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View Full Version : Forza Motorsports, Intro-Trailer Video !!!!!


bmagni
01-19-2005, 08:02 PM
1967 AC Shelby Cobra
1997 Acura NSX
2001 Acura Integra Type-R
2002 Acura RSX Type-S
2003 Acura 3.2 CL Type S
2004 Acura NSX
2002 Acura #42 RealTime Racing NSX SC Driven by Peter Cunningham
2001 Aston Martin V12 Vanquish
2005 Aston Martin DB9 Coupe
2001 Audi 2002 Infineon R8

2004 Audi S4
2004 Audi TT Coupe 3.2 quattro
2000 Audi S4
2003 Audi RS 6
2002 Audi #1 Champion Audi Racing S4 Competition Driven by Michael Galati
2003 Audi #1 Champion Audi Racing RS 6 Driven by Michael Galati
2002 Audi Le Mans #38 Champion AudiR8
2001 Audi Le Mans #4 Johansson Motorsport R8
2004 Audi #8 24h Nürburgring TT-R
2004 Bentley Continental GT

2003 Bentley #7 Team Bentley Speed 8
1997 BMW #43 Team Schnitzer Motorsport GTR
1999 BMW #15 Team BMW Motorsports V12 LMR
2003 BMW #43 BMW Motorsport M3-GTR
2003 BMW #42 BMW Motorsport M3-GTR
1987 Buick Regal GNX
2002 Cadillac #8 Team Cadillac LMP 02
2004 Cadillac CTS-V
2004 Cadillac #16 Team Cadillac Driven by Max Angelelli
2002 Chevrolet Corvette Z06

1967 Chevrolet Corvette Stingray 427 L-88
2002 Chevrolet Camaro SS
1969 Chevrolet Camaro Z28
2005 Chevrolet Corvette C6
2002 Chevrolet Lingenfelter 427 CID Twin Turbo Corvette
2002 Chevrolet Corvette Guldstrand Edition
2004 Chevrolet #73 3R Racing Corvette Z06 Driven by Phil McClure
2003 Chevrolet #3 Corvette Racing C5-R
1969 Chevrolet Camaro SS
2004 Chrysler PT Cruiser GT (Turbo)

2005 Chrysler ME Four-Twelve
1999 Dodge Viper GTS ACR
2003 Dodge SRT4
1996 Dodge Stealth R/T Turbo
1970 Dodge Challenger R/T Hemi
2003 Dodge Viper SRT10
2004 Dodge Viper Competition Coupe
2000 Dodge Hennessey Viper 800TT
2003 Dodge #23 Magellan Financial Viper Competition Coupe Driven by Paul Mumford
2004 Dodge #22 3R-Racing Viper Competition Coupe Driven by Tommy Archer

2002 Dodge Nürburgring 24 Hours Viper GTS ACR #1 - FujiFilm
1998 Eagle Talon TSI Turbo
2002 Ferrari 575M Maranello
2004 Ferrari 360 Modena
1964 Ferrari 250 GTO
2003 Enzo Ferrari
1995 Ferrari F50
1993 Ferrari 512 TR
1984 Ferrari GTO

1992 Ferrari F40
1967 Ferrari 330 P4
1969 Ferrari Dino 246 GT
1998 Ferrari 355 GTS
2005 Ferrari 612 Scaglietti
1996 Ferrari #12 Risi Competizione
1998 Ferrari F355 Challenge
2003 Ferrari #88 Veloqx Prodrive Racing 550 Maranello
2004 Ferrari Challenge Stradale
2003 Ford Focus SVT

1966 Ford GT40
1970 Ford Mustang Boss 429
2000 Ford Mustang Cobra R
2005 Ford Mustang GT
2005 Ford GT
2004 Ford #10 Tiger Racing Mustang Driven by Carol Hollfelder
2004 Honda Civic Type-R Hatch (Japan)
2000 Honda Prelude Type SH
1999 Honda Civic Si Coupe
1995 Honda Civic Del Sol VTEC

2004 Honda Accord Coupe EX
2003 Honda S2000
1994 Honda Civic SI
1991 Honda CRX Si-R (Japan)
2004 Honda NSX-R (Japan)
2002 Honda Mugen Integra Type-R (Japan)
2003 Honda JGTC #18 Dome Racing Team NSX
2003 Honda JGTC #8 Autobacs Racing Team Aguri NSX
2004 Honda Mugen Civic Type-R Hatch
2000 Honda Integra Type-R (Japan)

2003 Honda Mugen S2000
1992 Honda NSX-R (Japan)
2003 Honda JGTC #16 Dome Racing Team NSX
2002 Honda Integra Type-R (Japan)
2000 Honda Aerogear Integra Type-R
2000 Honda VIS Racing Integra Type-R
2004 Honda Wings West Civic R J Spec
2003 Hyundai Tiburon GT
2003 Infiniti G35 Coupe
1993 Jaguar XJ220 Road Car

1961 Jaguar S1 E-type 3.8
2002 Koenigsegg CC8S
1974 Lancia Stratos HF Stradale
1992 Lancia Delta Integrale EVO
2002 Lexus SC430
2003 Lexus IS300
2002 Lotus Elise 111S
2002 Lotus Esprit V8
1972 Lotus Elan Sprint
2005 Lotus Exige

2005 Lotus Elise
1990 Mazda RX-7 Turbo
2000 Mazda Miata MX-5 1.8i Sport
2004 Mazda RX-8
2003 Mazda Protégé MAZDASPEED
2004 Mazda 3 Sport
1995 Mazda RX-7 Turbo
2000 Mazda MX-5 MAZDASPEED
2004 Mazda RX-8 MAZDASPEED
2002 Mazda RX-7 Spirit R

1995 Mazda AB FlugRX-7
1995 Mazda INGS RX-7
1954 Mercedes 300SL Gullwing Coupe
1998 Mercedes CLK-GTR
2004 Mercedes C32 AMG
2004 Mercedes SLR
2003 Mercedes CLK55 AMG Coupe
2005 Mercedes CL65 AMG
2003 Mercedes-Benz CLK-DTM #3 Team Vodafone
2003 MINI Cooper-S

2004 Mitsubishi Lancer Evolution VIII GSR RS
1995 Mitsubishi Eclipse GSX
1997 Mitsubishi 3000GT VR-4
2003 Mitsubishi Eclipse GTS
1999 Mitsubishi Lancer Evolution VI GSR
1998 Mitsubishi FTO GP Version R
1995 Mitsubishi Mine's CP9A Lancer Evolution VI RS
2000 Mitsubishi Lancer Evolution VI TME
2004 Mitsubishi Lancer Evolution VIII FQ-330
2004 Mitsubishi Sparco Lancer Evolution VIII

2002 Nissan Mine's GT-R (R34)
1972 Nissan 240 ZX
2003 Nissan 350Z Track
1998 Nissan #32 Nissan Motorsports R390 GT1
1994 Nissan 300ZX Twin Turbo Version R
2004 Nissan Altima 3.5 SE
2000 Nissan Silvia Spec-R
2002 Nissan Skyline GT-R V Spec II (R34)
1995 Nissan Skyline GT-R
1998 Nissan 240 SX SE

2003 Nissan Skyline V35
1994 Nissan Fairlady Twin Turbo
2002 Nissan Skyline GT-R V Spec II
2003 Nissan JGTC #3 Hasemi Motorsport Z33 350Z
2003 Nissan Fairlady
2003 Nissan JGTC #12 Team Impul Skyline
1998 Nissan Silvia (S14)
2003 Nissan JGTC #23 NISMO Skyline
1995 Nissan Mine's Skyline R32 GT-R
2002 Nissan Tommy Kaira Skyline GT-R R34

2003 Opel Performance Center #5 Team Phoenix Nürburgring 24 Astra V8
2004 Opel Speedster Turbo
2003 Opel Performance Center #6 Team Phoenix Nüurburgring 24 Astra V8
1999 Pagani Zonda C12
2003 Pagani #17 Carsport America GR
2002 Panoz #10 JML Team Panoz LMP01 EPP
2001 Panoz Esperante GTL
2004 Peugeot 206 Gti 180
2004 Pontiac GTO

1968 Pontiac GTO Hardtop
1973 Porsche 911 Carrera RS
1986 Porsche 959
2003 Porsche 911 GT3
2003 Porsche Carrera GT
1998 Porsche #26 911 GT1 Le Mans
1956 Porsche 550 A Spyder
1987 Porsche 911 Turbo 3.3
1989 Porsche 944 Turbo
1987 Porsche #17 962 C

