn't like it.) The short cut penalty was annoying too. (Again, it made sense for online based gaming, but it worked some of the times and not all the time.) Oh, and I still can't over that tire noise. And Finally, I was stuck with the Lexus IS-F on Fuji, I couldn't try anything else. (But that was Lexus's fault, not Polyphony's ;-))
Well, the prologue is still technically a demo, so I hope the real thing's (even) better. And it'll probably be the best looking racing game for a while. So +1 for Polyphony.
I assume you're talking about the ones that were set up at the Long Beach Grand Prix.
I disagree with your overall conclusion. I'll probably end up loving it for its sheer number of cars, but it was a very frustrating driving experience. To sum it up, I couldn't get a feel for grip at all. The tire squeeling came in two levels: horrible and even worse. I understand that tires do squeel in reality, but it still seemed overdone. I just drove cautiously and never second guessed the dummy line (they copied Forza and had the super-imposed racing and braking line) and won with more than a 15 second margin over the second place finisher. Traction control was on that time, so easing on and off the throttle didn't seem to be very rewarding. Also, being forced to drive in manual mode (not GT5's fault of course) one a Virtua GT machine was sooo frustrating.
Nevertheless, I wanted to go back again (partially to to win a second F hat . . . they gave hats to the winner of each round.) This time, my competitors did not all overrun the first corner and were actually competitive. I drove with caution and was passed for being too careful. I got frustrated and began to be harsh with accellerator and steering inputs. There was just no "feel." Maybe it would have felt better with a PS3 controller, a less annoying car, and a "manual" transmission.
Anyway, I paid for my less precise technique and overran a corner where I then received a 4 second shortcut penalty. I ended up losing and finishing second about 7 seconds behind the winner.
About the "manual" transmission mode . . . why does GT5 (and Forza 2 for that matter) not have any sort of actual clutch system? Instead, it's all push button. That makes sense for a game controller, but not for any sort of simulator set up like a Virtua GT machine. If either Forza of GT wants to sell themselves as a simulator, they should atleast be made compatible for more elaborate setups. I was thinking this while watching them set up the Lexus GT5 display and then realized the Virtua GT machines don't have a clutch pedal anyway. Double dissappointment.
To make a long story short, Forza 2 seems to have a much better "feel," not to mention that oversteer exists in Forza. After playing the GT4HD demo, I thought the GT series was getting that sorted out, but oh well.
Conclusion: GTR, GTL, and GTR2 > GT5
It all has to do with the controller used.
Forza was designed for a hand held controller, and what little "feel" there is, is catered for by the controller.
GT5 does in fact support and was designed specifically for a clutch and manual H-gate tranny - thats why it supports the Logitech G25 so well.
On the US GT5 disk there is an interview with Kaz, and you get to see that no matter what the Forza team clained in all thei rinterviews, they had no true passion fo rthe title - the GT team has passion, and when you hear Kaz say this iteration (GT5) is still only about 15% of what he invisions for the GT Franchise, you know its going to only get better over the years ;)
Then again, I only "play" the races/levels and contests to open cars, tracks and options, then the real enjoyment I get from the GT franchise is hotlapping and open races - not the "set races" so much.
Put R3 tyres on, drive within a realistic speed envelope, and I find GT5 is 10000000x more rewarding than Forza2 - because I get to use the G25 wheel and because when you are done, just kick back and watch the most fanastic replay camera work this side of live TV ;)
I'll have to try that setup some other time if I can. Still, I think pretty highly of Forza 2 for its physics. At first (using the Pontiac Solstice) I wondered if they had the coefficients of grip figured out, but other cars were much less prone to sudden oversteer, and the Solstice just forced me to be smoother and it didn't seem so unbelievable.
A lot of the driving I do in Forza is just to set lap times with my various cars on certain tracks I know. I keep making progress through the actual game, but I really enjoy seeing how many seconds, then tenths of seconds, I can shave with different lines and setups. I play more Forza 2 than GTL (much due to the fact that I play GTL with arrow keys and think joysticks feel unnatural to drive with . . . yet to get a wheel or game controller.)
But back to GT5; the Virtua GT machine seemed to accurately recreate the steering ratio as one turn at Fuji took a full rotation of the IS-F's virtual GT5 steering wheel to turn.