1995 Porsche 911 GT2
2003 Porsche Boxster S
2003 Porsche 3R-Racing 911 GT3 Cup Driven by Mike Fitzgerald
2000 Porsche #23 Alex Job Racing 911GT3-RS
2003 Renault Sport Clio V6 RS
2002 Saab 9-3 Viggen
2004 Saleen S7
2000 Saleen Mustang S281
2000 Saleen #2 Konrad Motorsport S7R
2005 SEAT Cupra GT Racer

1999 Shelby Series 1
1968 Shelby Mustang GT-500KR
2004 Subaru Impreza WRX STi
1998 Subaru Impreza 22B STi
1999 Subaru Impreza 2.5RS Coupe
2003 Subaru JGTC #77 Cusco Racing Impreza
1998 Subaru Tommy Kaira Impreza M20b 2002
2004 Subaru Impreza WRX STi Spec-C (Japan) Forza Edition
1998 Toyota Supra Twin Turbo
2003 Toyota Celica GT-S

1985 Toyota AE86 Sprinter Trueno GT Apex
1995 Toyota MR2 Turbo T-Bar
1999 Toyota #27 GT-ONE TS020
2004 Toyota Camry Solara
1969 Toyota 2000GT
2002 Toyota MR2 Spyder
1992 Toyota Supra Turbo
2004 Toyota Altezza RS200
2003 Toyota Celica 1800 VVT-i
2002 Toyota MR-S

2002 Toyota Tom's Z382 Soarer
2002 Toyota Soarer 430SCV
1995 Toyota Tom's T020 MR2
2002 Toyota Tom's W123 MR-S
2003 Toyota JGTC #36 Team TOMS Supra
2003 Toyota JGTC #1 Toyota Team Le Mans Supra
1998 Toyota AB Flug Supra Turbo S900
2003 Toyota APR Performance Celica GTS
1998 Toyota VeilSide Supra Fortune 03
1998 Toyota VeilSide Supra Fortune 99

1995 Toyota Border MR2 Turbo T-bar
1995 Toyota VIS Racing MR2 Turbo T-Bar
2003 Toyota JGTC # 35 Kraft Supra
2001 TVR Tuscan S
1998 TVR Cerbera Speed 12
2001 TVR Tuscan R
2004 Vauxhall VX220 Turbo
2003 Volkswagen Golf R32
1995 Volkswagen Corrado SLC
2004 Volkswagen New Beetle 1.8T Turbo S

2003 Volkswagen Jetta GLX VR6
2004 Volvo S60 R
2004 Volvo #24 At-Speed Motorsports S60 R Driven by Derek Bell

http://img10.exs.cx/img10/7631/911gt13bq.th.jpg (http://img10.exs.cx/my.php?loc=img10&image=911gt13bq.jpg)

http://img10.exs.cx/img10/9176/audir82wr.th.jpg (http://img10.exs.cx/my.php?loc=img10&image=audir82wr.jpg)
http://img10.exs.cx/img10/5889/bentley5ek.th.jpg (http://img10.exs.cx/my.php?loc=img10&image=bentley5ek.jpg)
http://img10.exs.cx/img10/761/cgt1es.th.jpg (http://img10.exs.cx/my.php?loc=img10&image=cgt1es.jpg)
http://img10.exs.cx/img10/5107/enzo5vl.th.jpg (http://img10.exs.cx/my.php?loc=img10&image=enzo5vl.jpg)
http://img10.exs.cx/img10/4682/mclaren4tw.th.jpg (http://img10.exs.cx/my.php?loc=img10&image=mclaren4tw.jpg)

IMO id rather have 230 good cars than 700 kinda good cars, the car list is better than GT's, the graphics look as good, and the gameplay well have to see... the only car id like to have here is the M3 CSL. Im glad i have the Xbox and the PS2 hehehe

SilviaEvo
01-19-2005, 08:57 PM
^^I agree they need teh CSL and more BMW's and Merc's and SLR would be kinda nice too

spicymustard
01-19-2005, 09:11 PM
i guess its an incomplete list as there is a pic of the McLaren F1 (some sort of race evolution) but its not on the list.

T-Bird
01-19-2005, 09:55 PM
^^I agree they need teh CSL and more BMW's and Merc's and SLR would be kinda nice too

SLR was listed above

SilviaEvo
01-19-2005, 10:00 PM
^^ whoops i missed that! my eyes went too fast!

tigerx
01-19-2005, 10:41 PM
OMG i can't wait to get my hand on that porsche 962C.

nurbrun
01-19-2005, 10:55 PM
there's a 333sp in the game because i have the demo and you can use it

Caplax40
01-19-2005, 11:16 PM
Hell yeah! Look at all the Skyline/Evolution/Impreza variants!!! :) And above all, the car that makes this all worthwhile....the Koenigsegg CC8S!

ikon2003
01-20-2005, 12:38 AM
That's a nice looking list. should b some competition for gt4. enzo...pagani...koenigsegg... great trio right there.

bmagni
01-20-2005, 01:14 AM
More pics

http://img49.exs.cx/img49/1818/911gt117os.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=911gt117os.jpg)
http://img49.exs.cx/img49/5692/911gt127qn.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=911gt127qn.jpg)
http://img49.exs.cx/img49/5018/audir819kg.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=audir819kg.jpg)
http://img49.exs.cx/img49/6418/bentley19vg.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=bentley19vg.jpg)
http://img49.exs.cx/img49/2921/cgt11fs.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=cgt11fs.jpg)
http://img49.exs.cx/img49/9493/cgt21bd.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=cgt21bd.jpg)
http://img49.exs.cx/img49/8498/enzo24os.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=enzo24os.jpg)
http://img49.exs.cx/img49/7626/enzo38dm.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=enzo38dm.jpg)
http://img49.exs.cx/img49/6553/mclaren19rf.th.jpg (http://img49.exs.cx/my.php?loc=img49&image=mclaren19rf.jpg)

sheruken
01-20-2005, 06:24 AM
Yes, Finally some decent update on the best Xbox game ever. :P Well prolly I wasnt checking the updates regularly, coz it gets kinda hard to check out both GT4 and Forza for updates.. BTW any idea on the release date yet? Have they confirmed?
Graphics are brilliant, I hope the game play is not like what it was in the OXM Demo. Slightly like Toca RD2, which was AaarCaaaide :D
The Road shine and the Curbs look awesome in the second enzo pic in the second lot. But as far as I'd heard there were going to be Lamborghinis in too? Did I miss those or they're not there?

FordGTGuy
01-20-2005, 09:39 AM
damn i make the officialy one and everyone never checks and I've had this list for over a moth including pics of the real cars.

FordGTGuy
01-20-2005, 09:45 AM
TRACK LIST

I looked through the files on the demo disc and found a file called "tracklist" which includes all the tracks that I think will be included in the final version of FM.
There are 29 tracks in total but you can definitely count on it that there will be a lot of variations, especially the city tracks!

I sorted the list so you can better read it!
Here it is:

AlpineYodel
AsianSpringtime
FarmersLip
FarmersLipShort
Figjam (aka Blue Mountain Raceway)
FigjamReverse (aka Blue Mountain Raceway Reverse)
JapaneseMountain
JapaneseMtReverse
Lagunaseca
LagunasecaTrial
NewYork
NewYorkShortReverse
Nurburgring
Physics
Rio
RoadAmerica
RoadAtlanta
RoadAtlantaShort
Roaval
Silverstone
SilverstoneShort
SunsetSpeedWay
TestOval
TestTrack
TestTrackReverse
Tokyo
Tsukuba
Vancouver
VancouverReverse

---------------------------------------------------------------------------------------------------
[EDIT#1]:
OK I looked a bit more and found another list.
Looks like we will have Drag and Drift races and also one wet configuration
Check it out:

Grail
Laguna
Silverstone
FarmersLip
FarmersLipShort
Roval
SunsetSpeedway
SunsetDrag
FigJam
RoadAtlanta
JapaneseMountain
FarmersLipWet
RoadAmerica
Tokyo
NewYork
Nurburgring
Vancouver
Physics
Rio
Tsukuba
Alpine_Yodel
Autocross
Autocross2
Autocross3
Laguna_Drift
Laguna_Andretti_Hairpin
Laguna_Corkscrew
MapleValleyDrift
LagunaSecaReverse
Autocross4
Autocross5
Autocross6
Autocross7
Autocross8
Autocross9
Autocross10
TestTrack2
JapaneseMtnStage1
JapaneseMtnStage2
RoadAtlantaShort
SilverStoneShort
TestOval
JapaneseMtnStage1Reverse
JapaneseMtnStage2Reverse
JapaneseMtnReverse
NewYorkShortReverse
NurburgringSectionA
NurburgringSectionB
NurburgringSectionC
NurburgringSectionD
FigJamReverse
VancouverReverse
TestTrackReverse
TestTrackDrag
JapaneseMtnStage1Drift
JapaneseMtnStage2Drift
JapaneseMtnStage1DriftR
JapaneseMtnStage2DriftR
TsukubaDrift
RovalDrift
TokyoDrift
RoadAtlantaDrift
RioDrift
NewYorkDrift
NurburgringSectionADrift
NurburgringSectionBDrift
NurburgringSectionCDrift
NurburgringSectionDDrift
RoadAmericaDrift
FigJamDrift
SilverStoneShortDrift
Alpine_YodelDrift
VancouverDrift
AsianSpringtime
Autocross11
LagunaSecatrial

-------------------------------------------------------------------------------------------------
[EDIT#2]:
I think I found the ultimate file on the disc!
It is the same like the last one but now with the correct and final names for all the tracks!
Check it out

Grail24 (will this be a 24 hour race???)
Mazda Raceway Laguna Seca
Silverstone
Maple Valley
Maple Valley (Short Course)
Sunset Peninsula Road Course
Sunset Peninsula Speedway
Sunset Peninsula Drag Strip
Blue Mountains Raceway
Road Atlanta
Fijimi Kaido
Maple Valley Wet (debug) (maybe it will be removed from the final version)
Elkhart Lake - Road America
Tokyo Circuit
New York
Nürburgring
Pacific Shipyards
Physics
Test Track
Rio De Janeiro
Tsukuba Circuit
Alpine Ring
Autocross
Autocross2
Autocross3
Laguna Seca - Drift
Laguna Seca - Andretti Hairpin
Laguna Seca - Corkscrew
Maple Valley - Drift
Mazda Raceway Laguna Seca (R)
Autocross4
Autocross5
Autocross6
Autocross7
Autocross8
Autocross9
Autocross10
TestTrack2
Fijimi Kaido (Stage 1)
Fijimi Kaido (Stage 2)
Road Atlanta (Short Course)
Silverstone (Short Course)
Test Oval
Fijimi Kaido (Stage 1) (Reverse)
Fijimi Kaido (Stage 2) (Reverse)
Fijimi Kaido (Reverse)
New York (Short Course) (Reverse)
Nürburgring (Section A)
Nürburgring (Section B)
Nürburgring (Section C)
Nürburgring (Section D)
Blue Mountains Raceway (Reverse)
Pacific Shipyards (Reverse)
Test Track (Reverse)
Test Track Drag
Fijimi Kaido (Stage 1) - Drift (some Initial D mountain drifting, yeah!)
Fijimi Kaido (Stage 2) - Drift
Fijimi Kaido (Stage 1) (Reverse) - Drift
Fijimi Kaido (Stage 2) (Reverse) - Drift
Tsukuba Circuit - Drift
Sunset Peninsula Road Course - Drift
Tokyo Circuit - Drift
Road Atlanta - Drift
Rio De Janeiro - Drift
New York - Drift
Nürburgring (Section A) - Drift
Nürburgring (Section B) - Drift
Nürburgring (Section C) - Drift
Nürburgring (Section D) - Drift
Elkhart Lake - Road America - Drift
Blue Mountains Raceway - Drift
Silverstone (Short Course) - Drift
Alpine Ring - Drift
Pacific Shipyards - Drift
Asian Spring Time
Autocross11
Mazda Raceway Laguna Seca





http://img46.exs.cx/img46/9363/ba-Picture001.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=ba-Picture001.jpg)

http://img46.exs.cx/img46/9473/25-Picture002.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=25-Picture002.jpg)

http://img46.exs.cx/img46/7382/93-Picture003.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=93-Picture003.jpg)

http://img46.exs.cx/img46/9886/82-Picture004.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=82-Picture004.jpg)

http://img46.exs.cx/img46/4568/81-Picture005.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=81-Picture005.jpg)

http://img46.exs.cx/img46/773/e7-Picture006.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=e7-Picture006.jpg)

http://img46.exs.cx/img46/636/27-Picture007.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=27-Picture007.jpg)

http://img46.exs.cx/img46/8015/d9-Picture008.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=d9-Picture008.jpg)

http://img46.exs.cx/img46/1801/8b-Picture009.th.jpg (http://img46.exs.cx/my.php?loc=img46&image=8b-Picture009.jpg)

the game looks more like if you were to just look at the thumbs then click on the whole pic
my tv sux but hey









Car list:
AB FLUG

--RX-7 (Widebody) (1995)
--Supra Turbo S900 (Widebody) (199

AC

--427 MKIII (1967)

ACURA

--Integra Type R (US Spec) (2000)
--RSX Type S (2002)
--3.2 CL Type S (6 speed) (2003)

AEROGEAR

--Integra R (Widebody) (2000)

APR PERFORMANCE

Celica GTS (Widebody) (2003)

AST0N MARTIN

--Vanquish (2001)
--DB9 Coupe (2005)

AUDI

--TT 3.2 Coupe (2004)
--S4 V8 (2004)
--S4 (2000)
--RS6 Sedan (2003)

BENTLEY

--Continental GT Coupe (2004)

BMW

--Z4 3.0i (2004)

BORDER

--MR2 Turbo T-bar (Widebody) (1995)

BUICK

--Regal GNX (Turbo) (1987)

CADILLAC

--CTS-V (2004)

CHEVROLET

--Camaro Z28 (1970)
--Camaro SS Coupe (1969)

CHRYSLER

--PT Cruiser GT (Turbo) (2004)
--Eagle Talon Tsi Turbo (AWD) (199

CORVETTE

--Stingray 427 L-88 (1967)
--Z06 (2002)
--C6 Coupe (2005)

DATSUN

--240ZX (1972)

DODGE

--SRT4 (2003)
--Viper SRT10 (top up) (2003)
--Challenger R/T Hemi (1970)

FERRARI

--288GTO (1984)
--512TR (1993)
--360 Modena F1 (2004)
--F355 Berlinetta F1 hardtop (199
--F355 Challenge (199
--360 CS (Challenge Stradale) (2004)
--612 Scaglietti (2005)
--330 P4 (1967)
--250 GTO (1964)
--246 Dino GT (1969)
--Enzo "Ferrari" (2003)

FIAT

--Lancia Delta Integrale (1992)

FORD

--Focus SVT 3-door (2003)
--GT40 MK II (1966)

HENNESSEY

--Viper 800TT (2000)

HONDA

--CRX Si-R (1991)
--Civic Type R Hatch (2004)
--Civic Si Hatch (1994)
--Civic Si Coupe (1999)
--Civic Del Sol VTEC (1995)
--S2000 (hardtop) (2003)
--Integra Type R (Japan Spec) (2000)
--Integra Type R (2002)
--Prelude Type SH (2000)
--Accord Coupe EX V6 (2004)
--NSX-R (1997)
--NSX-R (2004)
--NSX(JGTC)

HYUNDAI

--Hyundai Tiburon GT (2003)

INFINITI

--G35 (2004)

INGS

--RX-7 (Widebody) (1995)

JAGUAR

--S1 E-type 3.8 (1961)

LANCIA

--Stratos HF Stradale (1974)

LEXUS

--SC430 (2002)
--IS300 (2004)

LINGENFELTER

--427 CID Twin Turbo Corvette (2002)

LOTUS

--Elise 111S (2004)
--Federal Elise (135R) (2005)
--Lotus Exige (2005)
--Esprit V8 (2002)
--Elan Sprint (1972)

MAZDA

--Mazda Protégé MAZDASPEED (2003)
--Mazda 3 (2.3 Sport 5-door) hatch (2004)
--Miata MX-5 1.8i Sport (2000)
--Mazda RX-7 (US Spec) (1995)
--MX-5 Mazdaspeed (2004)
--RX-7 Turbo (1990)

McLAREN

--

MERCEDES-BENZ

--CLK55 AMG Coupe (2003)
--C32 AMG Sports Coupe (2004)
--CL65 AMG (2005)
--300SL Gullwing Coupe (1954)
--SLR McLaren (2005)

MINE'S

--GT-R (R34) (2002)
--Skyline R32 GT-R (1995)
--Lancer Evolution VI RS (1995)

MINI

--MINI Cooper-S (2003)