Depending on the age of the setups, the Virual GT cockpits came with Logitch Momo wheels and pedals (as far back s 2004 I believe), but I do believe they will/are available with the new Logitech G25 wheel/H-gate shifter and clutch pedal setup.
I rated the G25 at a 10, then the Momo (and tht series Logitech wheels) are a 6 - thats how much better the new setup is.
The major gripe I have with Forza is to do with tyre grip - (which is directly related to throttle control/input) the way you can spin yourself into an oversteer donut in a straightine with a sports car equipped with super sticky tyres is a little bit much IMO - and the replays - taht is where Turn 10 really got lazy.
And sadly, they never did release any code updates for Forza2 to improve the engine or ad features (except to stop online cheating) and never did fix the pathetic replay cameras - that is a poor showing - as the claim was always "XBOx360 - game patches and download content".
Turn 10 could have done so much better had they not rushed to market.
I dont mind the "excessive" tyre squeal... as it shows you are over the "edge" ;)
YouTube
I dont mind the "excessive" tyre squeal... as it shows you are over the "edge" ;)
The Evo and STI are some of the "squeeliest" cars around since they use so much sidewall to corner.
I thought I'd use the squeel as an indicator but it screamed when it had more to give, it screamed about the same at the limit, it kept screaming the same just past the limit, then screamed like mad once plowing understeer had begun. I was really disappointed. I'm hoping that's more a demonstration of the IS-F's handling abilities than it is GT5's physics engine.:-)
and another Forza note - while I'm mostly impressed with the physics, my fully modded Z06 (just for kicks - the Z06 didn't really need the power, but I was curious how much it'd make) is very hard to get around any of the courses, even New York, despite it's various race tires.
I know some of those standing mile Z06's and Vipers get squirly at full throttle and high speed (like, 200 mph), so I'm still trying to gauge how accurate (or innaccurate) it is. I guess you're the guy with the 600+ hp vette to ask. :-D
Well, there is a decided difference between 1200rwhp and 600rwhp, but in many of the magazine tests etc they dont use race tyres, but Michelin PS2 street tyres to level the playing field.
When I modded the ingame C5 Z06 with the same components my car had and got close to my cars power, it was far more squirrelly in the game with full spec race tyres than I have experienced on the street and on the track.
The only time my car behaved like the game cars do at full throttle was when I had street tyres on - and thats why I always thought they either were not modelling the tyre grip accurately or the throttle modulation was never as fine as in real life.
For an idea, with street tyres I can sit at 5000rpm in 4rd on the freeway and punch the gas, get the hweels to spin up and then on the 3-4 shift the back end will break loose - same with the 4th to 5th shift ---- on street tyres.
With treaded race tyres (not even slicks) I can do full throttle 1st to 2nd and 2nd to 3rd gear shifts coming onto the straight and the tyres barely chatter... now of course if you oversteer you will end up slipping the tyres because of the combined forces on them, but generally speaking with smooth throttle applciations they dont just spin up like Forza (and many other games) - but I wonder how much is poor tyre physics and how much is our over use of the ingame throttle compared to how one would use the throttle in real life.
:)
I am fairly satisfied with GT5P when the cars have race tyres fitted - and with the spot tyres, I just use the tyre squeal as an indicator I am in too hot - I think they exagertae the tyre squeal to give you abetter sense of extreme cornering, since not everyone will have force feedback steering wheels, and of course we have no G's acting on our bodie to give the true sensaiton of approaching, then going over the grip edge of the tyre :)
I just enjoy the challange of driving the F40 around with stick and clutch and fighting with it around the hairpins of Fuji hehe
HeilSvenska
04-22-2008, 12:13 PM
I just enjoy the challange of driving the F40 around with stick and clutch and fighting with it around the hairpins of Fuji hehe
Hate Fuji. Especially the Dunlop Corner. Full lock. :-(
full lock? I had to make a little more than one rotation of the wheel, but that was it.
5vz-fe
04-22-2008, 05:06 PM
Understeer LOL.
I just enjoy the challange of driving the F40 around with stick and clutch and fighting with it around the hairpins of Fuji hehe
Does GT5P have an actual clutch function like GTR does? If it does, that's pretty awesome.
Does GT5P have an actual clutch function like GTR does? If it does, that's pretty awesome.
It has had it since GT:HD ;)
Why do you think I am so hard on Froza2 - in this day and age Forza2 has too many shortcomings to be taken seriously ;)
Pokiou
04-24-2008, 01:23 AM
i sold my xbox360 to get a ps3 and GT5!
fabro_s
04-24-2008, 01:53 AM
Well I bought the game today at my lunch time in work.
So here it is another small review from a car freak car game lover.
First of all, I have both systems 360 and PS3 I have PGR3 PGR4 Forza 2 and GT4, I already finished all of them, so I compared.
Graphics: What can I say, GT has always been a step forward in this part and it did it again, believe me, I can be all weekend playing the game just to watch the replays and the intro before a race starts when the cars are at the pits, it is just superb, in another level, makes forza 2 cars look cartooney unreal, way way better than those in PGR 3 and 4.
Sound: Well in my (personal) view, they are still like 50% to 60% from perfection, it just broke my heart when I heard again those horrible unrealistic tire sounds, and those vacuum cleaner engine sounds, forza 2 and PGR are a step forward in these department, I dont know why but PD should pay more attention at this sound details. BTW the soundtrack and the menu music in GT5P isssssssss awsoooomeeeeee never heard anything like that on a racing game, it kept me relaxed and in a good mood =).
A.I.: Sorry to dissapoint you but it SUCKS, its not a surprise to see a car off the road in every race or out of control, they still ram you, believe me, I think they improved like a 5% in this area, and thats nothing, Forza 2 wins again in the A.I. area.
Gameplay: Well I played with a controller so, I have nothing to say, this thing needs to be played with a proper steering wheel to really experience the driving, but it improved, really, its way different I think it is more real than the one in Forza 2. Menu screen, options, car configuration its excellent and very user friendly, nothing complicated.
Online: Its ok, it lacks some things, but we all know its the first time a GT game has online gameplay, so its good for a start.
Overall: Well its improving a lot, no doubt about it, for 40 bucks its ok, and is just a good preveiw of what to expect from GT5 (considering is a year ahead). If PD could just have realistic engine and tire sounds, some weather effects like PGR 4, and the car brands that are missing like Lambo and Porsche, believe me, it will be out of this world, will make me quit my job, and play the fuckin thing all day long.
HeilSvenska
04-24-2008, 02:01 AM
If PD could just have realistic engine and tire sounds, some weather effects like PGR 4, and the car brands that are missing like Lambo and Porsche, believe me, it will be out of this world, will make me quit my job, and play the fuckin thing all day long.
If only that were possible. GT5's graphics + Forza's customization + PGR's list of cars + GTR's realism + TOCA/Colin McRae's fan service = perfect racing game ever.
Pokiou
04-24-2008, 02:34 AM
Guys i think you all missed the point of GT5... ITS A WORK in progress.. meaning not all the cars.. not all teh sounds are there... so this is a demo of what GT5 will be LIKe rather then what GT5 is!.
dont judge the game before its complete.. Believe me.. it's 10 times better then Forza.
HeilSvenska
04-24-2008, 02:48 AM
Guys i think you all missed the point of GT5... ITS A WORK in progress.. meaning not all the cars.. not all teh sounds are there... so this is a demo of what GT5 will be LIKe rather then what GT5 is!.
dont judge the game before its complete.. Believe me.. it's 10 times better then Forza.
10x's too much. It's not that good. Don't judge the game before it's complete. Besides, GT4: P was a good indication of what GT4 was going to be like, and I expect GT5: P to do the same.
Anyways, thanks to PS3's internet capability, Polyphony will be able to upgrade the game till the point where it's pretty much like what they want GT5 to be. Although they can always do things that'll make it worse, ie damage modelling. If they're not going to do it right, they shouldn't do it. But we'll see.
It's weird. Both GT5 and Forza 2 lack the ability to set up races just how you want them (GTR is nice where you can pick the cars out individually even.) I know they want to stress multiplayer, but the single player arcade mode shouldn't be so overlooked.