MITSUBISHI

--Eclipse GSX (1995)
--Eclipse GTS (2003)
--FTO GP Version R (199
--Lancer Evolution VI GSR (1999)
--Lancer Evolution VI TME (2000)
--Lancer Evolution VIII RS (2004)
--Lancer EVO VIII FQ-330 (Lightweight Mitsubishi Racing) (2004)

MUGEN

--Integra Type R (Japan) (2002)
--Civic Type R Hatch (2004)
--NSX (2003)
--S2000 (Hardtop) (2003)

MUSTANG

--Cobra R (2000)
--Boss 429 (1970)

NISSAN

--240SX SE
--S15 Silvia Spec-R (2000)
--Altima 3.5 SE (2004)
--Silvia (S14) (199
--R390 GT1 LM Race Car #32 (199
--Yellow Hat Nissan Skyline (JGTC)

OPEL

--Speedster Turbo (2004)

PAGANI

--Zonda (2003)

PANOZ

--Panoz Esperante GTL (Coupe - hardtop) (2001)

PEUGEOT

--206 Gti 180 (2004)

PONTIAC

--GTO (2005)
--GTO Hardtop Coupe (196

PORSCHE

--Porsche Boxster S (hardtop) (2003)
--911 (996) GT3 (2003)
--911 (993) GT2 (1995)
--911 Carrera RS (1973)
--550 Spyder (James Dean Edition) (1955)
--Carrera GT (2003)

RENAULT

--Sport Clio V6 RS (2003)

SALEEN

--S281 (Based on the Mustang) (2000)

SHELBY

--Series 1 (1999)
--GT500KR (196

SPARCO

--Lancer Evo (2004)

SUBARU

--Impreza 22B STi (199
--Impreza 2.5RS Coupe (1999)
--WRX STi (US Spec) (2004)
--Impreza WRX STi Spec-C (Japan Spec) (2004)
--Cusco Impreza (JGTC)

TOMS

--T020 (MR2) (1995)
--W123 (Toyota MR-S) (2002)
--Z382 (SC430) (2002)

TOMMY KAIRA

--R34 (2002)
--Impreza M20b (2002)

TOYOTA

--AE86 Sprinter Trueno GT Apex (Corolla GT-S) (1985)
--Soarer 430SCV (2002)
--MR2 Turbo T-Bar (1995)
--MR2 Spyder (2002)
--MR-S (2002)
--Camry Solara Sport (2004)
--Celica GT-S (2003)
--Celica 1.8 WT-I T Sport (2003)
--Altezza RS200 (2004)
--2000gt (1969)
--Yellow Hat supra (JGTC)

TVR

--Tuscan R (2001)

VAUXHALL

--VX220 Turbo (2004)

VEILSLIDE

--Supra Turbo 99 (Widebody) (199
--Supra Turbo 03 (Widebody) (199

VOLKSWAGEN

--Corrado SLC (1995)
--Golf R32 (2002)
--New Beetle 1.8T Turbo S (2002)
--Jetta GLX VR6 (2003)

VIS RACING

--MR2 Turbo T-bar (Widebody) (1995)
--Integra R (Widebody) (2000)

VOLVO

--S60 R (2004)

WINGS WEST

--Civic R J Spec (Widebody) (2004)

http://www.3000gt.ch/Forza/Cars/ZondaWrecked.jpg

Forza may have the ferrari f430 heres some pics:
http://www.seriouswheels.com/top-2005-Ferrari-F430.htm

Ok, with the discovery of the tracklist on the OXM demo, I think it's time for a new Car List. If you see any mistakes or missing cars, tell me so I can update the list. I used Norm302's car list and added those that are on the OXM list.

AB Flug

Toyota Supra Turbo S900 (Widebody)
Mazda RX-7 (Widebody)


AC

427 MK III


Acura

Integra Type R (US Spec)
RSX Type S
3.2 CL Type S (6 Speed)
NSX
#18 JGTC NSX (Either Acura or Honda)
#8 JGTC NSX (same)
#64 JGTC NSX (same)
#42 RealTime Racing NSX


Aerogear

Honda Integra R (Widebody)


APR Performance

Toyota Celica GTS (Widebody)


Aston Martin

Vanquish
DB9 Coupe


Audi

S4
#1 Infineon R8
RS6 Sedan
S4 V8
TT 3.2 Coupe
S4 Biturbo
#1 Champion S4 Comp
#1 Champion RS 6
#38 Champion R8
#4 Johansson R8
#8 ABT TT-R


Bentley

Continental GT Coupe
#7 Speed 8


BMW

Z4 3.0i
Motorsport #15 V12 LMR
#43 M3-GTR
#42 M3-GTR


Border

Toyota MR2 Turbo T-Bar (Widebody)


Buick

Regal GNX (Turbo)


Cadillac

LMP
CTS-V
#16 SCCA CTS-V


Chevrolet

Corvette Stingray 427 L-88
Camaro SS Coupe
Camaro Z28
Corvette Z06
Corvette C6
#3 IMSA Corvette C5-R
#73 Corvette Z06


Chrysler

PT Cruiser GT (Turbo)
LMP
ME Four-Twelve


Datsun

240ZX


Dodge

Challenger R/T Hemi
Viper GTS ACR
SRT10 (Top Up)
SRT4
Stealth R/T Turbo
Viper Competition Coupe
#23 Viper Competition Coupe
#22 Viper Competition Coupe
#51 Team Oreca Viper GTS-R
#53 Team Oreca Viper GTS-R
#1 Viper GTS-R


Eagle

Talon Tsi Turbo (AWD)


Ferrari

250 GTO
F330 P4
246 Dino GT
288 GTO
512TR
F355 Berlinetta F1 Hardtop
F355 Challenge
F333 SP #12 Risi Competizione
F40
F50
360 CS (Challenge Stradale)
360 Modena F1
612 Scaglietti
Enzo
575M Maranello
#88 IMSA 550 Maranello


Ford

GT
GT40 MK II
Mustang Boss 429
Mustang Cobra R
Focus SVT 3-Door
Mustang GT
#10 Tiger Racing Mustang


Guldstrand

Chevrolet Corvette Guldstrand Edition


Honda

CRX Si-R
Civic Si Hatch
Civic Del Sol VTEC
NSX
Civic Si Coupe
Integra Type R (Japan Spec) (2000)
Prelude Type SH
Integra Type R (Japan) (2002)
S2000 (Hardtop)
Accord Coupe EX V6
Civic Type R Hatch
NSX-R


Hennessey

Viper 800TT


Hyundai

Tiburon GT


Infinity

G35 (Skyline Japan)


INGS

Mazda RX-7 (Widebody)


Jaguar

S1 E-Type3.8
XJ220


Koenigsegg

CC8S


Lancia

Stratos HF Stradale
Delta Integrale Evo


Lexus

SC430
IS300


Lingenfelter

427 CID Twin Turbo Corvette


Lotus

Elan Sprint
Elise V8
Elise 111S
Exige
Federal Elise (135R)
Elise 135


Mazda

3 (2.3 Sport 5-Door) Hatch
RX-7 Turbo
RX-7 (US Spec)
Miata MX-5 1.8i Sport
Protégé MAZDASPEED
MX-5 Mazdaspeed
RX-8
RX-7 Spirit R
RE-Amamiya RX-7


McLaren

F1 GTR Fina


Mercedes

300 SL Gullwing Coupe
CLK55 AMG Coupe
C32 AMG Sports Coupe
CL65 AMG
#11 D2 CLK-GTR
SLR
#3 CLK-DTM


Mine's

Mitsubishi CP9A Lancer Evolution VI RS
Nissan Skyline R32 GT-R
Nissan Skyline GT-R (R34)


MINI

Cooper-S


Mitsubishi

Eclipse GSX
FTO GP Version R
Lancer Evolution VI GSR
Lancer Evolution VI TME
Eclipse GTS
Lancer Evolution VIII FQ-330
Lancer Evolution VIII GSR
Lancer Evolution VII
3000GT VR-4


Mugen

Honda Integra Type R (Japan)
NSX
S2000 (Hardtop)
Civic Type-R


Nissan

240SX SE
Silvia (S14)
Skyline R34 GT-R
S15 Silvia Spec-R
Altima 3.5 SE
350Z
#32 R390 GT1
300ZX Twin Turbo Version R
Z32 Fairlady Twin Turbo
Skyline R34 GT-RV Spec II Nur
#3 JGTC Z33
Z33 Fairlady
#12 JGTC Skyline
#23 JGTC Skyline


Opel

Speedster Turbo
#5 OPC Team Phoenix Astra V8 (Not sure whether it is Vauxhall or Opel)
#6 OPC Team Phoenix Astra V8 (Same)


Pagani

Zonda C12
#17 IMSA Zonda GR


Panoz

#10 JML LMP01 EPP
Esperante GTL (Coupe - Hardtop)


Peugot

206 Gti 180


Pontiac

GTO Hardtop Coupe
GTO


Porsche

Boxster S (Hardtop)
550 Spyder (James Dean Edition)
911 Carrera RS
911 (993) GT2
911 (996) GT3
Carrera GT
959
#26 911 GT1-98
911 Turbo
#17 Rothmans 962 C
#22 3R-Racing 911 GT3 Cup
#23 IMSA 911 GT3-RS


Renault

Sport Clio V6 RS (Renaultsport)


Saab

9-3 Viggen 3-Door


Saleen

S281 (Based on the Mustang)
#2 IMSA S7R


SEAT

Cupra GT Prototype


Shelby

GT-500KR
Series 1


Sparco

Mitsubishi Lancer Evolution VIII


Subaru

Impreza 22B STi
Impreza 2.5RS Coupe
Impreza WRX STi (US Spec)
Impreza WRX STi Spec-C (Japan Spec)
#77 JGTC Impreza


Tom's

Toyota T020 MR2
Toyota W123 MR-S
Toyota Z382 (SC430)


Tommy Kaira

Nissan Skyline GT-R R34
Subaru Impreza M20b 2002


Toyota

2000GT
AE86 Sprinter Trueno GT Apex (Corolla GT-S)
MR2 Turbo T-Bar
GT-One #27 TS020
MR2 Spyder
MR-S
Soarer 430SCV
Celica 1.8 WT-I T Sport
Celica GT-S
Altezza RS200
Camry Solara Sport
Supra Turbo
Supra Twin Turbo
#36 JGTC Supra
#1 JGTC Supra


TVR

Tuscan R (Speed 6)
Tuscan S
Cerbera Speed 12


Vauxhall

VX220 Turbo


Veilside

Toyota Supra Fortune 03
Toyota Supra Fortune 99


VIS Racing

Toyota MR2 Turbo T-Bar (Widebody)
Honda Integra Type-R


Volkswagen

Corrado SLC
Golf R32
New Beetle 1.8T Turbo S
Jetta GLX VR6


Volvo

S60 R
#24 At-Speed S60 R


Wings West

Honda Civic R J Spec (Widebody)


Total cars: 242










http://www.xbox.com/media/games/forza/sim-forza-0008.jpg

http://next.videogame.it/Immagini/news/28500/28955/forzamotorsport_notizia_xbox6.jpg

http://www.xbox.com/media/games/forza/sim-forza-0003.jpg

http://www.xbox.com/media/games/forza/sim-forza-0011.jpg

http://www.xbox.com/media/games/forza/sim-forza-0007.jpg

http://www.xbox.com/media/games/forza/sim-forza-0005.jpg

http://next.videogame.it/Immagini/news/28500/28955/forzamotorsport_notizia_xbox4.jpg

http://www.famitsu.com/game/news/2004/07/23/h-103_28871_07230001.jpg.jpg

http://www.xbox.com/media/games/forza/sim-forza-0016.jpg

ttp://www.xbox.com/media/games/forza/sim-forza-0014.jpg

http://www.xbox.com/media/games/forza/sim-forza-0006.jpg

http://www.xbox.com/media/games/forza/sim-forza-0009.jpg

http://www.xbox.com/media/games/forza/sim-forza-0015.jpg

http://www.xbox.com/media/games/forza/sim-forza-0001.jpg

http://next.videogame.it/Immagini/news/29000/29071/forzamotorsport_notizia_xbox1.jpg

http://next.videogame.it/Immagini/news/29000/29071/forzamotorsport_notizia_xbox0.jpg

http://www.cseek.com/image20010518/131482.jpg

http://db.cseek.com/image20010518/131471.jpg

http://www.famitsu.com/game/news/2004/07/23/h-103_28871_072300002.jpg.jpg

http://www.frictionlessinsight.com/Articles/E32004/Xbox/XboxForza.jpg

These screenshots and others are from months ago and they will not allow any newer pics to be leaked so this game should look outstanding in the end.

http://img7.exs.cx/img7/8763/forzamotorsport200501140648372.jpg

http://img7.exs.cx/img7/2007/forzamotorsport200501140648379.jpg

http://img7.exs.cx/img7/2893/forzamotorsport200501140648385.jpg

http://img7.exs.cx/img7/9792/forzamotorsport200501140648391.jpg

http://img7.exs.cx/img7/8025/forzamotorsport200501140648397.jpg

http://img7.exs.cx/img7/5374/forzamotorsport200501140648403.jpg

The graphics seem to be the old ones that means these are old pics just not released yet. (well till now)

Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us)

bmagni
01-20-2005, 03:16 PM
the list i posted supposedly ios the one announced by microsoft, there are missing some cars id like to have that FordGTguy posted... i guess well just have to wait and see

Albutzu
01-20-2005, 03:30 PM
bmagni I dont think its really necessary to post real life pics of the cars in the game, as 99% of people here know what they all look like anyway.. perhaps you can edit those out and just leave the game shots ;)

sameerrao
01-20-2005, 04:56 PM
The car set in Forza is way more interesting than the million Japanese variants of the same thing in GT4.

I just might buy a XBox for this game....

bmagni
01-20-2005, 05:32 PM
bmagni I dont think its really necessary to post real life pics of the cars in the game, as 99% of people here know what they all look like anyway.. perhaps you can edit those out and just leave the game shots ;)

i didnt post em...

sheruken
01-20-2005, 06:24 PM
Yes, bmagni didnt post em. Please take off the real pictures and just leave the INGAME shots. They're much more interesting. And could someone be kind enough to organize it like PimpRacer did in the GT4 thread.
Anyway my only complain about this game is the graphics are just too clean to make it feel real. Well thats a great thing that they're clean and we can check the details very clearly, but it takes off the realistic feel from the game that the "other" game has in plenty. Well am basing my opinion on the pics and the demo I played. sorry if I am wrong. Though the curbs are just PERFECT :D..

FordGTGuy
01-20-2005, 06:55 PM
the zonda pic deals with the game they used it to find damage.

no just j/king just some idiot hiiting something with a zonda.

RPWR7
01-20-2005, 08:39 PM
bmagni I dont think its really necessary to post real life pics of the cars in the game, as 99% of people here know what they all look like anyway.. perhaps you can edit those out and just leave the game shots ;)

i didnt post em...

sorry ... of course I meant FordGTGuy :wink: all that damn scrolling :oops:

5vz-fe
01-20-2005, 09:34 PM
2004 Subaru Impreza WRX STi Spec-C (Japan) Forza Edition, what the hell is Forza Edition??

Pimp Racer
01-20-2005, 10:44 PM
LMAO!
Sorry for this huge quote but I just HAVE to do it! I mean it is funny as shit!
BTW I am not trying to say that GT4 or any game is better or worse then Forza I am just trying to say this is funny and a really really dumb mistake on the Microsoft peoples side! Once again please dont think I am trying to flame you Xbox owners or anything I am just pointing something out!



Each car in Forza Motorsport is modeled to accurately simulate real-life performance and will include a feature car enthusiasts have craved since the inception of video game driving simulators…damage. When gamers scrape the wall at more than 100 mph, the resulting damage will accurately affect the both the look and performance of their car – just like in real life.

LMAO!

THIS IS WHERE I GOT THE QUOTE FROM - http://news.teamxbox.com/xbox/7475/Microsoft-Announces-Unprecedented-Fleet-for-Forza-Motorsport/%22


QUOTE from a friend from another board -



If you scrape the wall at more than 100mph in real life, it's unlikely there will be enough left of your car to have the look and performance affected...



:lol: I am sorry for all the caps and all I just thought this was funny. BUT other then this I am sure it will be a great game.

5vz-fe
01-21-2005, 06:13 AM
LOL.....Mr Gates sure know how to hire marketing ppl. Maybe Highwaysafety.org should conduct their crash test that way. Man, what a bunch of BS. Can't they just say something normal like "Car Damage Modeling" instead of that bunch of crap?

bmagni
01-21-2005, 04:29 PM
LOL !!! i read it some days ago, really stupid.... hehehe

in PGR2 u can crash @ 200 mph and looks like u did @ 40

ikon2003
01-21-2005, 09:25 PM
^yeah i definitely noticed that.
i'm not sure what to think tho - cuz most crashes above 100mph would really just kill a car, which would ruin the game for many.

interesting info tho. i'm def gonna have to try the game tho - can't wait for some head to head comparisons tween gt4 and forza.