Here's my brief Forza 2 vs GT5P conclusions
driving: Forza > GT
graphics: Forza < GT
sound Forza > GT
soundtrack Forza < GT
cars available (I'm making a guess about the full version of GT5) Forza < GT
customization: Forza > GT
One last Forza 2 gripe. Why do they not have test tracks like GT4 did? I spent soooo many hours just doing top speed and quarter mile runs with various cars in GT4.
Vansquish
04-25-2008, 10:49 AM
Damn...I was going to say I made it up to #2 yesterday on the Daytona road course with the SRT-10, as well as with the Z06, but now I see you were using Racing tires instead of the standard ones...guess it's back to the drawing board...
Since I couldn't sleep, I figured it was time to take back the #1 ranking ;)
http://img167.imageshack.us/img167/161/gt5z06record2bc8.th.jpg (http://img167.imageshack.us/my.php?image=gt5z06record2bc8.jpg)
Vansquish
04-25-2008, 10:52 AM
Unfortunately the F40 has a lot less front-end grip than I was expecting and the "standard" gearing that PD fitted it with is downright ridiculous...really encourages a slow-in, fast-out style where you have to make sure the car is settled and tied-down before trying to get the nose to tuck into the corner or it'll run really wide on the exit.
This is what we have been saying all along ;)
Not only that, but now imagine the sheer enjoyment of "driving" the F40 with a proper steering wheel, H-gate shifter and a clutch pedal??
Instead of a controller .. :)
Unfortunately the F40 has a lot less front-end grip than I was expecting and the "standard" gearing that PD fitted it with is downright ridiculous...really encourages a slow-in, fast-out style where you have to make sure the car is settled and tied-down before trying to get the nose to tuck into the corner or it'll run really wide on the exit.
You mean just like in real life then ;)
They modlled a prticular F40 for the game - probably one setup for LeMans hehe
Damn...I was going to say I made it up to #2 yesterday on the Daytona road course with the SRT-10, as well as with the Z06, but now I see you were using Racing tires instead of the standard ones...guess it's back to the drawing board...
That was during the early days of the Japanese version release - since then they have axed the Racing Tyre option from the online ranking trials.
Only S2 tyres now.
04RCSTI
04-25-2008, 11:58 AM
Hey my car doesn't squeel like that.
I'm hoping that they do a better job with this version of GT, I played gt4 a lot and honestly I sold it all to get Forza.
Not that I'm a Forza Fanboy but at least compared to GT4, it was a much better game. I always felt like I never got a sense of speed in GT and everything felt lazy.
Forza may not have the graphics or the same amount of cars, but it has a great online gameplay and they keep adding cars constantly. Good cars too.
We'll see if its just a matter of time before Forza 3 comes out because I think I'm going to prefer that over GT5 too.
GTR2 and evolution will fill in for the realistic side. I wish you could modify cars in GTR and I wish they had more everyday cars but hey, cant ask for everything..
Hey my car doesn't squeel like that.
Maybe you're not cornering hard enough. ;-) It could be the type of tire and surface too.
We'll see if its just a matter of time before Forza 3 comes out because I think I'm going to prefer that over GT5 too...
Forza can never be taken seriously (I own and play both still) until such time as Micro$haft allow a decent steering wheel to be made for the XBox family - and until such timew as the Turn10 team get their heads outof their arse and create decent replay cameras.
What is the point of a great racing game, if you cannot review and enjoy the race in replay? - the Forza cameras are amatuer crap at best :)
eh, the Forza replay cameras aren't as good as the ones in GT4 but they're not bad. The GT4 ones were often a little too perfect. As in, some of the ones that intentionally don't center perfectly look more like real tv cameras. It'd be nice to see a replay system where you could toggle between perfect centering (for your viewing enjoyment) and simulated imperfection (for the sake of being convincing.) I always liked how the GT4 angles always changed to the beat of whatever song was playing.
As for steering wheels, I don't like to use them unless the game is reeeally accurate like something along the lines of GTR. I'll just use the thumbstick for just about any console racing game.
04RCSTI
04-25-2008, 04:38 PM
Maybe you're not cornering hard enough. ;-) It could be the type of tire and surface too.