FordGTGuy
01-22-2005, 11:19 AM
the damage level on Forza can be changed in 10 different levels. yes your car will go but thats just how itis maybe you should think before making it like that in the game you play online or anything.

OVERLORD_CHRIS
01-24-2005, 04:04 AM
It will be nice if the put the newst version of the CC8 in there, and the new TT Sallen S7. Guy at the store was trying to tell me that GT4 is better, they don't even have near the amount of cool cars like Forza.

Vansquish
01-25-2005, 12:57 AM
Well...despite the fact that the poly-count is high and the textures are very smooth for the cars, the game looks a little artificial. The reflections are too prominent, the proportions on some of the cars are wrong and the colors are a bit too vivid...not to mention the scenery is a little too....hmmm, perfect I guess? I'm sure it'll be wonderful, but I'm a GT man at heart, so it's on that which I'll spend my money hehehe.

OVERLORD_CHRIS
01-25-2005, 01:29 AM
aside from all the flaws of GT i realy have nothing aginst it, it's just not that fun.
I don't car how much money you pump into a Handa Accord, it will not beat a Viper GTS, like it did on the first game, just becuase it was lighter, and more nimble.
And the 3rd one made the Mercedes DTM car perform like ass. The Paganie was slow tell you won the 2nd one that was way faster. The rally part was puer ass! And most RWD cars hadled like crap on that game, unless it was light high powered Supara or some thing. So hopefuly they fix this stuff in the 4th game

Vansquish
01-25-2005, 02:54 AM
Well maybe that's the problem I have...I'm not looking for "fun" in racing games, I'm looking for realism.

bmagni
01-25-2005, 04:20 AM
Well maybe that's the problem I have...I'm not looking for "fun" in racing games, I'm looking for realism.

Realistic driving i bet, and looks too, but theyre not as important as the "driving simulation" capabilities of the game... then u wouldnt have liked GT and GT2.
And i look for the same, realism is very important for me and it also means fun to me, so i think also to u, so in the end ur looking for fun too... But what fun is it to drive realisticly 690 cars i dont care about, if in forza i can drive with the same amount of reality (for what ive read) 3 ultra cool cars. Thats the difference to me.

bmagni
01-26-2005, 04:18 PM
More info
The Gameplay Modes

The modes look fairly straightforward at this time for Forza and are poised to satisfy gamer’s motorsports addictions both online and offline. It’s easy to see from merely navigating through the various gameplay modes that Forza Motorsport is a title for nearly any person into cars and car racing of nearly any type. That’s a huge undertaking by Microsoft Game Studios, but one that the large majority of car fanatics will deeply appreciate.

The Arcade Mode is where we have been spending much of our time in the game mainly because it’s the most stable area of this particular build. Players are able to choose from a large majority of the cars represented in the game, but it looks as though some cars will only be available when earned through activity in the Career Mode.

Arcade Mode works in a somewhat typical fashion; some cars and tracks are available for play but many have to be unlocked through suitable finishes. Gold, silver, and bronze trophies are awarded for the first three finishers in wheel-to-wheel races and will unlock the next race series but only the top two spots will unlock cars (two cars unlocked for a first, one for a second). It also looks as though Arcade Mode races won’t be as open-ended as may Arcade Modes, and will ask drivers to compete in fixed-length events on sometimes the same circuit. As you progress up the available Arcade Mode events, you will find more laps and tougher courses, but the competition will pretty much stay consistent. Seven other cars will be in competition with you for each of these races and each will be in cars of the same class and similar subclass (more on classes and subclasses below). It appears that Forza will ship with four open events and twenty eight locked events in the Arcade Mode.

Forza Motorsport’s Career Mode allows racers to compete in both offline and online racing to earn credits (money) and improve a driver’s overall level. A home region is first selected which mainly affects how easy it is to access foreign cars in the game. For instance, if you select North America as your home region, expect to pay out the ass for a ride like the R34 Skyline which isn’t imported Stateside (yet). On the other hand, good luck getting your mitts on 70’s muscle cars if you live in Japan. The same goes for the European region, where Porsche’s and Ferrari’s are a dime a dozen, but both Asian and American cars are quite rare. You will still be able to unlock every car in the game no matter what your home region is, but it’s a good idea to choose a region that is most cost-effective for the types of cars you’re into. But don’t think for a second that you’ll be able to pick up an Enzo or similar uber car cheaper in Europe just because it’s made there. The truly rare cars are big bank no matter where your home region is (more on the rarity system later).
Racers will start out with 25,000 credits and the ability to purchase a variety of D class rides, each with a different purchase price (sound familiar?). Higher subclasses within the D class will obviously cost a bit more, but gamers will be getting more out of the box, so the actual cost of same-classed cars is often a wash.

Once an initial ride is purchased you’ll be pretty much broke. Gamers can take what little money they have and head to buy upgrades, tune their beast the way it sits, customize the paint, or apply decals. The best idea is probably to take it to the track and try to learn proper driving technique and hopefully earn some additional credits. Not only will you earn more money by finishing high, but you will also increase your level which determines the events which you can and can’t enter.


There are five offline events types; Amateur, Point-to-Point, Professional, Championship, and Endurance, but only a few will be open to zero level drivers, which is how all profiles start out. Good driving, tuning changes to compliment tracks and track conditions, and logical performance upgrades should eventually lead to higher levels and the ability to race in some really trick racing events (we’ll save those for a future article). Higher levels will also mean the possibility of parts and car manufacturer relationships which offer big parts discounts and unlocked super rides. This build lists 49 possible driver levels, but we have a feeling that a fiftieth may be lurking about somewhere…

An important aspect to point out about the Career Mode is that drivers who choose to compete at higher difficulty levels will have the potential to earn more money. Those of you who still haven’t switched to manual shifting will have a lower earning potential than those who row the gears. AI difficulty, damage, and assist setting will also affect the overall ability to score loot. It’s nice to know that those who play Forza at its utmost hardest will be rewarded for doing so.

There looks to be in the neighborhood of one hundred Career Mode events for offline play, but you can also take to the online arena for even more wheel-to-wheel racing. Online racing in the Career Mode is broken into car classes only and works completely on a matchmaking system, much like Halo 2. Hosts can change the track, the number of laps, the number of players, and number of friend’s slots, but that’s it. Competition will be automatically selected from, what we can only assume, is a very complex algorithm. Online Career Mode events cost money to enter, but also brings the ability to earn extra dough if offline races prove too tough.

Xbox Live racing in the multiplayer mode, however, will function a bit differently. Anyone who has played Rainbow Six 3 (or chess) will immediately recognize the ELO system used for ranking which assigns a number system to each Gamertag. The number represents a rank which figures in matches played and strength of competition among other things. Game hosts in multiplayer matches can suggest an ELO rank for those in the match, which should help matches have similar talent show up via the OptiMatch feature. Quick Match will also try to line up players with similar ELO’s as well, but it will probably end up a crap shoot after the servers fill. Another cool feature that game hosts can play with is collision detection, which can be set fully on, ghost style, or such that contact occurs only within the true racing line - a nice feature for those who lose due to impatient trailing cars.

Racers will have the option to create or search for single races (a normal circuit race) or point-to-point style races which will be familiar to RSC2 fans. There’s also the option to search for lobbies that occur when members are buying or selling cars. Yes, similarly to Sega GT, gamers can convene and sell away their prized vehicular possessions. The online car swap meet should prove interesting due the rarity system and the ability to sell cars which have been highly modified by the original “owner”.

There’s the option to create or search for a “Group Challenge” event which is tied in with the Car Club functionality of the multiplayer area. Car Clubs are basically clans of Forza players (up to one hundred in each club) who want to be tracked as a group and easily found online. A Car Club is formed by a president who then designates a certain number recruiters. Recruiters can sign new members to the club and drop existing members from the club, but they can’t drop other recruiters. Only the president has the power to drop recruiters from the Car Club. The Car Club functions similarly to a shared Friends List, except that the members of your Car Club don’t actually have to be a part of your actual Friend’s List (probably a good idea though). Car Club members can compete in the aforementioned group races or just complete online solo, with their stats adding to the overall club’s ranking.


It looks though all prior information about Forza’s Live functionality was correct. Gamers can compete wheel-to-wheel on Xbox Live against seven other drivers, go split-screen for two-on-two, or set up eight person System Link bouts. A Free Run mode allows any car to be taken onto any track, and allows SCCA fans to compete in Autocross events. There’s also a Hot Lap which is basically a chance to set the fastest lap time on a certain track with a particular car. A separate Time Trials mode functions similar to a Time Attack event, with the goal being to set the fastest lap time on a given track. Time Trials pit a single player against the clock, but downloaded ghosts can accompany if so desired. Scores from Time Trials can be uploaded and featured in the scoreboards, and a player’s ghost can be made available for download as well.