Maybe I'm not cornering hard enough? Yeah maybe I wasnt cornering hard enough when I was lapping porsches on the track or putting on a smoke show for instructors on the skidpad hehe :) as far as tires.. the stockers dont make any noise, nor do my new azenis. I have no idea why the cars squeel so much in those videos...;)
Also i really dont think they were driving them properly on top gear. A lot of people have no idea how to drive AWD cars fast, even my instructors at the track didnt know and they have been driving high performance cars for 15+ years. Usually they just make them push and push and push and then complain that the cars understeer a lot. Granted i also have -2.5 camber up front so the pushing is gone...
And RC you cant really hate on the game just cause microsoft hasnt made a decent wheel for it and because the replays suck. Come on lol Its not the games fault that microsoft's wheel blows and replays arent THAT important...
eh, the Forza replay cameras aren't as good as the ones in GT4 but they're not bad.
They are terrible - always the same. never vary, and at the most exiting parts of many tracks they zoom in on your cars hood.
Pointless ;)
And playing a game, whether GTR/GTL/GTR2/PGRx/ Forzax or GTx or even Enthusia, takes each to a diffierent level with a decent wheel.
I don't drive real cars with joysyticks or controllers, so how is playing a game with one any representaiton of reality at all ;)
04RCSTI
04-25-2008, 04:56 PM
hehehe I completely agree that a steering wheel makes a huge difference. If my current wheel for the PC didnt cut out and screw up the throttle every 20 seconds then I would play gtr all the time... unfortunately I need the money to buy some cobalt GTS pads next month since I have a day sebring coming up sometime soon..
Maybe I'm not cornering hard enough? Yeah maybe I wasnt cornering hard enough when I was lapping porsches on the track or putting on a smoke show for instructors on the skidpad hehe :) as far as tires.. the stockers dont make any noise, nor do my new azenis. I have no idea why the cars squeel so much in those videos...;)
Also i really dont think they were driving them properly on top gear. A lot of people have no idea how to drive AWD cars fast, even my instructors at the track didnt know and they have been driving high performance cars for 15+ years. Usually they just make them push and push and push and then complain that the cars understeer a lot. Granted i also have -2.5 camber up front so the pushing is gone...
And RC you cant really hate on the game just cause microsoft hasnt made a decent wheel for it and because the replays suck. Come on lol Its not the games fault that microsoft's wheel blows and replays arent THAT important...
It's the running up on the sidewall that is most responsible for squealing. Tire pressure could be a factor. In Motor Trend's ultimate handling test, or whatever it was called, their test Evo showed a ton of sidewall wear compared to the other cars (and no, I haven't confused your car for an Evo.)
HeilSvenska
04-26-2008, 01:55 AM
New trailer up.
http://www.gametrailers.com/player/33254.html
This one is the most accurate one to preview the game. Bits of jagged edges and weird mirage-y effect, and the shade rendering error on the IS-F (only on the IS-F, it seems like).
Still confused about the "Mild Suggested Themes" rating, though.
Oh, i forgot a category . . . the GT series makes the best trailers no doubt
Pokiou
04-29-2008, 02:29 AM
I turn the tire scretchs down to the point i can hear it and its not annoying.
Guys i cant afford to buy the propper steering wheel what can i get that is a good replacement?
dutchmasterflex
04-29-2008, 10:01 AM
driving force pro can be had for about $100 USD used
nthfinity
04-29-2008, 10:19 AM
I played Prologue for the first time on Friday..... The AWD cars are boring at best... and would really need some suspension fine tuning to turn them into oversteery-tight handing cars.
The C6 Z06... OMFG!!11!1111!
The F430 was pretty good too!
I was watching my friend play... and was really worried the game was crap. The Z06 would understeer through every corner, and only the worst situations caused him to oversteer nearly perpindicular to the track, then wildly swing to the other side ..... scrubbing so much speed before recovering....
I get a hold of his FFB wheel for my turn.... before starting the race.... it all makes sense. Mode switched to :
Professional
0 Traction control
0 Stability Control
Full FFB.
OMFG, the game feels ~Almost~ as good as GTR !!!
The C6 is a big power, oversteery car you have to throw into the corners, and balance the throttle until you start exiting.... mashing the gas mid-corner just makes you spin, or get so sideways you lose too much speed :) I LOVE THIS!
Within a few laps, I have a decent handle on the car, and am lapping faster then my friend using so many aids to help him.... he's surprised, as he said " this is going to be funny" when I first took the wheel.....which it was.... but he wasn't laughing after 3 laps of Suzuka ;) He tried it.... well... some people have it, others dont (right away) hehe
Prologue puts a serious pull on my wallet to buy a PS3, and Prologue..... but I know I'll have all those cars, and more when it is released this fall. I look forward to it :)
Oh....... "drifting" is quite easy in 5.... where it doesn't last very long in 4..... if you squint your eyes with a 1080p TV.... it looks almost like it is real life! the interior of the car is fully done..... the way the "driver" takes his hand off the wheel in anticipation of the shift.... man.... I LOVE this game!
waggles
05-07-2008, 05:55 AM
I currently have the online record for the drift mode, DB9, Suzuka. My ID's snrsgtmol. Add me if you want.
Will only show up on the PAL and Japanese versions. They need to fix that >.>
HeilSvenska
05-08-2008, 07:20 PM
I've been wondering. Why is GT5: P rated T? It says it's got suggestive themes.
I played Prologue for the first time on Friday..... The AWD cars are boring at best... and would really need some suspension fine tuning to turn them into oversteery-tight handing cars.
The C6 Z06... OMFG!!11!1111!
The F430 was pretty good too!
I was watching my friend play... and was really worried the game was crap. The Z06 would understeer through every corner, and only the worst situations caused him to oversteer nearly perpindicular to the track, then wildly swing to the other side ..... scrubbing so much speed before recovering....
I get a hold of his FFB wheel for my turn.... before starting the race.... it all makes sense. Mode switched to :
Professional
0 Traction control
0 Stability Control
Full FFB.
OMFG, the game feels ~Almost~ as good as GTR !!!
The C6 is a big power, oversteery car you have to throw into the corners, and balance the throttle until you start exiting.... mashing the gas mid-corner just makes you spin, or get so sideways you lose too much speed :) I LOVE THIS!
Within a few laps, I have a decent handle on the car, and am lapping faster then my friend using so many aids to help him.... he's surprised, as he said " this is going to be funny" when I first took the wheel.....which it was.... but he wasn't laughing after 3 laps of Suzuka ;) He tried it.... well... some people have it, others dont (right away) hehe
Prologue puts a serious pull on my wallet to buy a PS3, and Prologue..... but I know I'll have all those cars, and more when it is released this fall. I look forward to it :)
Oh....... "drifting" is quite easy in 5.... where it doesn't last very long in 4..... if you squint your eyes with a 1080p TV.... it looks almost like it is real life! the interior of the car is fully done..... the way the "driver" takes his hand off the wheel in anticipation of the shift.... man.... I LOVE this game!
You're really making me want to play GT5 . . . with the nannies off of course . . . must think about finals . . .
Vansquish
07-16-2008, 10:48 AM
Sorry to dredge up an old topic, but it looks as if Kazunori Yamauchi has officially confirmed that GT5 will have damage modelling and that it will be available as a download for GT5P
http://uk.ps3.ign.com/articles/864/864142p1.html
I guess this is really old news, but I wasn't aware of it hehe.
ae86_16v
07-22-2008, 04:54 PM
Man delayed until 2010. When is PS4 coming out again? ;)
Ouch:
http://arstechnica.com/journals/thumbs.ars/2008/07/21/situation-normal-gran-turismo-5-delayed
HeilSvenska
07-22-2008, 05:00 PM
^The chances of me buying a PS3 is dwindling slowly but surely.
I do believe the fact that htey ar e"concentrating on GT5 Prologue" means that some DLC over the next 2 years will keep everyone going.
And when GT5 finally "ships", it will just be a downlaoded patch and not an actual disc at all ;)
ae86_16v
07-23-2008, 04:16 AM
^The chances of me buying a PS3 is dwindling slowly but surely.
Yeah, I got a couple of friends that are just waiting for that game. Hmm.
Vansquish
07-31-2008, 03:47 PM
GT5 Prologue has apparently been featured at the British Motor Show and moreover, as a special addition the Lotus Evora has been made available to show-goers for a "virtual test-drive".
http://www.gtplanet.net/new-lotus-evora-in-gran-turismo-5-prologue/
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