Cars, Upgrades, and Tuning

The car lineup that this build flexes is absolutely great and does not discriminate in many areas. You’re not going to find any stock cars in the game or WRC beasts, but as far as circuit racing and normal production cars go, Microsoft Game Studios couldn’t have done much better. Whether you’re into stock production cars, club racing, sport compacts, GT, Le Mans, V8’s, IMSA, JGTC, or just a car fanatic in general, Forza has got something for you. The car selection doesn’t appear overly skewed toward one market either which is nice. You can pretty much fine the cream of the crop from Europe, North America, and Asia, so anybody thinking that this is a game about Japanese cars only is missing the point. Sure, there’s a large contingency of Asian cars and most of the pre-tuned cars are from Asian countries, but Forza still feels very universal when going to select a ride. We’re assuming that, while the American and European players are grabbing a JGTC NSX, the Asian gamers may look forward to driving the Hennessey Viper or Lingenfelter Corvette. You won’t find many cars in Forza’s lineup that are just there for fluff either. Any motorsports fan that plays Forza will probably want seat time in every one of the 230+ cars represented in the game, which says a lot about the choices made by MGS.

A bit of a surprise in the car lineup are pre-tuned cars from popular companies. The previously mentioned Lingenfelter and Hennessey cars are two examples, as are a host of cars from Saleen. Asian cars flex upgrade packages by Mines, Tommy Kaira, Border, INGS, and Tom’s, with some American companies such as Wings West showing their stuff on the JDM products. European cars seem to shy away from the tuning models, but the standard AMG cars are well represented in Forza Motorsport. The ability to race with already modified, instantly recognizable cars from top manufacturers is a worthy addition to a racer which contains the ability to personally modify cars for looks and performance

Speaking of mods, Forza will allow performance mods in three areas; Engine and Power, Appearance and Aero, and Chassis and Drivetrain. Each category is broken down into simple areas of performance such as exhaust and intake in the Engine and Power category, body kit parts and wheel style in the Appearance and Aero section, and Weight Reduction in the Chassis and Drivetrain area. Each area has a few stages which offer higher levels of performance but at a price. Each proposed mod will affect the general areas of a car’s base performance, which will be displayed before the mod is actually purchased. That way, gamers can buy the best “bang for the buck” mods since they will already know what to expect performance-wise in the areas of acceleration, speed, braking, downforce, etc.


An important factor to keep in mind, however, is that modding cars may jump them into a higher class. For instance, if you start you career with a D1 car such as a Mitsubishi Eclipse GSX and you modify it, it may end up having to compete in a class filled with C3 cars. Cars will continually go up in rank as they are modified save for R class cars, which stay R class cars forever. No car can move into the R class either, no matter how much aftermarket work is done to it…a race car is a race car in Forza.

The tuning phase is way advanced in Forza, with the help of replay telemetry and the ability to tweak intricate portions of your vehicle. Cars can be tweaked with a generous amount of sliders in areas such as gearing, spring stiffness, damping, downforce.

The Quick Test Drive

Our initial feelings are that Forza Motorsport is going to blow away pretty much anybody who decides to pick it up in April. It’s difficult to get a handle on how the actual driving against AI and online competition will play since these areas are far from optimized. We think the earlier demos give a better understanding of how Forza will actually play; smooth, accurate, and well, basically perfect. The game’s framework is excellent but work is obviously being done to improve the interface a bit. The progression in the Career Mode and the integration of online and offline gameplay throughout is far above our expectations. It’s not really worth commenting on Forza graphically at this stage since it will see some changes before launch. Expect graphics better than what is showed in the OXM demo with a higher attention to detail and a smoother overall look.

This build of Forza Motorsport confirms what we expected about this highly anticipated race r- it runs flat out and bounces right off the speed limiter. We can’t wait to wrap our hands around the steering wheel of the final build, but for now, tooling around in this build will have to do. Look for additional features from this build, where we will break down things such as the Drivatar system, the cars and tracks, and the modification, tuning, and telemetry system

SFDMALEX
01-26-2005, 07:15 PM
I'm not looking for "fun" in racing games, I'm looking for realism.

Then you have to ditch the console scene mate and turn to Grand Prix Legends, GTR, Live For Speed, Richarb Burns Rally :wink:

|Nuno|
01-26-2005, 07:29 PM
I'm not looking for "fun" in racing games, I'm looking for realism.

Then you have to ditch the console scene mate and turn to Grand Prix Legends, GTR, Live For Speed, Richarb Burns Rally :wink:

Word.

FordGTGuy
01-27-2005, 08:05 PM
http://www.webquad.com/forza/

the champion of unofficial Forza Motorsport Fan Sites. Check the 2005 january screen.

FordGTGuy
01-27-2005, 10:20 PM
new screenshots


screens (http://www.webquad.com/forza/index.php?option=com_zoom&Itemid=74&catid=7&PageNo=1)

OVERLORD_CHRIS
01-28-2005, 04:28 PM
I was comparing screen shoots of this with GT4, and this still looks alot funner to play. And every time i see GT4 its never in High res mode with mor ethen 2 cars on the screen....But any way, this game seems more like the way die hard car fans have always wanted it......but as long as they don't charge us for crapy down loads like PGR2 did, it will should be a bench mark for some time to come.

HoboPie
02-01-2005, 07:43 PM
I'm not looking for "fun" in racing games, I'm looking for realism.

Then you have to ditch the console scene mate and turn to Grand Prix Legends, GTR, Live For Speed, Richarb Burns Rally :wink:

I agree with you completely, but there is something about pitting and Enzo against a CGT at the Ring that drives me insane with anticipation.

RC45
02-01-2005, 08:48 PM
I'm not looking for "fun" in racing games, I'm looking for realism.

Then you have to ditch the console scene mate and turn to Grand Prix Legends, GTR, Live For Speed, Richarb Burns Rally :wink:

If you want real - get out and drive... :P

http://img183.exs.cx/img183/6170/movie16su.jpg

SFDMALEX
02-01-2005, 09:25 PM
I'm not looking for "fun" in racing games, I'm looking for realism.

Then you have to ditch the console scene mate and turn to Grand Prix Legends, GTR, Live For Speed, Richarb Burns Rally :wink:

If you want real - get out and drive... :P

http://img183.exs.cx/img183/6170/movie16su.jpg

THats not an option for a poor student :wink:

Hence the sims :)

Id rather save a few years for a second hand vette then go out and buy a civic now :wink:

RC45
02-02-2005, 12:10 AM
Id rather save a few years for a second hand vette then go out and buy a civic now :wink:

Holy sheister... these have to be the most profound words ever typed on JW... :)

Vansquish
02-02-2005, 03:28 AM
I'm not looking for "fun" in racing games, I'm looking for realism.

Then you have to ditch the console scene mate and turn to Grand Prix Legends, GTR, Live For Speed, Richarb Burns Rally :wink:

If you want real - get out and drive... :P

http://img183.exs.cx/img183/6170/movie16su.jpg

I DO!!!!

Granted I don't have a Z06 like you, nor do I even have the RX8 yet, but the 6 works pretty well. I go out and play around in it whenever I've got the time, hence the lack of money to go out with any girls on the weekends.

RC45
02-02-2005, 07:51 AM
I go out and play around in it whenever I've got the time, hence the lack of money to go out with any girls on the weekends.

Yet more profound wisdom from the drivers of JW... ;)

bmagni
03-15-2005, 08:37 PM
Popular Science Test Drives Microsoft Game Studios Forza Motorsport. Just how real have video games become these days? The folks at Popular Science magazine aimed to find out by putting Microsoft Game Studios highly anticipated and critically acclaimed Xbox driving simulator, Forza Motorsport, to the test in the cover story of their April 2005 issue, which hits newsstands March 15, 2005. The story examines the blurred lines between reality and virtual reality by comparing and contrasting the performances of two drivers on the real-life and virtual American LeMans Series track Road Atlanta.

The drivers werent really racing against one another, said Eric Adams, Aviation and Automotive Editor, Popular Science. The most scientific way of testing Forza Motorsports realism was to look at how the drivers performed against themselves in real life and on Xbox.

Popular Science equipped American LeMans Series racer Gunnar Jeannette and veteran racing gamer RJ DeVera with the ultimate video game driving rig, which included the all-new FANATEC Speedster ForceShock steering wheel, a VRX SPARCO Pro2000 racing seat and a 50-inch plasma screen television to serve as a virtual windshield.

The drivers sampled six of the more than 200 cars in Forza Motorsport from the modification-friendly, 240-horsepower Volkswagen Golf R32 to the mind-blowing 605-horsepower Porsche Carrera GT on the Xbox digital version of Road Atlanta. Jeannette and DeVera were then given the keys to take those same six cars around the track on the real-life course and instructed to report any similarities or differences.

Forza Motorsport is an incredible driving simulation that weve been working on for more than three years and are extremely proud of, said Dan Greenawalt, Lead Designer, Forza Motorsport. When Popular Science a publication that prides itself on technology and innovation came to us with the idea to put the physics and realism of Forza to the test, we jumped at the opportunity.

In the end, the study yielded uncanny results with eerie similarities between the drivers hot lap times, shift points and apexes on the track and in the game. One factor that could not be replicated by Forza or any driving simulator, though, was the element of human fear.

Head-to-head, the performances were very similar, with lap times in the game consistently a handful of seconds faster than those recorded on the track, said Adams. I think thats mainly because in the simulator, the drivers started out at a maximum and took the no-fear approach. That is, if they took a corner too sharp and hit a wall, they knew they could always start the race over without any consequence. The fear of real-life impact at 150mph is probably what prevented Gunnar and RJ from taking that same approach on the track, and ultimately what prevented them from reaching the benchmarks they set in Forza.

Find out more on the results of Popular Sciences experiment between reality and virtual reality by picking up the magazines April issue, which hits newsstands March 15, 2005 or visit www.PopSci.com.

VIDEO (http://www.webquad.com/forza/images/stories/videos/forza_comp_wmedia.zip)

SilviaEvo
03-15-2005, 08:48 PM
sounds good. but its coming out in May :cry:

RC45
03-15-2005, 08:50 PM
Seems a little self-promoting - my gut feel is they are exaggerating the "real feel" - just the way GT4 is a little exaggerated.

[edit] I take that back - I say they are talking BULLSHIT.

Where is the top grade force feed back steering wheel for the the X-Box?

Race drivers don't drive with joysticks so how the hell can you compare a joystick lap to a steering wheel and shifter lap?

You can't - just the same way PGR2 is unrealistic - but they asked race car drivers" how it felt, and they said it felt realistic... how the hell can a joystick feel realistic.

This is a self promoting piece that Micro$haft put together and suckered PSM into writing.

bmagni
03-15-2005, 08:50 PM
watch the video, is really cool

666fast
03-15-2005, 08:55 PM
Seems a little self-promoting - my gut feel is they are exaggerating the "real feel" - just the way GT4 is a little exaggerated.

Yea, a bit. Still an interesting read.
I just want to know how well that Fanatec wheel works?

RC45
03-15-2005, 08:57 PM
watch the video, is really cool

Its just a s split screen real vs in agme... means nothibg really.

Without a decent wheel it is a waste of time. Just because you hit the same entry point/apex and exit in the game as real life, doesn't make the game a realistic simulaiton - again I ask who the hell drives a car with a joystick. :)

They have that wheel - bu what about the rest of us? ;)

SilviaEvo
03-15-2005, 09:03 PM
what wheel is good for Xbox? i need a racing wheel. the Nascar one is shit. got it at a garage sale for a dollar and wanted to test it. it only turns 90 degrees shoulda known not to buy it Nascar racers dont even go 90 degrees

bmagni
03-15-2005, 09:14 PM
i really sounds promising, we just have to wait and see, but so far so good, and i dont think is gonna be a let down, like GT3 was for me...

@RC45: i know bout the rcing wheel, but if the simulation is so great in the steering wheel, with the joystick is gonna be also really good


Just because you hit the same entry point/apex and exit in the game as real life, doesn't make the game a realistic simulaiton


:| :|
can't usee theyre running at the same speed almost doing the same things? so it just isnt hitting the apex...

666fast
03-15-2005, 09:35 PM
They have that wheel - bu what about the rest of us?



Umm, wait for it to ome out so you can buy it maybe?
http://editorials.teamxbox.com/xbox/1007/CES-2005-WrapUp/p2/

It was designed for Forza, so I'd hope it works well with it. I have no idea if it's out or when it comes out though.

RC45
03-15-2005, 09:57 PM
^^ had access to a previous FANATEC wheel before.. it was rather shitty.

i really sounds promising, we just have to wait and see, but so far so good, and i dont think is gonna be a let down, like GT3 was for me...

@RC45: i know bout the rcing wheel, but if the simulation is so great in the steering wheel, with the joystick is gonna be also really good

Not the point - I do not like GT and GT2 because there is no wheel support. I don't drive a car with a joystick, why should I drive a game with one?

PGR2 is an ok toy game - simply because there is no good wheel.



Just because you hit the same entry point/apex and exit in the game as real life, doesn't make the game a realistic simulaiton


:| :|
can't usee theyre running at the same speed almost doing the same things? so it just isnt hitting the apex...

Yes it is... you can do the same thing with any driving game... just have an in-car video and drive at the same speed. no biggie.. I already did it with a Best Motoring video and Tsukaba in GT4... :P

SFDMALEX
03-16-2005, 02:21 PM
Why do these marketing and dev wankers keeps pushing these GAMES as hard core simulators? Neither the xbox nor the ps2 have the processing power to run a decent physics engine in the background. Thats it. Period. No point for the argument to go farther. A good physics engine takes a lot of power. You would need a spare ps2 just to run the engine and another one to take care of the graphics if you wanted to run anything decent.

I have zero respect for this console scene now. Say its a mediocre simulator or something, dont go sayings its some hardcore shit. There is no fucking way these guys gathered at least 10 laps(different tracks) of any modern telemetry data to accuratly simulate these cars. There is no fucking way these guys gathered all the data needed to simulate the rubber these cars run on.

So every time I hear someone come out and say "This is a simulator" and the game has over 200 cars in it I just laugh.

Only games that can in reality can be sims are the ones that are based on some sord of series of racing. Were you have 20 different models tops.




Lastly how the fuck is this even remotly a sim when the wheels is some rumble peice of shit......................Talk about simulation. :lol:

RC45
03-16-2005, 03:03 PM
^^^ send the "secret formula" for configuring some decent PC sims... :P

Files to DL, patches to apply, skins to include, sounds to pathc in and tracks to apply... heheh

5vz-fe
03-16-2005, 03:04 PM
There is a difference in running a very accurate physics engine than a close proximity physics engine. When doing programming, the first 80% of the work usually take up 20% of the time and the last 20% takes up 80%. Its pretty much the same to a physics engine in a game. What GT4 does is approximate some of the rather complicated variable into a fixed constant so that it will not take up alot of processing power. 70~80% accurate for GT4....can't say anything about Forza yet.

mindgam3
03-16-2005, 03:49 PM
Whatever about the physics engine, even with GT4's flaws, Forza's graphics and modelling aren't looking half as good as GT4 and therefore playing forza after GT4 will always be a let down, no matter how good the rest of the game is over GT4 - if at all.

SFDMALEX
03-16-2005, 03:54 PM
^^^ send the "secret formula" for configuring some decent PC sims... :P

Files to DL, patches to apply, skins to include, sounds to pathc in and tracks to apply... heheh

Are you serious or just kidding? :|

If your serious then first thing go and buy GTR of amazon.co.uk
Doesnt need any patches, except I can send you a 300mb zip full of addon tracks :wink:

Pick up rbr at amazon.com, no patches needed there.

And if you want I can recomend some cool F1c 9902 mods, but I dont really do F1c anymore.

SFDMALEX
03-16-2005, 03:57 PM
There is a difference in running a very accurate physics engine than a close proximity physics engine. When doing programming, the first 80% of the work usually take up 20% of the time and the last 20% takes up 80%. Its pretty much the same to a physics engine in a game. What GT4 does is approximate some of the rather complicated variable into a fixed constant so that it will not take up alot of processing power. 70~80% accurate for GT4....can't say anything about Forza yet.

Yeah thats great and all, but I want a rather complicated model instead of a fixed constant. THats what seperates arcade from sim, boys from men, dicks from pussies :wink: Its the details.

RC45
03-16-2005, 03:58 PM
see new topic....

http://www.motorworld.net/forum/showthread.php?p=370556#370556

bmagni
04-04-2005, 05:59 PM
VIDEO (http://media.xboxfront.com/Forza/Trailer_Forza_Intro1.wmv)

Its really cool :D
but it has no scenes of the gameplay